落下する衛星に注意してください。 Watch out for falling satellites.

Joined August 2020
NEW VIDEO: youtu.be/KKsc6ifUnzQ A complete retrospective of every game released for SNK's ill-fated handheld.
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That new Castlevania is such a piece of shit.
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We finally get a patch for PSX Persona 1 and it's a dogshit machine translation.
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It's a shame Ace Combat 8 is inevitably going to lose game of the year to Mixtape.
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Not really feeling Ace Combat 8 online. I prefer the more arcady multiplayer 7 had.
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Beat Wings of Theve. What a game!
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No wonder they couldn't recapture its magic with a half-hearted remake made by the C team.
Persona 30th anniversary @SailToArchipel talk points from Katsura Hashino, Shigernori Soejima and Shoji Meguro: - Persona 3 was made with Atlus on the verge of bankruptcy. - Their backs were against the wall and they were told "This is our last game", "If it doesn't work we might not be able to develop another game" - The starting point was "How to develop Persona to create an Atlus for a new era." - Wanted to make a story that resonated with young people - Soejima wasn't aware of the companies problems so didn't feel any pressure and just wanted to try to create something he has ever done before. - Meguro made the music with a theme of "future pop" - Hashino was not inspired by other games or film. He was inspired by a Japanese book called "Loss of something worth dying for" - Also inspired by a movie slogan he saw that said "Don't live a wasted life, die with passion." - Persona 4 came out only 2 years after Persona 3 - They were not used to games making profit and they wanted to make another game soon. - Inspiration for Persona 4 was "let's make a story about a murder case in the countryside." - 2 years was a normal development cycle back on PS2 - After Persona 4 they wanted to make something weird. So they went straight to work on Catherine. - Start of Persona 5 development was a struggle as Atlus was changing parent company - They wanted to leave the high school theme and make it a game about teenagers backpacking around the world. But they returned to the highschool theme in the end. - Meguro was inspired by Acid Jazz music and Jamiroquai for the Persona 5 soundtrack - Thieves were inspired by Lupin the Third - Didn't design the games to be that long. They just end up that way. - The don't want the younger staff to copy the Persona games that have come before, but to create something that people can enjoy at this current point in time, like a weekly magazine. news.denfaminicogamer.jp/kik…
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Snickety retweeted
Love & Destroy English Translation Complete
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I finished HAWX the other day before my copy of Ace8 arrived. Coughing baby vs hydrogen bomb.
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Undaunted. Enduring. In my element. Flourishing.
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My copy of Ace8 arrives tomorrow (I was too cheap to get the deluxe edition).
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The girls still haven't escaped the upside down.
Sakura Wars 30th anniversary - 'Sakura Wars 6' plot exists, SEGA wants to bring series to modern platforms, more gematsu.com/2026/09/sakura-w…
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New vid should be up for everyone sometime tomorrow. Here's a preview, but only in Japanese.
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It's going live shortly.
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New vid up early for channel mems/patrons.
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That SMT fan who still acts like it's the cooler and more mature alternative to Persona even though it's been cringe for well over a decade now.
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Played the demo of Muv-Luv: Girls Garden.
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mfw I think I'm working on a reboot of the 1986 Stallone flick and they start talking about shit like "Usea", "North Point" and "The Republic of Satoa".
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