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Dev Update!!!
Nearing the hand-in date for my project and I thought a little progression of how things have gone up until now would be cool. Still a lot I want to do with it but time is a soup.
ANYWAY
#gamedev #RhythmStrategy #UE5
WEBSITE UPDATE:
Re-structured and now with gifs!
Check it out and let me know what you think by using the amazing and totally original contact form feature!
schaeffergeorgiou.netlify.ap…
#Website #portfolio
Schaeffer retweeted
Battledroids...
🧑🔬 Boffin for scale.
🤖 #battledroid 🤖 #IndieGame #IndieGameDev 🤖 #voxels #magicavoxel
Schaeffer retweeted
picoCAD is a tiny modeller for tiny models!
On sale now at 25% off!
🔗 johanpeitz.itch.io/picocad
#screenshotSaturday #lowpoly
Schaeffer retweeted
Battledroid... an advancing horde of Omnicorp infantry. Pew pew pew.
🤖 New test build available now! 🤖
Do you want to know more? discord.gg/puppygames
#screenshotsaturday 🤖 #voxels 🤖 #battledroid
Schaeffer retweeted
7 years in the making, only 5 days to go!
I'm not sure how I'll feel on launch, it's all pretty surreal. But I'm excited!
Out 28 July! Wishlist it here:
store.steampowered.com/app/2…
#TheMastersPupil #indiedev #indieGame #gamedev #gamedevelopment
Schaeffer retweeted
Twelve years ago, we launched our first game, Bastion. The warm reception it got meant our small team could stick together and keep making games, and the lessons we learned working on it still influence our work to this day. Thank you to everyone who played!
Schaeffer retweeted
HARDEST REMIX OF MY LIFE JUST DROPPED
PUSH UP RMX w @camouflybeats + @msft_fml
made this in a day with my homies lmao, out now on SoundCloud!!
Schaeffer retweeted
hi I'm making a small game where you can have a train ride through castles ☺️
Please share & wishlist to help us❤️
store.steampowered.com/app/1…
#indiegame #indiedev
Schaeffer retweeted
security cameras aren't so secure if you can open them up and start messing with the internals
Schaeffer retweeted
A team of researchers has introduced DragGAN, an innovative technique for manipulating generated images by dragging points of the image.
Learn more: 80.lv/articles/draggan-a-new…
#draggan #gan #gans #research #neuralnetwork #neuralnetworks #generativeadversarialnetwork
Began with some camera movement. Made a custom controller and had the global location change when holding keys (soz border scroll).
I decided I wanted camera angles, which changed the math.
Regret
I could have just used a Movement Component...no
#UE5 #gamedev #ScreenshotSaturday
Selection!
With the helplful tutorial by youtube.com/watch?v=TLp4XyX6… (I used Pawns instead characters since I'm just using semi-sentient cubes)
I learned some basics about the HUD, and messed around with a decal I made to get a selection. Voilà!
#devlog #gamedev


















