@Saxsi
iAccount based inUnited States
About this account
- Account based in
- United States
- Connected via
- United States App Store
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EVP @ Epic Games. UEFN/FNC/Creator Economy 2.0. Ex. Mojang/Xbox/Shiny/Scavenger/Crionics/Amiga.
Redmond
Joined September 2008
- Tweets1.3K
- Following349
- Followers3.3K
- Likes1.9K
Saxs retweeted
First look at a custom combat system built inside UEFN inspired by trading card games like MTG and Hearthstone.
PS - This is a work-in-progress build and not representative of the final quality.
Developed by @wearemassivegg (Eis is the goat)
@uefn_hub @FNCreate #UEFN
Saxs retweeted
The anonymous quote is BS. The speed of Disney and Epic collaborations like Darth Vader has been awesome and is around 10x the ordinary speed of media company dealings in this business. We even provided a statement to the writer of this article saying so, but they chose not to print it.
Saxs retweeted
We’ve submitted Fortnite to Apple for review so we can launch on the App Store in the U.S.
Today, we’re putting our art 🖼️ critique hats 🧢 on and enjoying the Laveen Art Walk made by @jdwilliams using #UEFN with the help of @cleverlike! Our students really loved the artwork created by the students and answered questions related to the art pieces.
Saxs retweeted
We added punching to Bumper Cars CHAOS! 👊💢
Check it out now!
🔗 play.fn.gg/island/3425-3555-…
#FortniteRemix #FortniteC6S1鬼Hunters #UEFN #FortniteOG
Saxs retweeted
Map Voting UI finished up with animations. New Conditions and Animation features are great! #UEFN #fortnitecreative #Fortnite
Saxs retweeted
People have said that the story of how I got into the tech industry inspires them.
I think it is high time I shared it for more people to hear.
If you want to hear about my journey from auto mechanic to senior engineer at Microsoft, then this is the thread for you.
👇🧵
Saxs retweeted
I've spent the past 6 months creating key art and renders exclusively in UEFN (Unreal Editor for Fortnite). The main reason is the unique access to developer maps and assets, allowing me to craft scenes within their creative vision. It's been an incredibly fun and challenging journey, and I'm eager for more features that can streamline the creation of renders and key art.
These images are examples of work i've done exclusively in the UEFN engine.
As an artist working in UEFN, there have been a few roadblocks. Adding these features would significantly improve my ability to create and render artwork:
(See thread)
Saxs retweeted
Post 4 screenshots from your best artistic work in UEFN and Creative, ever.
Be competitive, try to win this post with your absolute best. Be proud of it and celebrate it.
Saxs retweeted
Lumberjack Heroes is out now! Free to Play.
fortnite.com/@itsjacky/7154-…
Created with #Fortnite #FortniteCreative #UEFN
Saxs retweeted
Creating with LEGO in UEFN requires all creators to agree to new terms, and you agree to share 15% of the engagement payout with the LEGO Group (tied to just your LEGO made islands). For those who know how IP licensing works, this is really good. Another W for UEFN
Saxs retweeted
Exciting things are coming to UEFN!
Check out our 2024 Roadmap 🗺️
fn.gg/Roadmap
December 7th can’t come soon enough! Can’t wait for y’all to play LEGO Fortnite. It’s the game I always wanted to make,. and to do it with LEGO, my lifelong obsession. A dream come true!