Sam S retweeted
Let's all think about those amazing backgrounds in the Spaceman Spiff comics of Calvin & Hobbes
Made the excellent decision to join a game jam during midterms and grabbed a bunch of assets off the marketplace. It's going... well?
Sam S retweeted
Prof Deonandan was asked by a student journalist what he would say to the 20% of polled uOttawa students who complain that our campus's vaccine requirements are an "infringement on their rights of free movement." His response:
"Have a five year plan" they tell me. "Know what you're doing after you graduate" they tell me. Well guess what, I have zero career plans and a five-year program to adopt a dog. My priorities are in order.
Having finally finished Rapture of the Deep (and learning more than I really wanted to about nitrogen narcosis) I've decided to take a break... by planning another game. About diving. *sigh*
If anyone's interested (and missed the retweet) you can find Rapture in the Deep at sam-scribbler.itch.io/raptur…. Totally free, any donations are 100% optional (but much appreciated).
FAQ - just add this line of code to your project to add an extra audio channel!
Engine - AAAAAAAAAAAAAAAAA WHAT IS THAT WHAT DID YOU DO AAAAAAAAAAAAA
WAKE UP SLEEPER
My next game, which just debuted in the #PCGamingShow is...
CITIZEN SLEEPER, a slice of life sci-fi game inspired by TTRPGs
Wishlist and find out more:
✨ bit.ly/CitizenSleeper
Sam S retweeted
An old #leveldesign classic
Mario world 1-1 did a lot of things right. 😍
Sam S retweeted
A thread 🧵
Avoiding bad tangents in composition.
Important for #gameart and our Environment Artists.
But also important for us #leveldesign:ers to understand and to avoid!
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