Project Director @insomniacgames, Marvel's Spider-Man 2 #SpiderMan2 #SpiderManPS5 Previous Work: Battlefield, God of War, Call of Duty & more!

Los Angeles, CA
Joined July 2020
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TIME TO DO TIME TRAVEL X-MEN 97 BECAUSE WTF??!
Replying to @SaltQueenJean
Can we all guess who my favorite X-Men was as a kid??!
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Alright we're ready to join the party
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I'm never unhappy with a cheeseburger
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Aww he's so cute 🥹
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This documentary is so well done. I have such fond memories of playing The Oregon Trail with my family on our Apple IIe (and beyond). "Here lies Jeet FART" I died of dysentery of course.
NEW VIDEO | The Story of The Oregon Trail In 1971, three student teachers created a computer game about traveling the Oregon Trail. It became one of the best-selling edutainment games of all time. But the creators never made a penny. Runtime: 1hr 27 min youtu.be/8QbjlHeoLdc
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Dev Patel biting the knife in #MonkeyMan is the energy I need in 2024. That was a crazy good movie
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You love to see it! Congrats @NajJeter !🏆✨
Congratulations to @NajJeter on winning the award for Performer in a Leading Role as Miles Morales in Marvel's #SpiderMan2PS5! 🕷️♥️🕸️ #BeGreaterTogether #BAFTAGamesAwards
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Had a lovely time @gallerynucleus this afternoon for the Art of @InvincibleHQ panel. Picked up a really beautiful art book and patiently waited to get it signed. I appreciated how highly they spoke of their team and their pursuit of quality in making the show.
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@Sraxs, @DouHongArt, Shaun O'Neil, and Cory Walker gave a lot of really thoughtful answers with some great advice for people wanting to break into comics, animation, or even games. There were a couple of thicc Omni-Man jokes too!
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Howdy game dev friends - we have a really special opportunity @insomniacgames for someone. The Production (PM) team is looking for another Project Director to join us! We are a digital first studio, so remote folks are fully supported! boards.greenhouse.io/sonyint…
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My #GDC2024 talk about how we rebuilt the open world loop to save fast travel was mentioned by IGN
Insomniac considered cutting Marvel's Spider-Man 2's fast travel system entirely. Instead, it rebuilt Spider-Man's open world exploration almost from scratch. bit.ly/3VuR6Oq
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Bet this talk was fantastic!
How Spider-Man 2's traversal physics sling a faster superhero fantasy At #GDC2024, Insomniac programming director Doug Sheehan explained the complex physics of Spider-Man and how the web-wings were a "mess" to get right. gamedeveloper.com/programmin…
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I am pretty sure Doug thinks in four dimensions, BTW. One time he watched me play the game, just traversing around the city, and he somehow was watching how I used the controller and the screen and I'm positive the matrix code in his brain for how it all worked simultaneously.
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I'm in San Francisco to speak at GDC. Hope to see you there. attend.gdcevents.gdconf.com/…
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I tried rock climbing for the first time today and my hands are confused. Why this hard labor instead of a nice controller? It was super fun though, I get why people enjoy it!
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