Batch two of the COCOS Creator full-version update: 16 versions (3.8.4 to 2.4.8) now support one-click publishing to all platforms.
Next batches roll out Oct 24 and Oct 30. From November, Publish to App reaches 3,000+ apps worldwide via SUD.
Full Article
lnkd.in/p/gJwHZ8VQ
New guide: publish your COCOS game to 3,000+ platforms with one click.
A step-by-step walkthrough of COCOS Dashboard 2.2.2 — six steps from install to launch, with screenshots. Your current Creator version and workflow stay untouched.
Read it:
linkedin.com/pulse/cocos-upg…
COCOS Update for Every Version: build once, publish everywhere.
One-click publish to devices, apps, scenarios
3,000+ apps from November xOS: unified APIs. Farewell, if-else.
.sp: one file, runs anywhere
Full article of COCOS Version Updates:
linkedin.com/pulse/cocos-upd…
Final part of our China's Mini Games series:
A top actress, 500+ ads at peak, zero celebrity content in front of players.
My Garden World let the star amplify a mechanic that already worked.
Ads get you seen. The right campaign gets you remembered.
linkedin.com/pulse/when-mini…
430M players. 30%+ of them women. A two-month campaign built like a pop star's album rollout.
China's Mini Games is about what happens after the ads stop: brand building and fan operations.
New Article👇
linkedin.com/pulse/chinas-mi…
🃏 Hit 21 to clear. Stack 5 cards for bonus. Wild Jacks clear ANYTHING.
Blackjack Poker — Blackjack × match-and-clear gameplay.
👥 2–6 players | ⏱️ 3-min rounds | 🏆 Combo scoring
Easy to learn. Hard to master. Can you beat the bust?
#Blackjack #MobileGaming #CasualGames
A Chinese survival mini game split its celebrity marketing in two: famous actors made people see the game, a top creator made people download it.
The creator's job? A 100-hour live survival challenge in real sub-zero conditions.
How it worked 👇
linkedin.com/pulse/chinas-mi…
Solo dev. Zero marketing. Thousands play every day.
We talked to LedWar about BilliardX, his multiplayer billiards game on CrazyGames.
Custom physics. 3D looks on a 2D budget. Built after work.
His rule: keep it fun, skip the burnout.
Full interview 👇
linkedin.com/pulse/one-devel…
China's mini games enter the celebrity marketing era.
Ad creatives on WeChat and Douyin mini games hit 50.12M in 2025, up 97% YoY (DataEye). As AI levels creative production, what rivals can't copy gains value: celebrities, IP, creator trust.
Analysis 👇
linkedin.com/pulse/chinas-mi…
H5 games aren't the future. They're the now.
✅ 46% of netizens play monthly
✅ ~60% among ages 13–20
✅ Mobile-first: 83% play on smartphones
via @newzoo x @Google whitepaper 👉 newzoo.com/reports/a-playboo…
#COCOS #SUD #H5Game #GameEngine
🧩 Linky Pop — real-time connect-&-clear battles, right in your social room.
🎯 Zero learning curve
⚔️ 1v1 duels or 6-player free-for-all.
💥 Items that flip any game
One SUD integration = a growing game library, matchmaking & live-ops included.
#SocialGaming #SUD
600M people in China play games monthly without downloading. Mini games hit ~$7.5B in 2025, up 34.39% YoY.
Why: a one-tap funnel and social sharing driving 30–50% of new users. Overlap with app gamers: just ~10%.
Full Article 👇
linkedin.com/pulse/shorter-f…
Entity's mission is killing friction between players and games.
The same mission SUD × COCOS is built on: a web-native, instant-play engine, plus a network spanning 3,000+ platforms.
Different layers of the stack, building the same future.
pocketgamer.biz/entity-raise…
Meta's Pocket just made vibe-coded games mainstream.
We've been building for exactly this future — an open-source engine for 1.8M+ developers, AI-native coding tools, and a distribution network.
The "everyone is a creator" era is here.
techcrunch.com/2026/08/20/me…
game about scavenging junk on a flooded Earth topped China's mini-game charts.
Not a casual game — a full SLG.
It hit #1 on Douyin mini-games pre-app, then hit the iOS Top 100 five weeks later.
One game. Two player bases. Same structure.
Case study: linkedin.com/pulse/chinas-mi…
Sensor Tower Q2 2026: India #1 in app downloads — 6.67B (+4%).
Much of it comes from entry-level devices and costly data.
Are content formats keeping up?
SUD& COCOS focus on lightweight, instant-play games and gamified interaction for apps.
📊 sensortower.com/blog/q2-2026…
A flower game makes an est. $55-70M a month in China. No battles, no gacha — players never even download it.
It's built with COCOS, the engine behind 90%+ of China's mini games. One build: Douyin, WeChat, iOS, Android & beyond.
Full teardown 👇
linkedin.com/pulse/flower-ga…
Glad to be playing our part:
🧰Dev: many of China's mini games run on COCOS — open-source engine, ~16 yrs, 1.8M+ devs
📲Distribution: SUD takes "super app + instant games" global, 3,000+ platforms
Full article (via 36Kr): eu.36kr.com/en/p/39344274961…
AI-Native architecture is redefining the next-generation game engine.
From PinK's full-pipeline AI game production, to the open-source COCOS CLI & COCOS 4, to the GPU-driven Next Renderer👇
linkedin.com/pulse/ai-native…
#AI #COCOS #SUD #Tencent #GameEngine
