SUD is a game distribution platform and universal AI rendering infrastructure, serving 90%+ of game developers and reaching 2.5B+ end users worldwide.

Joined May 2023
Batch two of the COCOS Creator full-version update: 16 versions (3.8.4 to 2.4.8) now support one-click publishing to all platforms. Next batches roll out Oct 24 and Oct 30. From November, Publish to App reaches 3,000+ apps worldwide via SUD. Full Article lnkd.in/p/gJwHZ8VQ
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New guide: publish your COCOS game to 3,000+ platforms with one click. A step-by-step walkthrough of COCOS Dashboard 2.2.2 — six steps from install to launch, with screenshots. Your current Creator version and workflow stay untouched. Read it: linkedin.com/pulse/cocos-upg…
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COCOS Update for Every Version: build once, publish everywhere. One-click publish to devices, apps, scenarios 3,000+ apps from November xOS: unified APIs. Farewell, if-else. .sp: one file, runs anywhere Full article of COCOS Version Updates: linkedin.com/pulse/cocos-upd…
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Final part of our China's Mini Games series: A top actress, 500+ ads at peak, zero celebrity content in front of players. My Garden World let the star amplify a mechanic that already worked. Ads get you seen. The right campaign gets you remembered. linkedin.com/pulse/when-mini…
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🃏 Hit 21 to clear. Stack 5 cards for bonus. Wild Jacks clear ANYTHING. Blackjack Poker — Blackjack × match-and-clear gameplay. 👥 2–6 players | ⏱️ 3-min rounds | 🏆 Combo scoring Easy to learn. Hard to master. Can you beat the bust? #Blackjack #MobileGaming #CasualGames
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A Chinese survival mini game split its celebrity marketing in two: famous actors made people see the game, a top creator made people download it. The creator's job? A 100-hour live survival challenge in real sub-zero conditions. How it worked 👇 linkedin.com/pulse/chinas-mi…
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Solo dev. Zero marketing. Thousands play every day. We talked to LedWar about BilliardX, his multiplayer billiards game on CrazyGames. Custom physics. 3D looks on a 2D budget. Built after work. His rule: keep it fun, skip the burnout. Full interview 👇 linkedin.com/pulse/one-devel…
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China's mini games enter the celebrity marketing era. Ad creatives on WeChat and Douyin mini games hit 50.12M in 2025, up 97% YoY (DataEye). As AI levels creative production, what rivals can't copy gains value: celebrities, IP, creator trust. Analysis 👇 linkedin.com/pulse/chinas-mi…
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H5 games aren't the future. They're the now. ✅ 46% of netizens play monthly ✅ ~60% among ages 13–20 ✅ Mobile-first: 83% play on smartphones via @newzoo x @Google whitepaper 👉 newzoo.com/reports/a-playboo… #COCOS #SUD #H5Game #GameEngine
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🧩 Linky Pop — real-time connect-&-clear battles, right in your social room. 🎯 Zero learning curve ⚔️ 1v1 duels or 6-player free-for-all. 💥 Items that flip any game One SUD integration = a growing game library, matchmaking & live-ops included. #SocialGaming #SUD
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600M people in China play games monthly without downloading. Mini games hit ~$7.5B in 2025, up 34.39% YoY. Why: a one-tap funnel and social sharing driving 30–50% of new users. Overlap with app gamers: just ~10%. Full Article 👇 linkedin.com/pulse/shorter-f…
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Entity's mission is killing friction between players and games. The same mission SUD × COCOS is built on: a web-native, instant-play engine, plus a network spanning 3,000+ platforms. Different layers of the stack, building the same future. pocketgamer.biz/entity-raise…
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Meta's Pocket just made vibe-coded games mainstream. We've been building for exactly this future — an open-source engine for 1.8M+ developers, AI-native coding tools, and a distribution network. The "everyone is a creator" era is here. techcrunch.com/2026/08/20/me…
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game about scavenging junk on a flooded Earth topped China's mini-game charts. Not a casual game — a full SLG. It hit #1 on Douyin mini-games pre-app, then hit the iOS Top 100 five weeks later. One game. Two player bases. Same structure. Case study: linkedin.com/pulse/chinas-mi…
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Sensor Tower Q2 2026: India #1 in app downloads — 6.67B (+4%). Much of it comes from entry-level devices and costly data. Are content formats keeping up? SUD& COCOS focus on lightweight, instant-play games and gamified interaction for apps. 📊 sensortower.com/blog/q2-2026…
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A flower game makes an est. $55-70M a month in China. No battles, no gacha — players never even download it. It's built with COCOS, the engine behind 90%+ of China's mini games. One build: Douyin, WeChat, iOS, Android & beyond. Full teardown 👇 linkedin.com/pulse/flower-ga…
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Glad to be playing our part: 🧰Dev: many of China's mini games run on COCOS — open-source engine, ~16 yrs, 1.8M+ devs 📲Distribution: SUD takes "super app + instant games" global, 3,000+ platforms Full article (via 36Kr): eu.36kr.com/en/p/39344274961…
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