Co-founder at GEODE — Co-founder at Phoenix Interactive — Co-founder at Doki Denki

France
Joined July 2009
Here is the original gameplay trailer for Piglet's BIG Game! In 2002, we created the game with the amazing Doki Denki team. Despite two close calls for cancellation, @risacohen fiercely stood up for the project at Disney. 💛🙌 Big thanks to everyone that made it possible!🌟
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Other Grimace concept arts from Piglet's Big Game:
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Heffalumps from Piglet's game design docs
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PlayStation buttons grew on trees back then #PigletsBigGame
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Piglet’s life and “death” :
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Piglet's Big Game Studio Director here! (Doki Denki) Our real intentions for the game: "The game is a horror comedy aimed at children. The goal is not to frighten them but to make them feel uneasy, to give them just the right amount of chills so they don’t feel entirely at ease"
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what parts of Piglet's Big Game General Game Design Draft do you want to see more of?
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From the development Game Design Draft of Piglet's Big Game: - "Piglet is a kind of cartoon Resident Evil dealt with in a comic way" - "Luigi’s Mansion is the main reference for the style and, most of all, for the game’s tone, which means comedy in a horror cartoon context."
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