
#GameDev | #Godot | #Clojure I create #OpenSource games and addons with Godot and devtools with Clojure. Check out Dot Hop and Dino on Steam!
Brooklyn, New York
Joined October 2010
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Dot Hop is launching tomorrow on steam and itch!!!
See if you can solve the tricky grid-puzzles, and enjoy the hand-made pixel art!
store.steampowered.com/app/2…
russmatney.itch.io/dot-hop
#DotHop #GodotEngine #IndieGame #PuzzleGame #GameDev #SoloDev
I did an interview with the folks behind the @ErgoDoxEZ in June, and it was just released yesterday!
A bit of #gamedev but mostly #keyboards. I feel a bit shy watching it, but i'm trying to flip that signal into sharing more.
vimeo.com/1019365096
I released my third steam game today! This one was built with @TeamMoonstorm during the Indie Game Academy's level 3 program. We built a warioware-like with a cute/horror theme!
store.steampowered.com/app/3…
It was a great build, and i'm excited for what's next!
After 4 months of hard work, #TeamMoonstorm is ready to launch #RapidEyeMadness TOMORROW! #Wishlist it today to get a ping in the morning.
store.steampowered.com/app/3…
All proceeds go directly to future @iga_academy scholarships!!
October update: launching a new game and getting ready for pitch night as we finish out the @iga_academy 's level 3 program
patreon.com/posts/updoot-26-…
Super pumped to be launching in just a few short weeks!
Our steam page is now live! store.steampowered.com/app/3… Wishlist Rapid Eye Madness, a warioware-like with a strong eldritch-horror influence.
#indiegame #indiedev #gamedev
Russ Matney retweeted
A rough early clip - I love sharing early b/c it makes things shared later look even better :D
Sign up for our e-newsletter to get updates from #TeamMoonstorm! moonstorm-clerics.carrd.co/
#IndieDev #GameDev #TheStaticStaresBack #IndieRevolution
Some awesome CC0 godot node icons from @2Pblog1 available here: pixel-boy.itch.io/icon-godot…
I'm excited to use these for custom nodes soon! Probably when I break the 'bones' out of dino in October.
#Godot #GodotEngine #GameDev #IndieDev
Pumped to share more from @TeamMoonstorm! We're working on a larger version of this wario-ware inspired prototype: moonstorm-clerics.itch.io/te… - hope to have something for playtesters soon and for the rest of you in early October!
#GameDev #IndieDev #IndieRevolution @iga_academy
We got our newsletter signup in place! Check out our carrd and sign up to get game-release updates right in your inbox! moonstorm-clerics.carrd.co/
To go along with it, here's a progressive video of the evolution of #WickedPeak - a bunch of clips from dev compiled and sped up to 5x
Made a prototype for a cult-ish warioware: moonstorm-clerics.itch.io/te…
Are #microgames a deceptively large scope, if you end up needing 100 of them? Maybe it's flexible, b/c you can add as many as you want?
Feel free to poke at it!
#GameDev #IndieDev #Prototype
The latest in my game dev journey! Two jam games and a devlog about games journals. Check it out!
patreon.com/posts/blox-wicke…
#indieDev #soloDev #GameDev
Russ Matney retweeted
We had a blast creating #WickedPeak this weekend, and can't wait to get started on our main project.
In the meantime, checkout the games from the other teams in our @iga_academy cohort: itch.io/c/4588073/level-3-co…
#IndieDev #GameDev #itch #indieRevolution
Russ Matney retweeted
#WickedPeak is now live!!!
This game came together from scratch this weekend, with everyone from #TeamMoonstorm putting their heart and soul into it!
Check it out: moonstorm-clerics.itch.io/wi…
Russ Matney retweeted
Updated grappling gameplay, now with very rough background assets! Things are coming together!
#TeamMoonstorm #WickedPeak #GrappleMechanic #GameDev #IndieDev #Screenshot #Gameplay
Russ Matney retweeted
Fun with a way-too long max-grapple length.
Follow us on itch to be the first to climb the mountain! moonstorm-clerics.itch.io/
#GameDev #IndieDev #TeamMoonstorm #WickedPeak
Russ Matney retweeted
Proper env assets coming along - not sure you could really run along ice like this, but it's something!
#IndieDev #GameDev #TeamMoonstorm #SpeedClimber
Russ Matney retweeted
Very early gameplay from our coming jam game.
Grappling is happening!
#IndieGame #GameDev #IndieRevolution
Russ Matney retweeted
Some early asset creation by Yuke, our illustrious Sculptor of Worlds!
Hope these chilly assets cool you down in this never ending heatwave.
#GameDev #Screenshot #3dartwork #blender #Unity #IndieDev
patreon.com/posts/dino-dot-h…
Another quick update - Dino and Dot Hop are now both open source (instead of source-available), and I'm narrowing in on Dino's launch (mini) games.
Thanks for all the support y'all!
#GodotEngine #Godot #GameDev #IndieDev #SoloDev





