The Heel of AusFGC for Anime and Soul Calibur. Lab Monster? I'm the Demon King of Lab. Current games: BBCF, DNF Duel, 2XKO Monthlies only: UNI2.

Sydney, New South Wales
Joined July 2017
#2XKO_Lux #2XKO_Akali The two really annoying points are the first 5S2(1) into SS2. Gotta time it so that it hits right as the pillar is hitting you get a float state from 5S2(1) at the highest point possible. And the hard tag. There is no leeway. accidently charged 2S1? too bad.
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#2XKO_Blitz #2XKO_Lux #2XKO_TOD There's some micro optimisations that are probably not worth the effort. You can do blitz jS1 and micro back dash with lux instead of j2S2, but it's finicky. You can get lux sj[S2] to connect into the 2S1 but it's mega tight on timing.
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#2xko_bugs #2xko_blitz If there's a trap on screen, blitz's S2 super no longer knocks down and lets them air tech. This is new to the current 1.2.5 patch cycle as it would always cause a knockdown prior.
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#2XKO_Blitz #2XKO_Jinx I Keep finding crazier routes I swear... Also look at how little break this gives before the last super.
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#2XKO_Blitz #2XKO_Jinx Just cause the game's 'dead' doesn't mean I'm not going to keep finding sauce!
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#2XKO_Jinx #2XKO_Blitz #2XKO_TOD Technically you can do more damage by doing jinx laser into electric monkey 2S2 j2H j[H] j2S2 into rocket super into hard tag blitz SS2 shenanigans, but early lvl3 builds way less break.
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#2xko_bugs #2xko_blitz If there's a trap on screen, blitz's S2 super no longer knocks down and lets them air tech. This is new to the current 1.2.5 patch cycle as it would always cause a knockdown prior.
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#2xko_bugs At master 3 I beat a grand master and get 2 points. I lose and I lose 8. Something is very fishy with the current MMR to rank ratios.
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#2xko_blitz #2xko_bugs I think blitz is the only character who loses their resource if they get interrupted before it comes out due to it instantly getting used on button press. Also applies to his S1, jS1 and 2S1.
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#2XKO_Blitz #2XKO_Jinx #2XKO_TOD There's still damage left over on this too.....
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#2XKO_Blitz #2XKO_Jinx Don't think I can milk much more out of a 5A with a dead char outside of fury.
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#2xko_bugs #2xko_blitz Is steam supposed to drain between the hits of aerial held S2? A route that can build a full bar of steam on some characters can't on others because they get hit slightly later and the steam drains that tiny fraction.
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#2XKO_Jinx #2XKO_Senna Combo specifically for @ZegaNeomaki since I told him to improve his burst punishes. Do ****NOT**** hold forward after the 3S2. You will overshoot. You can get 8 more damage if you time the jinx ulti better but I'm too lazy to record perfect death rocket.
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#2XKO_Blitz #2XKO_Thresh Thresh [2H] can be easier than j[5H] but is height dependant on when the assist hits them. For EVERYONE THAT IS NOT BRAUM save yourself the extra meter and just tag launch back to blitz and do j[5H] j[S2] [S2+M] that does 1160
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#2xko_bugs Shouldn't blocking caitlyn's lvl 1 shot stop the bullet from hitting a team mate behind you? Flashing to block the cait shot has always been a thing in league.
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#2XKO_Jinx #2XKO_Bugs Can we make this a feature? :P I was so shocked when it happened in match I kinda threw the game thinking about it.
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#2XKO_TeamFight #2XKO_Jinx #2XKO_Blitz What could have been if not for the pending meter changes.....
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#2XKO_Blitz Yes I am going to wait for you to break, and no it is not going to drop :3
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#2xko_teamfight Push block will affect both champs during team fight. Also remember that no meter can be gained during it, so Parry will *NOT* refund the bar on success. People who muscle memory parry spam vs jinx beam will get got good.
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