As a reference, I made this similar protoype about 3 months ago when the 'new at the time' Face Proximity Contacts were released. It uses 6 contacts to get the center of a sender in range and would become incorrect if more than one contact was in range.
VRChat added advanced contact parameters in their newest Beta SDK. Allows for some neat stuff.
I'm using the new sender position parameters here. This is using ONE contact receiver. Previously to get the same behavior you'd need at least 3 or more.
RuneFox237 retweeted
BTW, my slingshot isn't the only compatible asset with the world, it works with other particle system that has collisions! (and other settings)
And while I’m at it, I’ll also give you a little sneak peek of my bow! (It’s still a WIP, but just so you know I'm still working on it)
To make the world more fun, I’ve also added a 20 second time trial!
It tracks both the number of targets you hit and a score based on your distance from the target and its speed!
(You can see me angry at the end of the video because I suck xd)
World:
vrchat.com/home/world/wrld_7…
I've updated my chainsaw #vrchat asset. It now gets bloody when the blood particle effect is activated and also way for detecting world colliders with raycasts to automatically activate the currently selected manual particle.
😇 My Gunner Halo #VRChat avatar asset is out now! 😇
- Immersive Handling
- Multiple Firing Modes (Single, Rapid-Fire, Charge)
- Shield Mode
🌐Links Below🌐
I've had this stupid idea stuck in my head ever since I made the crank system for my last asset. I wonder how many people remember the video this is referencing.
#VRChat
NATIVE FACE TRACKING SUPPORT POGGG
Uhh our artist forgot to make a thumbnail, so Community team got to make one... enjoy this handmade art by Flare.
It's time for the Sept 24 Dev Update!
Read about our plans for "High Fidelity Face Tracking," Udon Methods for Friend Info, Name Mapped Parameter Buffers & more!
Steam Frame also mentioned, briefly.
ask.vrchat.com/t/developer-u…
Watched a show recently called False Memory and I really liked Bai Zhong's halo design in it so I tried making my own version of it. It's got a few extra features I wanted to add, like a charge shot and shield.
#VRChat #FalseMemory
I've just released my Crankable Laser Rifle for #VRChat avatars.
Features:
- Crank Powered
- Multiple Power Levels
- Full-Auto Mode
🌐Links Below🌐
Jinxxy: jinxxy.com/RuneFox237/CrankL…
Gumroad: runefox237.gumroad.com/l/Cra…
I've been seeing Orange status discourse pop up on #VRChat twitter again and I'm curious about something. What's the current percentage of your friends list who are not on green/blue?
79/111 = ~71% of my friends list here. Mine seems to hover between 75-85% at any given time.
I first started working on this thing over a year ago. Finally got around to making an actual model for it. Getting close to done. The main inspiration is the Laser Musket from FO4 with a few other things thrown in there. #VRChat
RuneFox237 retweeted
【Shader Fes 2027】
ShaderFes2021から約5年。
シェーダーを取り巻く環境も、表現も、大きく変わりました。
そして———
ShaderFes、再び。
出展に関する詳細は、9月の続報をお待ちください。
#ShaderFes #VRChat
I have ascended to an astral plane. I must be dreaming. Transform information in my VRChat shader from a contact component? Lies and deceit.
This is genuinely amazing. So much cool shader tech just became not horrible to do with this!!!
#VRChat
It's time for the Aug 27 Dev Update!
Read about our Spookality timeline, Moonchaser, upcoming updates to the SDK and Unity 6... there's a lot to unpack here!
ask.vrchat.com/t/developer-u…
Modeling out a gun and I wanted to make sure some things that rotated wouldn't collide with each other. Setting their origins to their hinges and adding a screw modifier to each one gives me a good visual of all of their movement arcs.
RuneFox237 retweeted
Presenting the Jumpsuit Outfit~ Super excited to be releasing this with the RawrExports Team!~
This has been in the pipeline for awhile & I am glad we can finally get it out to y'all~
If interested check the separate posts below~ Demo for Both Versions will be down there too!~
I've been seeing more VRChat avatars set up using VRCFury for everything. My personal pet peeve w/ these setups is that most creators place multiple VRCFury toggles on the same gameobect which makes editing them more annoying. Please separate them into different gameobjects.






















