@RootHiveGames

I'm a solo indie developer based in Poland 🇵🇱 Doing gamedev in hard mode, alongside my 9-5 job 🙌

Warsaw, Poland
Joined February 2026
I love the fantasy of building and sending rockets. New gameplay trailer for my game 🚀 #screenshotsaturday
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I made a mistake of taking away the player's joy of making initial decisions. At first there were preset buildings. After the fix you start with empty land. Build it up yourself. Don't take decisions away from the player
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Indie devs. Have you ever cancelled or paused a project? How did you know it was time?
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It's an interesting concept for working together on your game backstitch.dev in Godot with a Google Docs-like experience (co-work) If you are taking part in a game jam, give it a try I like the technical decision to build this as a layer on top of git, not as a replacement, clever!
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Asked indie devs how they test their games. What I noted: - Automated tests for logic, playtesting for fun - Watch others play with zero instructions - Community is really helpful for playtesting - Ask on the web, r/playtesters Thank you!
Indie devs. How do you test your game? Just playtesting? Automated tests?
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The biggest complaint was the lack of a tutorial so I added one to the game. The lesson is just to always add a tutorial / hints so you avoid unnecessary misunderstanding. #screenshotsaturday
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Indie devs. How do you test your game? Just playtesting? Automated tests?
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Asked devs about todo lists. What I noted: - One short-term goal like "finish the demo". Todos come from it - Small daily list, pick a main day goal - Finish the current task before starting a new one - Sometimes just do what excites you first! Thank you!
Indie devs. Do you keep a todo list for your game? How do you decide what to work on next?
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Deliver the washing machine with your friend! My submission for Slavic Jam 2026, an in-person game jam in Poland. Great time, fun and games! #gamedev #indiedev
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Indie devs. Do you keep a todo list for your game? How do you decide what to work on next?
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One of the players built this city and sent me the screenshot. This is the best feedback I could get 🥰 #screenshotsaturday
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#GMTK 2026 results for my submission. I appreciate the result in the Enjoyment category, it's top ~9% among 10k games. That's my best result so far 🙌 Congratulations to all participants! I received great feedback and played a lot of cool games 👏
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Asked how indie devs handle failures. What I noted: - A failure is a lesson, treat it as data for the next project - Fail fast and small - Every project fails until one doesn't. Keep going! - It's OK that it hurts. Take a break, then come back Thank you!
Indie devs. Can we talk about failures here? How do you handle them in gamedev?
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Dni Polskich Gier Wideo - nowa inicjatywa promująca Polskę na świecie. W październiku br. po raz pierwszy odbędą się Dni Polskich Gier Wideo - wydarzenie o charakterze międzynarodowym, w ramach którego polskie studia developerskie będą promować swoje gry na globalnym rynku cyfrowym. To pierwsze wydarzenie promujące branżę gier wideo na taką skalę na świecie i z oficjalnym wsparciem administracji publicznej. Więcej informacji na stronie: gov.pl/web/kultura/dni-polsk…
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In the last project I was testing the gray boxing technique. It works so well, allowing you to focus first on mechanics instead of fighting the assets. Cool!
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Indie devs. Can we talk about failures here? How do you handle them in gamedev?
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Build a star city, send humanity to Mars! My submission for #GMTK 2026! pavelee.itch.io/incremental-… #indiedev #gamedev
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Great to see the gamedev industry is growing in Poland 🇵🇱👏
🤍❤️ Time for the annual celebration of Polish gamedev 🤍❤️ We’re so proud! Once again, we’re hosting From Poland With Love, and it’s even bigger this year. Soon, you’ll explore 200+ games from 40+ devs and publishers from our country! Check out our titles here: store.steampowered.com/publi… #FromPolandWithLove #FPWL2026 #FPWL
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I love this screenshot I took recently using the photo mode mechanic, cool 🥰
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