ret pumps | GM @Dayglowguild | @dungeondojowow Creator Team | Broadcast Engineer | [email protected]

Texas, USA
Joined July 2009
I’m gonna taking a break from Twitter. I love WoW Forever, it’s going to be something so freaking special! I wanna enjoy it in my own little cozy corner & at my own pace. Join me at twitch.tv/rollierodz! Always remember this, Jesus is real & he loves you the way you are, no matter what the world says 🧡John 13:35
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I bought a mini pc to setup in my living room to remote play WoW Forever from my jouch with a controller. You may never see or hear from me again starting Nov. 4th 🫡 we had a good run
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Where are the Alliance PvE peeps at? Almost everyone I know is going either Horde or rolling PvP I’m trying to find friends to game with!
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THATS IT SHUT IT DOWN CANT HAVE ANYTHING NICE
If they kill Liadrin off I’ll never return to retail. I can’t handle losing my 2nd favorite paladin next to Tirion Fordring 😭
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If they kill Liadrin off I’ll never return to retail. I can’t handle losing my 2nd favorite paladin next to Tirion Fordring 😭
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The Wetlands in the morning would like to have a word Mr @Shobektv
YOU'VE NEVER SEEN THE BARRENS LIKE THIS
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Ending my social media break to pop in and say I’m so freaking pumped to stream Forever when it goes live!
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Wanted to add something. I don’t think there should be services like garrisons had. No NPCs, no bank, gbank, AH, no trade chat etc.. purely a customizable building for guild meetings. No special hearthstone, have them accessible only via a major city
We talked on stream last night about housing in WoW Forever and if it should be a thing. I think we landed on a good middle ground of a Guild Hall only. Gives guilds a personal place to hangout, display achievements, etc.. I don’t think that shared housing with retail would be a good idea because it’ll create players who interact with Forever that only want the rewards for retail. I think there should never be a reason to play one version of WoW for a reward in another version. Especially Forever because one of the pillars of Forever is ‘the journey before the destination’ and cross rewards imo goes against that. But what do you think? Housing no housing? Guild Hall only? Or some other cool idea?
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We talked on stream last night about housing in WoW Forever and if it should be a thing. I think we landed on a good middle ground of a Guild Hall only. Gives guilds a personal place to hangout, display achievements, etc.. I don’t think that shared housing with retail would be a good idea because it’ll create players who interact with Forever that only want the rewards for retail. I think there should never be a reason to play one version of WoW for a reward in another version. Especially Forever because one of the pillars of Forever is ‘the journey before the destination’ and cross rewards imo goes against that. But what do you think? Housing no housing? Guild Hall only? Or some other cool idea?
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It’s 4am here and I’m wide awake….welp guess I’ll play WoW Forever!
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Is it November 4th yet??
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We need this and a /kneel with our weapon like a knight. Would add so much to the RP @wowclassicdevs PLS!
this actually needs to be a feature ps please don't fix this :,)
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I mean come on dude
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Forever is just such a fucking vibe
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Long potentially sappy yap incoming. You know, having worked on this game for last few years I have done a lot of playtesting my own content, internal alpha testing, team playtests, etc. I've probably "played" multiple thousand of hours of WoW: Forever at this point. Since beta launched, I'd been playing it as much as I could, but it was sporadic. I managed to reach 20 on two characters doing that, so it was not an insignificant amount of playtime. However, I often times interrupt myself to go send a slack msg, or fix a bug when I notice things while playing, and it usually turns into work in one way or another after a few hours. But yesterday, I just... played the game for a whole day in the beta. I'm talking 9 or 10 hours. Slack closed, off VPN. I just played. And it was a full day: - I got 4/5 pieces of the Fang set on my druid - Crafted a sweet leather helm for her - Finished leveling my forsaken pally to 20 - Finished up the last of my dungeon quests my warrior - I met a hilarious and very irreverent paladin tank who I ran Wailing Caverns 3 times in a row with to try and get him the cape from Verdan, and me the fang boots from Serpentis (Neither of us got what we wanted) - Did 2 dungeons with some guild members I haven't really spoken to or grouped with in 3 years or so It was a transformative experience for me. I think yesterday was when it is really starting to actually feel real. It wasn't Blizzcon and how crazy that was, the reception to beta, the podcast, or anything like that. It was just "no lifing" the game for 10 hours and wanting more at the end. Honestly, I got a little emotional. It hit me that the team really did it. I mean they DID IT. Yeah there's improvements and fixes to be made still, and there's feedback to act on (and stay tuned, we've got updates coming soon on some big feedback items). But all of that stuff aside, this is going to be a legendary launch, and the Forever team completely blew even my expectations out of the water. I look at each loving detail or small secret, knowing who exactly put that there and thinking how we couldn't have done this without that person. Then I think of the brilliant things that person added that haven't been found or aren't available yet, and I get almost giddy with excitement for them. I said a week or so ago that I thought we had something special here, and we do. I just can't believe the dumb luck that I get to be a part of this moment with such a once-in-a-lifetime team. It's wild. Anyway, rambly sunday morning post. Have fun and be good to each other!
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Alright I jump on the train (not a Thomas joke haha...unless)
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Someone asked me something earlier about how quest drops work in WoW: Forever and if we are changing that. The short answer is no; however we did do something cool that we haven't really had a good opportunity to talk about yet. In the interest of our Pro-social approach, we added a bit of under the hood functionality to quests to more predictably round-robin quest items to people who are grouped. There's nothing worse than killing a million furbolgs and having one guy in your group have 8/10 furbolg butts, and the other guy has 1/10. In WoW: Forever we've got something in place that makes its a bit more consistent that everyone in the group will get drops evenly. We are still dialing in this system, but if you are afraid to group on drop quests, I'd encourage you to give it a try. It's still going to take time, just like vanilla wow, but it'll be less feast or famine, and you'll definitely kill things much faster. A bit of grind on these drop quests are part of the vanilla magic we are maintaining, but we can do small things to help it feel more natural and encourage grouping while still maintaining that original design, and that's our goal. With our Recent Allies feature, you are also likely to keep seeing people you group up with in later play sessions as well. Hell, you might even make a friend!
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RollieRodz retweeted
I’m literally only level 20 in WoW Forever and I’m already in love with it. It might genuinely be the best version of WoW I’ve ever played. Classic Azeroth looks more vibrant and alive than ever, there’s new content everywhere that fits so naturally into the world it feels like it was always there, it has the modern UI and customisation I love, and on top of all that it still has that Classic gameplay and feel which I very much enjoy. November 4th cannot come soon enough.
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