
馃憠馃徑Web3 Enthusiast, Gamer, & Finance Professional. 馃憟馃徑 NFA馃惂 馃惛 Equity holder @ThePlagueNFT 馃惛
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Joined August 2019
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EA is evil
Reminder:
- EA cancelled the Single Player Dragon Age 4 in development from 2015-2017
- Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again.
- After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations.
- Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released.
- This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around.
We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up.
The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too.
Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game.
EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn.
People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
Rockedx.eth retweeted
I'm going to expand again on this.
Mass Effect literally had the potential to make Star Wars/Star Trek levels of money.
What they created with ME1 and ME2 was an elevation of gaming to a level of art form not previously accomplished on the PC side of digital gaming.
ME3 was their conscious decision to tell their fanbase: "No, we don't want to do that."
Similarly Dragon Age: Origins was a shot across the bow for the Dungeons and Dragons franchise.
Luckily for them, BioWare decided to destroy that momentum immediately with its sequel, and things just got progressively (hah!) worse from there.
If there was such a thing as artistic malpractice, BioWare would have been convicted of it ages ago.
I want to expand on this, because for BioWare's original games:
I was the target demographic.
Baldur's Gate, NWN, KOTOR, ME, DAO were all games that managed to target in my soul what I wanted from a game.
And one by one they killed each of them. Not with a bang, but with the steady decay of the core mechanics and plots.
Well except for KOTOR. That one they just set on fire on the way out, and left modders to pick up the pieces.
Eventually they would release a game, and I'd look at it, think back on what was, and say...
"No. I don't think I will buy that."
Literally all they had to do is hit the rewind button and say "You know that thing that made money that gamers wanted? Let's make that!"
They refused.
Rockedx.eth retweeted
Yo @XBOX go buy that Mass Effect ip. You guys started with that franchise on 360 so bring it back bigger and better as a next Gen exclusive.
Rockedx.eth retweeted
EA IN A NUTSHELL:
KILLED MASS EFFECT.
KILLED DRAGON AGE.
KILLED DEAD SPACE.
KILLED MEDAL OF HONOR.
KILLED NEED FOR SPEED.
KILLED BURNOUT.
KILLED TITANFALL.
KILLED MIRROR鈥橲 EDGE.
KILLED ANTHEM.
KILLED SPORE.
KILLED SSX.
KILLED ARMY OF TWO.
KILLED SIMCITY.
KILLED COMMAND & CONQUER.
Rockedx.eth retweeted
So, @CDPROJEKTRED , ever thought about buying the Mass Effect IP?
Y'know, just a thought.
Anyone want to vouch to get me in on the new @ThePlagueNFT server? I'm an OG
Why is everyone doubting @ThePlagueNFT ecosystem again? Cyclical stupidity
Today provided everyone with a great reminder to never ape into a shadow drop. 99% of the time it's a hacked account!
Rockedx.eth retweeted
Hey the @xeetdotai X account is compromised
Do not interact with any post
Rockedx.eth retweeted
Over the next few days, as we await the leaderboard for @xeetdotai to be cleaned up before launch, I will lay out how we at Xeet look at the InfoFi space and its future.
Let's start with two common topics.
1.) Is InfoFi dead?
Maybe.. but only how it was utilized in the past. Even the most popular platforms today have recognized this and are pivoting to clean up their processes.
However, I don't think Xeet is really an InfoFi platform.
Presenting information (info) is a means to an end. The end should be delivering the desired results to the businesses that are paying you to talk about them.
Our focus will be on creators that deliver results for our clients.
So we are more like a "ResultsFi" platform...
....but that is cheesy name and won't do.
So we need to think of something better than that.
2.) AI Slop
As the world barrels towards more and more content creation being created by AI... and as that AI gets better and better... I think this term becomes meaningless.
The slop will only be slop if it does not deliver the desired result.
That being said, I do think that it will be important for brands to be able to identify content that is more personal and that is actually created by a human being.
Xeet AI will be able to assist them with this identification.
Rockedx.eth retweeted
Sometimes when I get frustrated with @ThePlagueNFT performance as an asset.... I think about all the good we have done in the world.
I think it is important to share those things every once in a while... so below is a thread of some (but not all) things we have done since mint
Rockedx.eth retweeted
So $GRIND got off to a bumpy start on launch day.
Then my X account was banned for a week... which also did not help.
If you are Abstract.. you will be holding some $GRIND at some point or another. Or you will be missing out on a lot of fun.
You can hold it at Today's price... or another price.
P.S. NOT ONE of the top Memecoins relies on a team for its success.. So if you want $GRIND to succeed... embrace the grind
Rockedx.eth retweeted
We are excited to announce that @icobeast and @emilios_eth have joined the Xeet Advisory Team!
Signal > Noise
Rockedx.eth retweeted
We are excited to announce that @vohvohh and @0xBreadguy have joined the Xeet Advisory Team!
Signal > Noise




















