Lead WebGL Developer @active_theory

London
Joined May 2013
Slowly building the scene. Combination of deferred analytical fog, SSR and baked lighting in bolt webgl2 engine. The leaves are built with transform feedback with a custom emitter. #webgl #bolt #threejs #babylonjs
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Rob Southgate retweeted
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I’ve seen some really cool WebGL / WebGPU demos built with AI. But my word I’ve seen some absolute trash being churned out on a daily basis. Studios posting demos with 0 craft or art direction and it’s sad. Hopefully the good stuff shines through even more now.
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Such a fun project 🔥🔥 @active_theory
A boutique spirits brand doesn't win by outspending the category. It wins by being more interesting than it. For Santioni Spirits, we built an interactive comic book experience, because some stories need aesthetics that data can't reverse-engineer. santionispirits.com/
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Rob Southgate retweeted
Wrapped is no longer a solo sport. For 2025, we built Wrapped Party in collaboration with @Spotify's in-house creative team turning individual listening trends into a live, multiplayer music experience at scale. Proud to keep building what’s next for the world’s biggest cultural moments. 🎵 by @Plan8_Music
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Me: Sending *final_final_final_design.pdf* Client: Thnx, it’s a good start Me:
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Andy Hinchclife has been the worst co commentator on Sky for the last 5 years. How on earth he keeps his job there is insane
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👏🏻
Added some nice particle interaction to one of the amazing splats from @theworldlabs. Point positions are set from the gaussian positions and a fluid sim pushes the particles around. Excited to develop this further. Built with @playcanvas #webgl #webgpu #GaussianSplatting
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Debugging webgl is notably hard sometimes. Here are some of the tools we have built at @active_theory to help debugging web graphics. 🧵
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Available for new adventures again ! Starting next week WebGL-GPU / Performaces / shading / experiences / web3 RT appreciated ! samsy.ninja @threejs
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Active Theory are hiring! Looking for a 3D / tech artist to join either permanent or freelance. If you’re interested give me a DM. #webgl #houdini #c4d #blender @active_theory
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Amazing as always from @hector_arellano Some light reading… 👀
✨🌊 13 years ago, @hector_arellano accepted a challenge from @Sirokos to make fluid simulations in the browser. After years of experimentation, he's finally made it happen with WebGPU. This is his journey through persistence, creativity, and groundbreaking graphics. We’re honored to have Hector share this incredible story and demo with us. Don’t miss it! 🔗⬇️
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At @active_theory we're releasing on GitHub small javascript utilities 🧵
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"Collapse" in 242 chars of #GLSL: vec2 p=(FC.xy-r*.5)/r.y*mat2(8,-3,3,8),v;for(float i;i++<50.;o+=(cos(sin(i)*vec4(2,5,6,1))+1.)*exp(sin(i*i+t))/length(max(v,vec2(v.x*(3.+snoise2D(p+vec2(t*7.,i)))/1e2,v.y*.2))))v=p+cos(i*i+t*.2+vec2(i/1e2,11))*2.;o=tanh(pow(o/3e2,vec4(1.5)));
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Replying to @active_theory
@active_theory is hiring for two full-time, remote positions: - Creative Lead/Director - US Based - Junior/Mid Designer - EU/UK Based design, motion and 3D experience. If you’re interested or know someone who might be, feel free to reach out.
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3D rendering using Motion Vectors 💡 demo: motionvectorshowcase.activet… about: activetheory.ghost.io/motion…
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WebGPU Wizard 🧙‍♂️
Raytracing working, now it's time to include caustics and interactivity, need to optimise performance though #webgpu
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New Post... "Indirect Lighting on Particles in Real Time", based on the works from @edankwan miaumiau.cat/?p=1476
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