Developer of road trip games - Road Truckers: New Beginning and Alaskan Road Truckers.

Warszawa
Joined May 2023
Try Road Truckers: New Beginning on #Steam #NextFest today: store.steampowered.com/app/3… A trucker sim with RPG elements, set in a beautiful colorful open world. Massive map (but just one in the demo), lots of content, unlimited time. If you play, we’ll appreciate it if you recommend it to your friends and leave a review on its Steam page. See you on the road!
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We just launched our demo for Road Truckers: New Beginning! Try trucking in an open world in a big chunk of an even bigger game. Play on Steam: store.steampowered.com/app/3…
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Hi, Truckers! We're coming to you with great news! The Polish version of the upcoming Road Truckers: New Beginning is ready! We're now working on other language versions. Fun fact: The word count of the Polish translation is very close to that of the novel Frankenstein!
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You asked, we delivered! 🚛 #ScreenshotSaturday We've improved the maps in Road Truckers: New Beginning to make them more useful for players. Custom off-road markers, automatic resizing, better icon scaling, and more are now in the game! Want to see how it looks? Check out the video!
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Hello, Truckers! 🚛 We're preparing for the official demo release! The demo will feature the same map as the playtest, but with improvements and new content based on your feedback! So, what's new? Check out our latest video to find out!
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You asked for it during the playtest, so we delivered! @teleMenace Now, when making deliveries at night, you can use your torch to find your way in the dark. And yes - torches come in various colors, so you can pick the one that suits you best. See you on the road after dark!🌃
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For our Polish followers: Odpowiadając na liczne zapytania - tak, przygotowujemy demo. Dodaliśmy na życzenie naszych playtestowych graczy latarki, ciężarówka stała się cięższa, ulicami jeździ więcej pojazdów, ustawienia dźwięku zostały poprawione, dźwięk silnika stał się “potężniejszy”, poprawiliśmy kolizje łat drogowych, usprawniliśmy informowanie o kryteriach rozbudowy miasta, oraz zrobiliśmy wiele innych drobniejszych rzeczy, kierując się sugestiami graczy. Przygotowaliśmy także przedmioty kolekcjonerskie do znalezienia w świecie, aby zwiększyć satysfakcję z eksploracji, ale jeszcze nie rozmieścilismy ich w grze. Poprawiliśmy szereg błędów znalezionych w playteście. Przed nami istotne wyzwanie: tłumaczenia, które są realizowane w tej chwili. Pierwotnie były planowane na wrzesień, ale nie mogły zostać wówczas zrealizowane z uwagi na niezależne od nas ani od wydawcy czynniki. Mam nadzieję, że wyrobimy się z nimi przed Next Festem. Uważam, że bez sfinalizowanych tłumaczeń o potwierdzonej jakości siła przebicia na Next Fest będzie niska i w takim wypadku może być zasadne wycofanie się z tej edycji, zamiast ryzykować mały zasięg i negatywny odbiór. Brak tłumaczeń sprawia, że Steam unika rekomendowania gry użytkownikom korzystającym z danego języka. Z drugiej strony - niesprawdzone, słabe tłumaczenie jest częstym elementem negatywnych ocen wystawianych przez graczy. Niezależnie od scenariusza, demo wciąż zostanie opublikowane w stosunkowo krótkim czasie - jak tylko będzie przetłumaczone. Chciałbym dla potwierdzenia jakości tłumaczeń przeprowadzić poświęcony im krótki playtest. Zależy mi na tym, aby po dobrze przyjętym playteście kolejne prezentacje gry budziły równie pozytywne odczucia. Długo i ciężko pracowaliśmy na przychylność graczy. Jesteśmy na skraju wydania gry, która, jak zaobserwowaliśmy, ma dużą szansę się spodobać i wnieść coś nowego do gatunku. Nie możemy tego zaprzepaścić. Po demie sfinalizujemy nasze prace w DDS2. Jak zawsze, będę informował o dalszych postępach prac i planach.
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Hi! It's about time to sum up the playtest - what we learned, what we've already done, and what we will do. First of all, thanks for playing, thanks for the feedback, we're all so glad that you had fun. And you helped us a lot. The data I'll share will come from our in-game survey, but also from our Discord, Steam, and from streams and videos on Youtube and their comments sections. Let's start with: how did the playtest go? Our survey had a question: if this was a demo, would you rate it positively or negatively? 78% said positively, 9% negatively, and 13% was unsure. One of the most important aspects was truck handling and feel, and we're happy to say the overall feedback was positive. Combining information from all the driving related questions, about 65 percent said the driving was just right. Around 20 percent wanted small tweaks, and around 15 percent didn't like it. In general, I'd say that was the sentiment towards every aspect of the game. Around 10 to 15 percent of players that reacted negatively, the rest was positive. As for performance, 35 percent said it was smooth all the time, for 55 percent it was mostly smooth with occasional stutters, 9 percent said the game was frequently choppy, and 1 percent said it was barely playable. The game was pretty stable for most of the players. Only 6% of sessions ended with a crash - it's a very nice result, especially since it was an unfinished build. Our immediate goal is to get below 4% and then work toward eliminating all known reasons for crashes. Fun fact, 75% of players prefers the first person view and when asked why, you most frequently say: immersion. The game's objectives and mechanics were generally easy to understand, with the exception of the quest goals. Most players paid attention to the story and wanted to know what happens next. The most criticized part of the game would be the minimap, which we will need to make more easy to read and probably also larger. There was also the bug with items in the truck's inventory not saving and disappearing when loading a game. Now let's sum up the feedback regarding problems and suggestions. We identified 52 separate technical subjects and 40 content-related subjects, so 92 subjects in total. Those are both bugs and improvements that you suggested. We prioritized 23 of them, and the rest we want to implemented step by step through the course of the remaining development and post-release. What we've already done and what we are working on: We already fixed at least one reason for the crashes you had, (possibly more, but this needs to be verified). We added a flashlight. Rewrote quest goals. We have redesigned the Town management screen so you can easily check where to find the required upgrade materials. We fixed the bug with items in the truck inventory not saving. There's ongoing work with the AI of cars you meet on the road. They now react more quickly and are less twitchy, but this is still an ongoing work. We created more collectibles - now in the form of new truck decorations which I think will be a nice reward for exploring our world. Also, bushes you drive into won't clip into the truck. We have been experimenting with driving physics. We added more flexibility to trailer suspension so it works in a more visible way, but we don't want to overdo it. We're also trying to improve the handling, making the truck feel a bit heavier. Finally, we're tweaking the engine sounds but we're not completely satisfied with them yet. Beside all of that, we're finalizing the second, big map of the game. To sum it up: that's a lot of progress for about four or five days, and it was made possible by you. What a wonderful playtest that was. Thank you very much. I'm rather certain we'll want to do another round, maybe to test another engine or something like that. I'll let you know. Stay tuned by following our game on Steam or joining our Discord. See you next time!
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For our Polish followers: Zapraszam do zapoznania się ze szczegółowym podsumowaniem playtestów: drive.google.com/file/d/1__N…
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Hello, Truckers! The first playtest for Road Truckers: New Beginning is now complete and disabled. Thank you for playing and for sharing your feedback. Today we start implementing it. We will be back with a bigger, better version of what you've played over the weekend. The upcoming demo will include the same map from the playtest, plus some improvements. The full game will have cities, different kinds of wild areas, more trailers, jobs, customization parts, quests etc. I will share the playtest statistics and takeaways with you later, when we process all the data. As a brief summary: the playtest went great. It's been extremely helpful. We're happy that the majority of players enjoyed the game, and we're excited to see such a positive, fun atmosphere around the playtest. Stay in touch, wishlist and follow our game so you can see all the updates. Maybe say a word about it on your social media to help us get noticed. You can also message me directly on Discord about anything on your mind. Have a fantastic week! Michal from Road Studio
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Road Truckers: New Beginning ➡️ Steam Next Fest retweeted
Note to self: Road Truckers requires you to be much more careful than ETS2/ATS, I learnt it the hard way
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Day two of the #playtest! We see how much you’re enjoying the game, and we really appreciate it. The biggest reward for us is seeing players who played Alaskan Road Truckers return for our new game and notice all the hard work we’ve put into Road Truckers: New Beginning to make it simply a better game. Here’s a shot from @AncientHare video. As he mentioned, he played Alaskan Road Truckers, and the game gave his channel a big boost. Now, seeing him play Road Truckers: New Beginning and enjoy it is one of the biggest rewards for all our hard work. If you haven’t done it yet, join the playtest on #Steam! Until the end of this week, you can test the game for free and share your feedback with us. See you on the road! 🚛
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Road Truckers: New Beginning ➡️ Steam Next Fest retweeted
Welcome to town, Flamekeepers! ✨🧡 Flamecraft is available now on #Steam, #PlayStation5, #XBOX, and #NintendoSwitch! We can't wait to see you around! #flamecraft
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Our Steam beta playtest IS LIVE! Join now🚚store.steampowered.com/app/3… Try our mix of truck sim and RPG elements, and let us know what you think. Check the playtest overview here: drive.google.com/file/d/1H1G… Enjoy it until Monday, and give us ALL the feedback 😎 #Steam #playtest #pcgaming #trucking
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This is exactly how we want you to play. Pictured: Telemenace vibing to our original music, composed by the one and only Beni Harper. Join the playtest in 5 hours on Steam! #trucksim #steam #rpg
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I think this was the first ever stream of our game. Very positive, great to see these comments. youtube.com/watch?v=2IGYbHGZ… We've updated today's content creators build already and tomorrow the players will get some more improvements. After Alaskan Road Truckers we've been working to regain the players' trust and to fully realize our vision of an immersive trucker game. With the playtest, we want to make it the best it can be. Also, the size of the map can be misleading. To clarify - this is NOT the full game, it's a small part.:)
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Road Truckers: New Beginning ➡️ Steam Next Fest retweeted
Zgodnie z zapowiedzią, tym razem aktualizacja od Road Studio
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Hey truckers! Since some of told us middle of the week isn't the best moment for you to play, we'll launch the public beta this Thursday and keep it over the weekend. Content creators can get a Steam key even today. Have fun! #trucksim #Steam
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Our game has wide open landscapes and I'd strongly suggest to play it on a widescreen monitor if you have this option. #trucksim #pcgaming #ps5
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