A new publication on VR traffic simulations for enhancing the driving theory for student drivers. A VR simulation that provides presence and familiarizes driving students with orientation.
doi.org/10.1145/3700706.3700…
#VR; #driving; @vrresearch; @aautech; @aaucreate
New publication focused on how to design an engaging mobile application with gamification elements that, for tourists, promote lesser-known coffee shops in the Copenhagen suburbs.
doi.org/10.1007/978-3-031-56…
@AAUcreate; @aautech; @Gamification_EU ; @GamificationGG ; @gamifi
In the chapter "VR Technology in an Engaging Early Childhood Teacher Education" we propose a VR engagement model with elements from cultural-historical theory.
doi.org/10.1007/978-3-031-59…
@AAUcreate; @aautech; #VirtualReality;
Just published: "Architects’ Perception of Quality of Life—Impact, Practice, and Barriers". The study is to provide an increasingly important awareness of how to improve the considerations to build for QoL. @MDPIOpenAccess
doi.org/10.3390/architecture…
A new publication: Architects’ Perception of Quality of Life—Impact, Practice, and Barriers.
A good life in housing - but how. Included is also
approaches for qualitative methods.
doi.org/10.3390/architecture…
@aaucreate, @aautech, #architectural
On my desk today - the proceedings from the Joint Conference on Serious Games. Our contribution is a paper about a serious game to support the Danish elementary school history classes in teaching pupils about the Bombardment of Copenhagen in 1807.
doi.org/10.1007/978-3-031-44…
A 2024 publication - How to strengthen high school students' understanding of the periodic table by designing a serious game. doi.org/10.1007/978-3-031-49…
youtube.com/watch?v=d27LT5DW…
@AAUcreate; @aautech; @gameandlearning; @seriousgames_; @seriousgames; @seriousgameinfo
A new publication within Mobile Augmented Reality (MAR) with suggestions for how to design a successful AR training application. The framework is inspired by Norman’s six UX design principles.
doi.org/10.1007/978-3-031-48…
@AAUcreate; @aautech
#ux, #uxdesign #technology
At a VR workshop (at Copenhagen University), I presented findings from a previous project, where older adults were eating together (being apart) in Mixed Reality: youtube.com/watch?v=8-tVQAK6…
Next steps is even more focus on the users!
#VirtualReality #MixedReality @aaucreate
We have just published this interesting paper, titled:
How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807.
doi.org/10.1007/978-3-031-44…
@AAUcreate @aautech @gameandlearning @seriousgames @seriousgameinfo
ONLINE PhD course: USER EVALUATIONS OF GAMES.... November 22-23, 2023. ECTS: 3
lnkd.in/e7v3vQzu
About theories and methods for how to evaluate games and gamification
@AAUcreate; @aautech; @gameandlearning; @SGforhealth; @seriousgames_; @seriousgames
@seriousgameinfo
Just published a new paper: Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in the oceans: doi.org/10.1145/3582515.3609…
@AAUcreate; @aautech; @gameandlearning;
@seriousgames_; @seriousgames; @seriousgameinfo
Our website for our research unit Me-Ga is updated:
me-ga.create.aau.dk/
Our research is now focused in six topics; including Game-Based Learning, Eco games, and games for health. @AAUcreate
@aautech
@gameandlearning
@SGforhealth
@seriousgames_
@gameandlearning
How to make Fiscal Policy engaging? In a game a student is home alone - the father is the Minister of Finance; meaning plenty of time to manipulate the fiscal policy...
doi.org/10.1007/978-3-031-31…
@AAUcreate
@aautech
@gameandlearning
@seriousgames_
@seriousgames
@seriousgameinfo
How can a foundation be outlined for a successful serious game to increase reading engagement
Now published in Int. J. of Serious Games. doi.org/10.17083/ijsg.v10i1.…
The novelty is the outlined game design process
@AAUcreate
@aautech
@gameandlearning
@SGforhealth
@seriousgames
Thanks to all participants at the PhD course Serious Games & Gamification. Departure in e.g., games for health (doi.org/10.1007/s11036-021-0…) we discussed how to evaluate serious games. @AAUcreate; @gameandlearning; @seriousgames_; @seriousgames; @seriousgameinfo; @SGforhealth
Taken departure from this article
doi.org/10.1016/j.appet.2018…
We had good discussions at the PhD course "Advanced Qualitative Methods" about validity and reliability in qualitative studies.
#qualitative #Interviews #research #validity #reliability
Very honored to have a serious game about increased READING ENGAGEMENT being nominated as one of the best games (among other really good games) at the GALA 2022 competition, lnkd.in/e2K9Uvef).
The study: doi.org/10.1007/978-3-030-92…
@AAUcreate; @gameandlearning; @seriousgames_
A new publication on used Photo Elicitation to Set-Up
a Mixed Reality Environment for Social Eating
Among Older Adults Living at Home.
doi.org/10.1007/978-3-031-17…
@AAUcreate; #uxresearch; #userexperience #VR
Making homework fun
doi.org/10.1145/3524458.3547…
By game-based learning we made high school students read, being more engaged, and with better (correct) recalls in reading Herodotus’ The Histories.
#gaming
#gamebasedlearning
#seriousgames
#edtech
@AAUcreate
@seriousgames
















