Developer of the Appletini ONE card for the Apple //e: Teach kids retro computing, see them become great programmers.

Joined November 2019
Table of contents of my #amiga game cracks, focusing on Amiga games using physical documents copy protection schemes such as "Please consult your manual: page 3, paragraph 2, word 1". Happy to crack any such game you send my way, or help modify #WHDLoad scripts accordingly.
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The Appletini ONE multicard for the Apple //e. Puts the 8 bit computer back on your desk! Up to 80MHz, 8MB RAM, HDMI, 12 channel Phasor card music, mouse, virtual printer and much more. It's out!
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I've always wanted a Vectrex. With the new board we made (appletini.org) and the alternative firmware called "multitini" I can finally have one, along with a C64 and Gameboy Color.
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Take an original Apple //e. Add a single card, the Appletini ONE. It does TransWarp, but at 33MHz. 8MB RAMWorks. New video modes. Phasor with speech. And you get this 3-parallax DHGRi demo.
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Young people don't understand the levels of abstractions that exist in modern computers, and how slow everything becomes. Here is a thread of the boot speed of a 1983 Apple //e coupled with an Appletini ONE card which makes it run at 33MHz... a turtle by today's standards
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And then I realized the "problem" was the hdmi monitor taking forever to turn on. So I connected to a CRT.
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And finally, people would say "but you need a REAL OS with a GUI and icons and menus". Ok, here it is. Total time from click to GUI: 2.15s
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Appletini ONE gets a new virtual card! The very rare ALF AD8088 Plus + 512k. The Apple //e now runs MS-DOS 2.0 !
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New video modes for the Apple II Here an original Apple //e with just an Appletini ONE in slot 7, connected to HDMI. The first few pictures are the original modes with double height. It does magic!
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For anyone with an Apple //e: appletini.org Coming in September. ONE physical card with: 33MHz TransWarp, 8MB RAMWorks, beam accurate HDMI, Smartport, DiskII with WOZ, Phasor, Z80, mousecard, Uthernet II, SuperSprite
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Copy protected (WOZ) of our boxed Ultima V from '89 running on a physical //e accelerated via Appletini ONE. The DiskII FPGA code runs at the speed of the processor (33MHz) and I have forced the virtual Transwarp to disregard U5's use of $C074 that tries to slow it down to 1MHz.
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Apple's 50th Birthday - A gift you can give the community - Sign the Petition! c.org/59jxDGjFfk via @Change
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Over 20 years ago we made a total conversion of Marathon, THE FPS for the PowerMac. Called Excalibur: Morgana's Revenge, I made all of the textures you see here apart from the sword. I also made the archer girl. Fun times.
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RikRetro retweeted
The real hero of the steam release of F22 ADF
Testing my head tracking in the tunnels of #AceCombat3
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New Appletini prototype platform for the Apple //e and 2GS. We will be migrating all our Appletini features to it, and adding so much more!
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I completely agree. The platform should make it easy to filter and choose what you want, and only "curate" against malware and spam.
This is a genuine missstep. It is not the job of the platform to critique the quality of the game; it is their job, however, to ensure we don't buy malware, that the products are safe. It is the job of reviewers to curate a game's quality, not the job of the storefront, as what may be "Junk" to one person is a "Gem" to another. By denying indies an oppurtunity to fail, it also equally denies them a chance to succeed. That is the STRENGTH of Steam, not a weakness.
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Can we talk about how Vanilla WoW's Trees are the best lowpoly trees ever? This is 199 tris. They really just woke up one day and chose excellence.
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RikRetro retweeted
You wanted JavaScript developers to write desktop software and you got JavaScript developers writing desktop software
Why is pasting into VSCode Terminal slow? Because it sleeps for 5ms every 50 characters.
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Trash Collector by Boris Vallejo
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