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Focused on creating polished and highly replayable gaming experiences. Makers of Solitairica. Currently working on ZOR: Pilgrimage of the Slorfs. https://xitter.cf/t.co/bcdjj6lMnY

Vancouver, British Columbia
Joined July 2014
Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)Photo by Righteous Hammer Games (@RighteousHQ)
ZOR: Pilgrimage of the Slorfs On a weird and ridiculously dangerous planet, a pair of resourceful monsters embark on a doomed pilgrimage to the star god ZOR What's fresh: 🍖Survival as a card+board game ♟️Deep chess like tactics ✨zor-game.com✨ #pitchyagame
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Shout out to steam for the entire process of implementing cloud saves being: check a checkbox.
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Working on the final piece of the Solitairica anniversary update for Google Play: Cloud saves! Also, can Epic just throw some cash at Porret and integrate their android plugins? They are basically mandatory for UE5 android dev these days.
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Instead of pick 1 of 3 cards, you have 30 seconds to search a library of babel with every possible card in it. If you don't pick something in time you just die.
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Solitairica patch up on steam, added a gamma slider and language selection to settings, as well as some other fixes and tweaks.
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I'm a huge fan of insane levels of presentation polish like this, very inspiring. Can't wait to check it out this weekend
Slots & Daggers is OUT NOW!! I've poured so much love into this game and had so much fun making it. From the music to the animations to all the silly little mechanics, really hope you can feel it 🖤 Give it a retweet if you wanna support me, link to the game below! Cheers 🥂
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Using a copyright symbol in the unreal engine settings causes the engine to encode your source files as utf16 which xcode won't compile. After converting to utf8 it works but broke all my perforce diffs Maybe I should have stuck to making the funny little UI animations 🫠
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The Solitairica anniversary update is live on steam
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Righteous Hammer Games retweeted
Hi Internet! I'm Drew and THIS IS MY FACE. If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease! Donate at BlinkingGuy.com
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Solitairica is now playable in French, German and Spanish! You can try it now on the steam beta branch. Full roll out is around the corner, and then mobile as soon as possible. Thanks to the fantastic team at @riotloc !
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Today was the first ever Solitairica build with new languages. Spanish, French and German in this wave, translated by Riotloc. Some extra work to fix text overflows is still needed before going live, but pretty cool to see them in game!
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Would have been nice for Google to roll the 16kb page requirements into the annual August API update shitshow
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The desperate AI dark patterns have hit a new low. My phone's POWER BUTTON just changed to an AI button 🫠 This stuff is just getting pathetic, honestly. Im guessing now there is a powerpoint somewhere that reads "We saw a 20% uptick in AI usage this quarter!"
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Have been fixing bugs like crazy for the new Solitairica update, seems to be settling down to more minor issues but keeping in beta until it feels rock solid. Currently working on the mobile side of things.
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The pressure to use proper grammar when communicating with the localization studio😅
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Just submitted strings for the first ever translation of Solitairica which should come later this year! Starting with Spanish, French and German to work out the kinks and then expanding from there as it makes sense.
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Is it possible to cultivate a for you page that shows cool and relevant stuff I may have missed, or will it always be polluted with memes where an oppenheimer clip is sped up 2x and has the text "what it feels like to get up in the morning"?
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I have been working on some Solitairica stuff. Total engine rebuild from the ground up. Gamepad support, proper steam deck support, select visual/UX upgrades and some tuning. Releasing first on a Steam beta branch this week.
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Someone asked about ZOR and what I am doing, and I feel bad for disappearing for while. So here is a quick rundown, my notes from the underground 🧵
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I plan on posting on Steam soon about the state of each game, and when I am ready will share upcoming Solitairica improvements which lay a solid foundation for future games (that don't take 6 years to make)
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Thanks for understanding, and to everyone who has supported me and our games over the years.♥️
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