Ex-Codemasters (LMA Manager); Ex-Rebellion (Lead Programmer of "Sniper Elite" and "Delta Force: Urban Warfare"); Making "Supersonic Fight" at the moment.

United Kingdom
Joined June 2018
Here's some in-game footage from Supersonic Fight. (Yes, I'm still working on it!) #IndieGame #FlightSimulator #IndieDev
💥Supersonic Fight💥In-Game Footage is here! A modern tribute to F/A-18 Interceptor with cinematic missions, jet combat, and iconic locations. 👉Add it to your Steam Wishlist today (link in reply) 💬Join us on Discord (link in reply) #IndieGame #SupersonicFight #FlightSim
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Tea, Biscuits, and Game Development #6 richardmsmith76.substack.com…
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Were they alone if they had 26 playmates though? #ambiguity
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A question for you @JimsterSeventy1 : As someone who enjoys racing games (but not too-sim heavy), what would you recommend trying out today? (If it helps - one of my favourite racing games of all time is Metropolis Street Racer on Dreamcast)
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Question: was this Tom Cruise (as his Digger character) at the World Cup Closing Ceremony?
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I am back on terrain! It feels like an eternity since I last worked on it. The good thing is that, while I was away from the terrain, I had plenty of time to think about how I wanted to approach it. steamcommunity.com/games/171… #gaming_news via @steam
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Join me on Thursday for the latest round of questions about Supersonic Fight. #flightsim #indiedev #gamedevelopment
Supersonic Fight AMA – Thurs 8pm GMT We’ll answer questions like: ✈ Air-to-air refueling? 🎯 Real targeting pods + GBUs? 🥽 Eye-tracked foveated rendering in VR? ⏱ How fast until you're airborne? Join live on Discord: discord.gg/2AQMA9Wvgd #FlightSim #IndieGame #VRGaming
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Supersonic Fight AMA Live! March 5th - 20:00 GMT We’ll be discussing avionics, carrier ops, VR support, progression systems and more. Got questions? Bring them. Join us on Discord: discord.gg/2AQMA9Wvgd #indiedev #flightsim #gamedev
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Richard M. Smith retweeted
Introducing a new project: Dpaint.js - a web-based image editor with a focus on Commodore Amiga File Formats. Started as Icon Editor, but turned into a fully featured pixel tool, with layers, masks, selections, effects, blend modes, ... Available at stef.be/dpaint/
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Check out this review by @naysgameopinion.
Here's my review for Boxed Out!📦A VR puzzle game about matching colored cubes.🟩It's a simple concept, but it works great in the VR space and it's super addicting!🍍 #boxedout @RedChainGames youtube.com/watch?v=LzY5d_w6…
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Hi Awesome #indiedev #gamedev its #trailertuesday So show me what you all have been working on this week, everyone welcome! Hope you all have an Amazing day. ➡️Like & RT this tweet ➡️Reply with your trailer ➡️ill RT ⤵️😍💯
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Will "Supersonic Fight", a combat flight simulator inspired by 16-bit classics like F/A-18 Interceptor, run on the Steam Deck? You bet it will! Add it to your @Steam wishlist today: store.steampowered.com/app/1… #wishlistwednesday #indiedev #flightsim
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New Supersonic Fight #devblog on @Steam! Terrain meets physics… and I test it the only way I know how. store.steampowered.com/news/… #gamedev #indiedev
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You can now watch a video of my ugly mug talking about what I love most in the world...making games! (Don't tell my wife...or kids...or family. You know, on second thought I should probably rewrite the above sentence.) #indiedev #gamedev #followfriday
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Join me, won't you?
I will be hosting a live "Ask Me Anything" on Thursday at 8pm (GMT). I already have over 20 questions to answer but feel free to ask more here, on Steam, or on the Discord. store.steampowered.com/news/… via @Steam #WishlistWednesday #FlightSim #indiedev #AMA
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I revamped my terrain tools and pushed world generation to the extreme with tiles up to 5,000 km, ensuring the horizon is always filled - even from 85,000 ft. steamcommunity.com/games/171… #gaming_news via @steam #followfriday #indiedev #flightsim
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