Pinned Tweet
Here's some in-game footage from Supersonic Fight. (Yes, I'm still working on it!)
#IndieGame #FlightSimulator #IndieDev
💥Supersonic Fight💥In-Game Footage is here!
A modern tribute to F/A-18 Interceptor with cinematic missions, jet combat, and iconic locations.
👉Add it to your Steam Wishlist today (link in reply)
💬Join us on Discord (link in reply)
#IndieGame #SupersonicFight #FlightSim
Tea, Biscuits, and Game Development #6 richardmsmith76.substack.com…
A question for you @JimsterSeventy1 :
As someone who enjoys racing games (but not too-sim heavy), what would you recommend trying out today?
(If it helps - one of my favourite racing games of all time is Metropolis Street Racer on Dreamcast)
Richard M. Smith retweeted
I am back on terrain! It feels like an eternity since I last worked on it. The good thing is that, while I was away from the terrain, I had plenty of time to think about how I wanted to approach it. steamcommunity.com/games/171… #gaming_news via @steam
Tea, Biscuits, and Game Development #4 open.substack.com/pub/richar…
Boxed Out VR : pourquoi il est addictif ? Giveaway & review Meta Quest youtu.be/mziZXqIE0Mc?si=rfJm… via @YouTube
Join me on Thursday for the latest round of questions about Supersonic Fight.
#flightsim #indiedev #gamedevelopment
Supersonic Fight AMA – Thurs 8pm GMT
We’ll answer questions like:
✈ Air-to-air refueling?
🎯 Real targeting pods + GBUs?
🥽 Eye-tracked foveated rendering in VR?
⏱ How fast until you're airborne?
Join live on Discord: discord.gg/2AQMA9Wvgd
#FlightSim #IndieGame #VRGaming
Richard M. Smith retweeted
Supersonic Fight AMA Live!
March 5th - 20:00 GMT
We’ll be discussing avionics, carrier ops, VR support, progression systems and more.
Got questions? Bring them.
Join us on Discord:
discord.gg/2AQMA9Wvgd
#indiedev #flightsim #gamedev
I added Parallax Occlusion Mapping to my terrain system. I think it looks much better now.
#gamedev #FlightSim #realtimeVFX
This week I’ve been focusing on terrain optimisation - making it look dramatically better without increasing performance cost. For Supersonic Fight, terrain matters. steamcommunity.com/games/171… #gaming_news via @steam
Richard M. Smith retweeted
Introducing a new project:
Dpaint.js - a web-based image editor with a focus on Commodore Amiga File Formats.
Started as Icon Editor, but turned into a fully featured pixel tool, with layers, masks, selections, effects, blend modes, ...
Available at stef.be/dpaint/
Check out this review by @naysgameopinion.
Here's my review for Boxed Out!📦A VR puzzle game about matching colored cubes.🟩It's a simple concept, but it works great in the VR space and it's super addicting!🍍 #boxedout @RedChainGames
youtube.com/watch?v=LzY5d_w6…
Richard M. Smith retweeted
Hi Awesome #indiedev #gamedev its #trailertuesday So show me what you all have been working on this week, everyone welcome! Hope you all have an Amazing day.
➡️Like & RT this tweet
➡️Reply with your trailer
➡️ill RT
⤵️😍💯
Richard M. Smith retweeted
Will "Supersonic Fight", a combat flight simulator inspired by 16-bit classics like F/A-18 Interceptor, run on the Steam Deck?
You bet it will!
Add it to your @Steam wishlist today:
store.steampowered.com/app/1…
#wishlistwednesday #indiedev #flightsim
Richard M. Smith retweeted
Supersonic Fight will be continuously tested and played on the Steam Deck throughout development.
steamcommunity.com/games/171… #gaming_news via @steam
#FollowFriday #FlightSim #indiedev
Richard M. Smith retweeted
New Supersonic Fight #devblog on @Steam!
Terrain meets physics… and I test it the only way I know how. store.steampowered.com/news/…
#gamedev #indiedev
You can now watch a video of my ugly mug talking about what I love most in the world...making games!
(Don't tell my wife...or kids...or family. You know, on second thought I should probably rewrite the above sentence.)
#indiedev #gamedev #followfriday
Here's the recording of last night's Developer Q&A where I answered questions on the state of development, mission editor, Early Access, and more.
youtu.be/LpSyUe1pCUA
#indiedev #ama #followfriday
Join me, won't you?
I will be hosting a live "Ask Me Anything" on Thursday at 8pm (GMT). I already have over 20 questions to answer but feel free to ask more here, on Steam, or on the Discord.
store.steampowered.com/news/… via @Steam
#WishlistWednesday #FlightSim #indiedev #AMA
I revamped my terrain tools and pushed world generation to the extreme with tiles up to 5,000 km, ensuring the horizon is always filled - even from 85,000 ft.
steamcommunity.com/games/171… #gaming_news via @steam
#followfriday #indiedev #flightsim
















