A YouTube channel about video games & programming. Moved to https://xitter.cf/t.co/rl815s7aal Inquires: https://xitter.cf/t.co/3IgRBdS8fI Run by @IsoFrieze

Joined September 2016
Welcome to Retro Game Mechanics Explained! youtube.com/watch?v=DLQ69w9K… YouTube Channel: youtube.RGMechEx.com Discord Server: discord.RGMechEx.com Support via Patreon: patreon.RGMechEx.com Support via SubscribeStar: subscribestar.RGMechEx.com
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RGME Article #22: Cruise Control 2 Now let's look at what happens when a frightened ghost runs into a dead end. It's way more exciting than a normal ghost! cohost.org/rgmechex/post/167…
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RGME Article #21: More Amazing Alternatives Looking at more alternative direction-choosing algorithms, as well as the frightened ghost distributions in Ms. and Jr. Pac-Man. cohost.org/rgmechex/post/163…
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Let's see find out exactly how frightened ghosts randomly navigate the maze, and see if they tend to roam to any particular area of the maze (spoiler, they do). How Frightened Ghosts Decide Where to Go youtu.be/eFP0_rkjwlY
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Pac-Man ghosts use a targeting system to determine where to go, but not when they are frightened. What about when they are? Next video will explain all about it in detail! It is even available to watch now for supporters on Patreon! patreon.rgmechex.com
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RGME Article #20: Please Unplug your Mouse Some SNES games do some preliminary checks before booting up. Here's a few of them! cohost.org/rgmechex/post/154…
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RGME Article #19: Cruise Control What if a Pac-Man ghost were to run into a dead end?
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RGME Article #18: Bricks for Blocks Super Mario Bros. coral is made out of bricks. cohost.org/rgmechex/post/146…
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RGME Article #17: Touching Grass I love little things like this. Explaining why a grass tile in Super Mario World was modified to look worse in the PAL release. cohost.org/rgmechex/post/142…
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RGME Article #16: Not-so-Smooth Animations An instance where the NES does something better than the SNES.
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RGME Article #15: Invisible Mysteries (part 2) The conclusion to the switch palace corner mystery. cohost.org/rgmechex/post/135…
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RGME Article #14: Invisible Mysteries (part 1) Attempting to solve the mysteries of the invisible solid block sprite in Super Mario World. cohost.org/rgmechex/post/131…
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RGME Article #13: No, P-Balloon is not a Powerup The P-Balloon was left out entirely from the video about the Cloud and other powerups. This articles explains that it's actually a held item. cohost.org/rgmechex/post/127…
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RGME Article #12: Open Bus Shenanigans This article talks about some of the caveats of open bus execution that surface due to a couple oddball instructions in the 65c186 instruction set. cohost.org/rgmechex/post/124…
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RGME Article #11: Starman Ruins Old leftover code for the Starman in the item box? Let's take a look! cohost.org/rgmechex/post/120…
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Please enjoy over an hour of explaining the cloud item swap in Super Mario World, and how it can be used to manipulate Bowser's actions. Using Lakitu's Cloud to Defeat Bowser Quickly youtu.be/cPdlFUfENok
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RGME Article #10: Hidden Treasure How a glitch was patched in the international release of Super Mario Bros. 3 cohost.org/rgmechex/post/117…
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RGME Article #9: Item not Found The ItemFinder wasn't perfect at finding items in the original releases of Pokemon Red and Green. cohost.org/rgmechex/post/113…
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RGME Article #8: Growing Pains Every time you see a trainer send out a Pokemon you witness a graphical glitch: cohost.org/rgmechex/post/109…
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RGME Article #7: Brick Consistency Looking up why Mario breaks bricks differently in Super Mario All-Stars cohost.org/rgmechex/post/106…
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