
A YouTube channel about video games & programming. Moved to https://xitter.cf/t.co/rl815s7aal Inquires: https://xitter.cf/t.co/3IgRBdS8fI Run by @IsoFrieze
Joined September 2016
- Tweets270
- Following0
- Followers4.2K
- Likes70
Pinned Tweet
Welcome to Retro Game Mechanics Explained!
youtube.com/watch?v=DLQ69w9K…
YouTube Channel: youtube.RGMechEx.com
Discord Server: discord.RGMechEx.com
Support via Patreon: patreon.RGMechEx.com
Support via SubscribeStar: subscribestar.RGMechEx.com
RGME Article #22: Cruise Control 2
Now let's look at what happens when a frightened ghost runs into a dead end. It's way more exciting than a normal ghost!
cohost.org/rgmechex/post/167…
RGME Article #21: More Amazing Alternatives
Looking at more alternative direction-choosing algorithms, as well as the frightened ghost distributions in Ms. and Jr. Pac-Man.
cohost.org/rgmechex/post/163…
Let's see find out exactly how frightened ghosts randomly navigate the maze, and see if they tend to roam to any particular area of the maze (spoiler, they do).
How Frightened Ghosts Decide Where to Go
youtu.be/eFP0_rkjwlY
Pac-Man ghosts use a targeting system to determine where to go, but not when they are frightened. What about when they are? Next video will explain all about it in detail! It is even available to watch now for supporters on Patreon! patreon.rgmechex.com
RGME Article #20: Please Unplug your Mouse
Some SNES games do some preliminary checks before booting up. Here's a few of them!
cohost.org/rgmechex/post/154…
RGME Article #19: Cruise Control
What if a Pac-Man ghost were to run into a dead end?
RGME Article #18: Bricks for Blocks
Super Mario Bros. coral is made out of bricks.
cohost.org/rgmechex/post/146…
RGME Article #17: Touching Grass
I love little things like this. Explaining why a grass tile in Super Mario World was modified to look worse in the PAL release.
cohost.org/rgmechex/post/142…
RGME Article #16: Not-so-Smooth Animations
An instance where the NES does something better than the SNES.
RGME Article #15: Invisible Mysteries (part 2)
The conclusion to the switch palace corner mystery.
cohost.org/rgmechex/post/135…
RGME Article #14: Invisible Mysteries (part 1)
Attempting to solve the mysteries of the invisible solid block sprite in Super Mario World.
cohost.org/rgmechex/post/131…
RGME Article #13: No, P-Balloon is not a Powerup
The P-Balloon was left out entirely from the video about the Cloud and other powerups. This articles explains that it's actually a held item.
cohost.org/rgmechex/post/127…
RGME Article #12: Open Bus Shenanigans
This article talks about some of the caveats of open bus execution that surface due to a couple oddball instructions in the 65c186 instruction set.
cohost.org/rgmechex/post/124…
RGME Article #11: Starman Ruins
Old leftover code for the Starman in the item box? Let's take a look!
cohost.org/rgmechex/post/120…
Please enjoy over an hour of explaining the cloud item swap in Super Mario World, and how it can be used to manipulate Bowser's actions.
Using Lakitu's Cloud to Defeat Bowser Quickly
youtu.be/cPdlFUfENok
To learn more about the 11 Exit speedrun, check out @Bismuthi 's video! You can find it here youtube.com/watch?v=OnfZgk3Q…
RGME Article #10: Hidden Treasure
How a glitch was patched in the international release of Super Mario Bros. 3
cohost.org/rgmechex/post/117…
RGME Article #9: Item not Found
The ItemFinder wasn't perfect at finding items in the original releases of Pokemon Red and Green.
cohost.org/rgmechex/post/113…
RGME Article #8: Growing Pains
Every time you see a trainer send out a Pokemon you witness a graphical glitch:
cohost.org/rgmechex/post/109…
RGME Article #7: Brick Consistency
Looking up why Mario breaks bricks differently in Super Mario All-Stars
cohost.org/rgmechex/post/106…












