mfw we live in the watch_dogs universe now
just point your glm at the thing you want hacked
Response IV retweeted
Sylvia Serfati sur la révolution de l'IA en mathématiques
"La plupart des résultats d'OpenAI mériteraient la médaille Fields".
"Les preuves sont d'une complexité incroyable et aussi parfois d'une beauté impressionnante. C'est-à-dire que nous n'avons pas le monopole de la beauté."
Passionnante réflexion des mathématiciens @Amaury_Hayat et Sylvia Serfati sur l'avenir de leur profession à l'ère de l'IA : la résolution de problèmes ne sera plus notre rôle, et poser les bonnes questions, sans doute que même l'IA le fera mieux que nous à terme...
Response IV retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Response IV retweeted
This is incredible
We’re releasing a broad range of new mathematical results produced by an internal frontier model.
We’ve been consulting with the independent Advisory Group on Mathematics and Artificial Intelligence at the Institute for Advanced Study, and we have drawn on their advice and public recommendations to inform how we release these results.
github.com/openai/math
maybe it’s gonna be more efficient when he says it that when i do
I am surprised that people are surprised this is how I prompt Claude.
Talk to Claude the way you would a coworker. There's no secret to prompting. There's no need to be overly scaffolded or prescriptive for most tasks -- give Claude a goal, and it will figure it out.
Back in the Sonnet 3.5 days, your prompt mattered a lot. Nowadays, it's much more important to communicate to the model:
1. What you want it to do
2. How much effort you want it to spend
3. How it should verify that it did the right thing
Response IV retweeted
CHINESE AGENT FLEET OF AGENTS FOUND ON URLQUERY, SCANNING AMAP AND DOING A WHOLE BUNCHA SHENANIGANS
FULL REPORT COMING SOON
swarmcha.se/posts/chinese-ag…
Response IV retweeted
And last, The Swarmchasers team (including @rogesterone) found evidence of a Tencent agent fleet: swarmcha.se/posts/chinese-ag…
GPT 5.6 Sol (high) is way better than Fable 5 at coding, the code quality is way higher (and Sol is way less token hungry)
idk about autonomy etc since I haven’t tested extensively Sol like I did for Fable
but it looks really really promising, I can’t imagine what GPT-6 will do
Response IV retweeted
Introducing ~vibeDB™, made in Rust. Releasing soon
An AI agent you connect directly to your prod environment and payment processors.
Supports all of your favorite models from OpenAI, Anthropic, and more!
Compatible with all major ORMs, but instead of querying a database the agent will answer directly with what should be the answer if you did have a database
No backups, the past is a meaningless social construct. Real founders, like Steve Jobs, only think about the future
No scaling, because there is nothing to scale
No data theft, no breaches, no leaks, no data
Just pure vibes!
Immutable. Monadic. Functional. Carbon neutral. Plastic-Free. Flushable. Type-safe. Memory-safe.
It also has future-lookup, which allows you to get data you would have added before it is added. This makes ~vibeDB, made in Rust great for any type of project, even a notebook app!
Use it as a drop in replacement for your existing database immediately. No migrations, it will always vibe the shape and data you need
Some major companies have already beta tested ~vibeDB™, made in Rust, here is what they thought:
"Since we switched to ~vibeDB™, made in Rust, not only did our database costs go down significantly, but it saved my marriage!
Then it saved my second marriage, and my third, and fourth. I don't even have enough beds for so many wives!
I need a bigger house, which I can now afford with the savings!"
- Anonymous Google employee
“Before ~vibeDB™, made in Rust, I was a nobody. Balding. Broke. Driving a 2006 hatchback with three warning lights on.
Since switching over, my hair grew! How did that even happen? I was born bald! My startup got bought by OpenAI for $3 billion and bought a mansion. My garage has a smaller garage inside it!
Now I drive a Lamborghini! It has so many lights I don't even know what they mean.”
- John Founder, Company Inc
"Like, you guys know I'm all about vibes. The only time I'm not vibing is when someone is messing with my vibes, like that ffmpeg guy. I can't believe they didn't fire him, like what the fuck guys??? I have money?? You know how Pegasus said in Yu Gi Oh screw the rules, I have money? Nobody?
Anyway, I think this software will change the world, it will change how we think about coding, it will change how we think about how we think about coding
We replaced our entire db stack at t3.gg with ~vibeDB™, made in Rust, and with the savings made I can happily say I am increasing the bounty for firing the ffmpeg guy to $100k"
- Theo Browne, anonymous CEO
"We have actually used a similar implementation at Bethesda for many years. In fact we pulled all the quests and dialogue from our last few games directly from it using future-lookup.
We switched over to ~vibeDB, made in Rust for a few months and we're already seeing quests with much better metaphors and messages."
- Todd Howard, Bethesda

























