Safety Regulations are deferred to non game activity and personal preferences. My ego has nothing to do with this bio.

Unknown
Joined October 2021
📝Claude Opus 5.5でBlenderの3Dシーンを作る手順が、わかりやすすぎる xitter.cf/rewind02/status/210966… 1. Blender 5.2.2と公式のBlender MCPサーバーを入れる 2. ClaudeでOpus 5.5をhigh effortにして、/mcpで接続を確認 3. BlenderKitを入れる(14万点以上の無料モデル・マテリアル・HDRI) 4. 「BlenderKitのライブラリは見える?」と聞いて、先にテスト検索させる 5. 参考画像と普通の言葉で頼む(ジュニアの3Dデザイナーに話す感覚、構造化したプロンプトは不要) 6. キャラクターはリグも同じプロンプトで頼む 7. まず480pでプレビュー、最後に本番レンダー(1080pは1〜2時間かかることも) いちばん大事なルールは「椅子をゼロから作らせない」 トークンを食ううえに、見た目も嘘っぽくなるらしい 素材はライブラリから持ってきて、Opusには並べる係をやらせる 私もBlenderでアセットを作りまくっていたけど、この役割分担はすぐ真似したい 記事要約はリプ欄へ ↓
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Billy Crystal: Faith gone after recent tragedies msn.com/en-us/entertainment/…
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Resolute3K retweeted
Important note regarding Grok @Bot: Going forward, @SpaceX will use the best back end model for any given task, including Claude Opus 5.5, MidJourney, Suno and other leading APIs. Whatever is most likely to give you the best outcome.
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Resolute3K retweeted
600 pounds of gold bars and $2 million seized from home of CIA officer. On October 6, 2026, former senior CIA official David Rush pleaded guilty to wire fraud in a Virginia federal court after authorities discovered a massive hoard of stolen government assets at his home. FBI agents seized approximately 300 gold bars weighing nearly 700 pounds and valued at over $40 million, along with $2 million in cash and 35 luxury watches from his residence in Ashburn, Virginia. Rush admitted to pocketing a total of $194 million in U.S. government funds by abusing his top-secret security clearance to invent fictitious CIA programs, using the fabricated assignments to justify the purchase of gold and foreign currency.
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Resolute3K retweeted
Is generating fully detailed 3D metropolis environments in seconds officially replacing manual urban blockouts? VFX artist Andreas Dürr (Cinematic Cookie) released The City Generator 2.0 for Blender, bringing procedural urban worldbuilding. #b3d #Blender3D #UnrealEngine
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Resolute3K retweeted
whoever leaked this is f*cking crazy someone mapped 300+ AI agents into one GitHub repo - and basically leaked the shortlist of what's actually worth trying. coding agents. browser agents. memory. research. multi-agent teams. sandboxes. all sitting on one page. but everyone opens it and installs the same five names. the interesting stuff is what nobody reposts. want an AI that hacks your own app before someone else does? -> Strix github.com/usestrix/strix want a thousand agents arguing about what happens next, so you get a forecast instead of a guess? -> MiroFish github.com/666ghj/MiroFish want your agent to know everything you did on your computer this week? -> screenpipe github.com/screenpipe/screen… want memory that understands how facts connect, not a pile of old chats? -> Graphiti github.com/getzep/graphiti want an agent clicking through a whole desktop that isn't your laptop? -> Cua github.com/trycua/cua and that's barely scratching it. ~225k stars across five repos most people have never opened. the real cheat code isn't downloading all of them. it's opening the repo before you build anything and asking: "has someone already solved this?" because there's a pretty good chance the answer is yes - and the open-source version already has thousands of people testing it for you. I went through the map and pulled out the agents I'd actually start with. full AI agent list below
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Resolute3K retweeted
i built a small playable game in Unreal Engine with Claude Opus 5.5... no blueprints by hand, Claude worked inside the running editor the trick is the live connection, but there's a smart way to set it up: - step 1: Unreal Engine 5.8 + a Third Person project, under source control - step 2: enable Unreal MCP and AllToolsets, start the server - step 3: install Epic's free plugin for Claude Code and start Claude in the project folder - step 4: build a greybox level first: a path, a walled village, a tower you can see from the start - step 5: add the rules: 3 orbs, a locked gate, "You made it", R to restart - step 6: add one enemy, then health, then your attack, one feature per prompt - step 7: only then make it look good: your character, real assets, lighting and every prompt follows the same 4 rules... - say what "done" means - say what must not change - ask for a list of everything it touched - no silent workarounds: if it can't do it, it stops and says so the full course is in the article 👇🏻
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Resolute3K retweeted
Ported Unity's Megacity (GDC 2019) to Three.js ✅ ~45 fps on a MacBook Air M1 ✅ Full demo compressed down to 75 MB ❌ No live link because of Unity's asset license 😕
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Agree Or Disagree? via @Josh_seiter_official youtube.com/shorts/WKSW9Kgu_… via @YouTube
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