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NEW TRAILER for Roguebound Pirates to celebrate the launch of public playtesting! 🫡
#indiedev #roguelike #indiegaming
What would a pirate adventure be without a ghost ship? #indiegame
What happens when the player sails to the edge of the world? Didn't want to use invisible walls so had to get creative. #screenshotsaturday
Multiplying speed by 10 is great for testing. Turns out it's also super fun so I had to turn it into a new gamemode that I like to call "Pirate Racing" #indiedev
I realized my pirate game was missing something very important... No more! The game now has totally historically accurate AMERICAN sharks! 🦅 #screenshotsaturday
My pirate game has Totally Historically Accurate™ Sharks 🫡 #indiedev
I am working on a Pirate Roguelike with deep Inventory Mechanics #screenshotsaturday
I wonder if other pirate games have yet discovered the beauty of SHARKS WITH GUNS? 🤔 #screenshotsaturday
I heard it's #SharkWeek. What's the policy on sharks with guns?
I just learned that Shark Bonking is a thing in my game 😅
I'm still not sure why the shark does a little spin each time it gets bonked, but it fits so perfectly that it's clearly meant to be like this.
#screenshotsaturday
I am making a pirate game where your inventory IS your ship
-Everything in inventory physically appears on the ship
-Use giant axes, rocket boosters and other historically accurate pirate gadgets
-Build and expand your own pirate base
It's called Roguebound Pirates. Would you play it?
There is a public playtest available on Steam if you want to give it a try right now:
store.steampowered.com/app/3…
I am thrilled for the release of Black Flag Resynced. As the developer of my own pirate game, there are still a few additional features I'd like to see added to the remake:
-Add giant axes to your ship
-Use rocket boosters to jump on top of other ships
-Pirate racing as a game mode
Looking forward to the updates!
The most important pirate accessory: ROCKET BOOSTERS!
#screenshotsaturday
Sailing in my pirate game keeps getting more and more realistic #gamedev
