Creating believable terrain is one thing, but if we're going to skim through valleys at hundreds of knots, we also need something solid to crash into. steamcommunity.com/games/171… #gaming_news via @steam
I am back on terrain! It feels like an eternity since I last worked on it. The good thing is that, while I was away from the terrain, I had plenty of time to think about how I wanted to approach it. steamcommunity.com/games/171… #gaming_news via @steam
One of the key challenges in Supersonic Fight is making the world feel believable. Techniques like shadows, ambient occlusion, and reflections are essential for grounding everything in reality. steamcommunity.com/games/171… #gaming_news via @Steam
Boxed Out VR : pourquoi il est addictif ? Giveaway & review Meta Quest youtu.be/mziZXqIE0Mc?si=rfJm… via @YouTube
Here's a link to the full video on YouTube: youtu.be/otJ9uWL7EdU
The latest Supersonic Fight AMA is now live.
We covered a lot of topics including:
✈️ Air-to-air refueling
🎯 Targeting pods & GBUs
🥽 Foveated rendering
⏱️ How quickly you’ll be airborne & in combat
Got more questions? Ask them below or on Discord.
#FlightSim #IndieDev #VRGaming
Supersonic Fight AMA – Thurs 8pm GMT
We’ll answer questions like:
✈ Air-to-air refueling?
🎯 Real targeting pods + GBUs?
🥽 Eye-tracked foveated rendering in VR?
⏱ How fast until you're airborne?
Join live on Discord: discord.gg/2AQMA9Wvgd
#FlightSim #IndieGame #VRGaming
Supersonic Fight AMA Live!
March 5th - 20:00 GMT
We’ll be discussing avionics, carrier ops, VR support, progression systems and more.
Got questions? Bring them.
Join us on Discord:
discord.gg/2AQMA9Wvgd
#indiedev #flightsim #gamedev
This week I’ve been focusing on terrain optimisation - making it look dramatically better without increasing performance cost. For Supersonic Fight, terrain matters. steamcommunity.com/games/171… #gaming_news via @steam
Huge thanks to @naysgameopinion for reviewing #BoxedOut. He gives a very helpful and honest review of the #MetaQuest game. Check it out.
Here's my review for Boxed Out!📦A VR puzzle game about matching colored cubes.🟩It's a simple concept, but it works great in the VR space and it's super addicting!🍍 #boxedout @RedChainGames
youtube.com/watch?v=LzY5d_w6…
All I wanted to do was add a Pause Menu. That was it. I needed somewhere to put a few debug options so I could toggle things like the sky, clouds, terrain, and water on and off. steamcommunity.com/games/171… #gaming_news via @steam
Will "Supersonic Fight", a combat flight simulator inspired by 16-bit classics like F/A-18 Interceptor, run on the Steam Deck?
You bet it will!
Add it to your @Steam wishlist today:
store.steampowered.com/app/1…
#wishlistwednesday #indiedev #flightsim
Supersonic Fight will be continuously tested and played on the Steam Deck throughout development.
steamcommunity.com/games/171… #gaming_news via @steam
#FollowFriday #FlightSim #indiedev
New Supersonic Fight #devblog on @Steam!
Terrain meets physics… and I test it the only way I know how. store.steampowered.com/news/…
#gamedev #indiedev
Here's the recording of last night's Developer Q&A where I answered questions on the state of development, mission editor, Early Access, and more.
youtu.be/LpSyUe1pCUA
#indiedev #ama #followfriday
I will be hosting a live "Ask Me Anything" on Thursday at 8pm (GMT). I already have over 20 questions to answer but feel free to ask more here, on Steam, or on the Discord.
store.steampowered.com/news/… via @Steam
#WishlistWednesday #FlightSim #indiedev #AMA
Join me on Nov 20 at 8pm (GMT) for a Developer Q&A where I will answer all the community questions including: "Will the game run on #SteamMachine and #SteamDeck?"
steamcommunity.com/games/171… #gaming_news
via @Steam
Replying to @CollinHarsin @WishlistWedRT
Definitely easier!
Replying to @WishlistWedRT
Thank you #WishlistWednesday!
Here's a glimpse of our love-letter to combat flight sims of the 80s and 90s.
Add it to your wishlist here: store.steampowered.com/app/1…








