Indie French game dev studio working on #StarDreamgame. https://xitter.cf/t.co/zK0EXImRaA

Lyon
Joined July 2024
🚀 Stardream Prologue revealed as a World Premiere at Galaxy Showcase! After two years of hard work, it’s finally in your hands!! 🎮 The demo is OUT NOW 👉 Play now: store.steampowered.com/app/4… Your feedback means everything to us, we can’t wait to hear what you think!!
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Rendering and lighting do the heavy lifting in this one. Blockout vs. final render in the demo #Blender #3DBlocking #GameDevelopment
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We built our custom rendering engine inside Unreal called the “SDRT”. You can see some of the rendering passes 🏙️🌃
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You can see the 3D blocking in Blender compared to the final render in the demo! #Blender #3DBlocking #GameDevelopment
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Stardream went to Busan! 🇰🇷 We showcased Stardream at #BICFestival and were thrilled to be named a finalist for Excellence in Graphics! 💫 Our booth was packed, and seeing players from all over the world discover Stardream was incredible. ❤️ More to come! 🛸
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We’re happy to announced that we have been selected for the #OutOfTheBoxGames showcase ! 💫 The livestream is LIVE NOW, on the steam page of the event : OUTOFTHEBOXGAMES
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We built our custom rendering engine inside Unreal called the “SDRT”. You can see some of the rendering passes 🏙️🌃
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This one is for our #rendering and #TechArt folks: You can see the early version of our custom rendering engine and the final result you can experience in the demo! A huge part of the work was indeed the reflections 👀
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We built our custom rendering engine inside Unreal called the “SDRT”. You can see some of the rendering passes 🏙️🌃
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Our Blender world-building tool vs. the final version of this area as it appears in the demo! #blender forever ❤️
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The first iteration of the StarDream trailer vs. what we ended up with. part 2 🍿
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We built our custom rendering engine inside Unreal called the “SDRT”. You can see some of the rendering passes 🏙️🌃
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This one is drastic: from an ugly 3D blockout to the office I now want to live in.💛 #3DModeling #InteriorDesign #CreativeProcess #InteriorRendering #3DArt
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Stardream - Wishlish on Steam retweeted
𝗕𝗜𝗖 𝟮𝟬𝟮𝟲 𝗟𝗜𝗡𝗘𝗨𝗣 𝗔𝗡𝗡𝗢𝗨𝗡𝗖𝗘𝗠𝗘𝗡𝗧 BIC 2026, 전 세계 41개국 180여 개 공식 선정작 공개 🌎 역대 최다 접수를 기록한 BIC 2026, 57개국 856개 인디게임 중 과연 어떤 작품들이 선정되었을까요? 전문 심사위원이 선정한 일반부문·루키부문과 빅커넥터즈의 투표로 완성된 커넥트픽, 그 결과를 지금 BIC 공식 누리집에서 확인해 보세요! #BIC2026 #부산인디커넥트페스티벌 #IndieGame #indiedev
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We built our custom rendering engine inside Unreal called the “SDRT”. You can see some of the rendering passes 🏙️🌃
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🎉 We're incredibly proud to announce that Stardream has been officially selected for Busan Indie Connect 2026! BIC is one of the world's most prestigious indie game festivals, with a highly competitive selection process. What an honor to be part of this year's lineup! 💙
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You can see the 3D blocking in Blender compared to the final render in the demo !
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We're featured by 80 Level!! 😱 A huge thank you to the 80 Level team for the feature and the support! ❤️
Check out Stardream, a story-driven investigation game set in a retro 60s-inspired space ark. As Darlene, a taxi driver turned pressured investigator, uncover a hidden truth that could shatter a perfect society.
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The first iteration of the StarDream trailer vs. what we ended up with. part 1 🍿
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A Deep Dive into Stardream 🍿 👉 Watch the full interview here: #IndieGame #GameDev #Stardream #IndieDev #Shorts #GameDevelopment
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