RealityJam retweeted
LIVE in 21 mins: Ben Peake builds early-stage art for 5th Dimension, our cyberpunk Mech MMO, on stream.
🕗 20:00–21:30
📺 Twitch: twitch.tv/5thdimensiongg
📺 Steam: steamcommunity.com/app/34356…
🌐 5thdimension.gg
#5thDimension #GameDev #IndieGame
RealityJam retweeted
A guy named Jonathan built a fully open-source mocap system that works with any camera.
It’s a markerless 3D tracking system that works with cheap webcams and exports straight into Blender.
9k stars on GitHub. 100% Open Source.
A first look at Surface Cache GI in Unity! Get robust, fully dynamic global illumination in real time - meaning no more tedious authoring or waiting on lightmap bakes.
Surface Cache Gl is ready to preview in 6.7 alpha today, and will become broadly available with Unity 6.7 LTS.
Watch how it brings @Sakura_Rabbiter’s Mecha Repair Hangar to life ⬇️
RealityJam retweeted
The Unity Shaders Bible SE update is almost here! Over 40 new pages will be added to the book soon. Interested in learning shaders with Unity's Shader Graph? ✨ jettelly.com/store/the-unity…
#gamedevelopment
Today is the day! Blender 5.2 LTS has entered Beta.
What’s next?
🔸 Download 5.2 LTS Beta and test if your files work correctly.
🔸 Report bugs and help make this release stable for everyone.
🔸 Be first to try features the community will be talking about soon.
⬇️ Download: builder.blender.org/download…
#b3d
Blender Foundation and the online community proudly present Blender 5.1! 🎉
Rock solid, feature-packed, and a performance beast on all fronts, from animation to modeling and compositing.
🎁What's New: blender.org/download/release…
📺Watch Recap: youtube.com/watch?v=8r3xoRww… #b3d #DevFund
RealityJam retweeted
How do you sync complex rock visuals with tight gameplay logic? 🧗♂️
@TheGameBakers team dives into how they used 3D blendmaps and Compute Shaders to create "No-Piton Surfaces" in their climbing simulator, Cairn.
🔗 Read the technical deep dive: on.unity.com/CairnBlog
RealityJam retweeted
Frenzy Byte created Fluid Frenzy, a GPU-accelerated fluid simulation tool for Unity that supports terrain interaction, terraforming, and multi-fluid mixing. 🌊
More details: jettelly.com/blog/fluid-fren…
#unity3d
RealityJam retweeted
Get a sneak peek at the upcoming Unity Engine and tech updates designed to help you build and scale your games 🛠️
RealityJam retweeted
Learn how Unity 6.4’s Runtime Sprite Atlas API lets you pack sprites generated at runtime, like player-created characters, into a single texture to boost performance. Watch the full breakdown: on.unity.com/SpriteAtlasBest…
#UnityTipTuesday
RealityJam retweeted
Unity 6.3 LTS is here - delivering the long-term stability, verified ecosystem, and performance optimizations developers need for confident development in production.
Highlights include:
🛠️ Streamlined cross-platform development with Platform Toolkit
🎨 Flexible 2D/3D blending
♿ Native screen-reader support for accessibility
⬆️ Seamless upgradeability
✅ Two years of dedicated LTS support
6.3 LTS is also production-verified and already proving itself: MARVEL SNAP reduced their TypeTree runtime memory usage by 99%, and V Rising cut 4-hour build times by over 50%.
Learn more 👉 on.unity.com/Unity-6-3-LTS
RealityJam retweeted
Environment Artist Connor McGuire's latest project showcases incredible lighting expertise with its moody, cinematic execution.
See how he brought the ‘Nomadic Mechanic’ to life using UE5.6 and Substance Painter/Designer. 👇
artstation.com/artwork/Jr6dK…
RealityJam retweeted
Unreal Fest is headed to the Windy City June 16-18 and we’re looking for speakers🗣️
Got a compelling project built with Epic tools to showcase at Unreal Fest Chicago 2026? Well, we wanna see it! Proposal submissions are open now through Jan 22.
Submit yours today: epic.gm/Unreal-fest-chicago-…
RealityJam retweeted
Cardano Summit 2025 goes global! 🌍
Thanks to the Cardano ecosystem, DReps, and community funding, five regional events, organized by ecosystem members, will bring the Cardano community together worldwide—alongside the Berlin Summit.
A thread on when you should join: 🧵
RealityJam retweeted
In the second cohort for Retro9000, we awarded funding to:
@Artery_Chain, @CodeNekt, @tixbase, @zero________one, @numineverse, @Letsbuyhealth, @BangoDotFun and @Quboid_HQ
RealityJam retweeted

Tim Sweeney@TimSweeneyEpic31 Jul 2025
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Total victory in the Epic v Google appeal!
RealityJam retweeted
1/ The Public Wave of the PlayerZero x Meebits wearables mint is now open!
➡️ opensea.io/collection/player…
Play with your Meebits-inspired wearables using any PlayerZero avatar, earn Bits, and have a shot at winning Meebit #17714.
To qualify mint and hold your packs today!
RealityJam retweeted
AIJam raised $2M and generated $2.3M in revenue, all with the hard work of our amazing 14-member team!
Onwards and upwards!
Watch S1 on @PrimeVideo
Powered by @ritestream_io
RealityJam retweeted
🌐✨Dive into Unity’s lightweight Product Configurator Template to create stunning 3D experiences without extensive coding. Learn to utilize variants for impactful configurators.
Sign up now: on.unity.com/3Tlh8kW
#Unitytips #MadeWithUnity #UnityWebinar























