We're committed to building the best onchain gacha experience.
The goal is simple: create a game where participation is rewarding, and every round gives users a real chance to win.
With Daily Zerg, we're combining gacha mechanics, community competition, and SOL rewards into a format anyone can play.
Pokemon / TCG platforms are now generating $5M+ per day in combined fees, making collectibles one of the most profitable categories in crypto right now.
Zerg is building towards this category, and we just introduced Daily Zerg, our newest gacha experience, where users compete for SOL rewards every single day.
Have you tried it yet?
.@Collector_Crypt and @zinc_cash are in the top 3 revenue-generating protocols in 24H on Solana with very impressive stats
Collectibles and gamified protocols are taking the lead, and @Zerg_App is taking the same playbook and using gacha to distribute digital assets and launch opportunities 馃幇
Replying to @MidCurveMortal
At this point the only metrics we should really care about are DAU and revenue.
Everything else can be botted, farmed, spoofed, or gamed.
If people are showing up every day and the product is generating real revenue, that's product-market fit.
Replying to @muxi0x
If the ecosystem was truly dead, we wouldn't be seeing Collector Crypt and the entire TCG/gacha sector putting up real volume and revenue, or even the new SPCX launch on Backpack.
That said, the current token launch meta is incredibly extractive. Bundling, sniping, and launch PvP make it hard for normal users to have any edge.
That's why we're building @Zerg_App to create a better distribution mechanism where community demand matters more than who can deploy and extract the fastest.
Replying to @jackduval
Memes are an attention game, not an outcome game.
Distribution is the moat, which is why Zerg is building tools around community-driven distribution rather than prediction markets.
I think most of you have noticed it already, ever since X stopped allowing new Communities to be created, @CoinComms (backed by Pump.fun) has been growing fast.
The reason is simple: in a market flooded with launches, real communities have become one of the few signals that can't easily be faked.
That's a big part of the thinking behind ZERG.
Every launch on ZERG has a soft cap requirement. Before a token goes live, there needs to be enough community participation and conviction behind it.
The goal is to ensure launches are driven by real demand, not just KOL hype, insider activity, or manufactured attention.
Replying to @KayTheDoc
USDC removes a lot of the slop.
But if the same insiders get the same allocations and dump on the same users, nothing really changes.
Cleaner onboarding and fairer distribution is the real unlock. @Zerg_App is doing that.
One thing I've learned in crypto is that if a consumer narrative wants to matter, it usually has to win on Solana first.
We're seeing that happen with TCGs and gacha right now. Last month, Solana processed $146.6M in onchain TCG/gacha volume, more than Polygon ($56.8M), Base ($14.3M), BNB ($5.4M), MegaETH ($3.2M), and Abstract ($1.9M) combined.
To me, that's a signal that people are looking for something beyond pure trading. Collecting, discovering assets, opening packs, and participating in communities are behaviors that have existed long before crypto and will likely outlast most market cycles.
That's one of the reasons we're building @Zerg_App.
We're taking lessons from TCGs and gacha and applying them to digital asset launches, creating infrastructure that makes discovery and distribution more engaging while giving communities a fairer way to access new opportunities.
Replying to @fozzycapone
Early traders take the most risk, yet in most launches they're the ones most likely to get farmed by insiders, snipers, or the next vampire rotation.
ZERG is built around flipping that dynamic and rewarding conviction instead of punishing it.





