Solve problems beautifully, intuitively, and only when necessary.

Joined May 2011
Rob Keefer retweeted
One of my friend makes $1.2 million a year as an Anthropic engineer. I asked him how he learned prompting so well. He sent me a video that was never supposed to get out. Their core team's prompting playbook. You won’t find anything better about prompting than this 30 minutes video. I watched it last night. Halfway through, I realized I've been using Claude completely wrong for two years. Watch it, then read the article below.
50
291
11
1,673
812,498
Rob Keefer retweeted
Today we have 3 new DeepMind Institute essays: How can we control misbehaviour in agent swarms? How should we orchestrate complex networks of AIs and people? The case for making AGI’s benefits equitably distributed. Get them here -> bit.ly/deepmind-institute
52
132
17
894
78,391
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
848
1,458
806
8,105
8,238,937
Rob Keefer retweeted
Geoffrey Hinton says a big language model runs on about 1% of your brain's connections and still ends up knowing more than you: "So in your brain, you have a hundred trillion connections, roughly speaking. Okay. That's a lot. And you only live for about two billion seconds. That's not much." "If you compare how many seconds you live for, with how many connections you've got, you have a whole lot more connections than experiences." "Now with these neural nets, it's sort of the other way round. They only have of the order of a trillion connections. So like 1% of your connections, even in a big language model, many of them fewer, but they get thousands of times more experience than you." "So the big language models are solving the problem with not many connections, only a trillion. How do I make use of a huge amount of experience?" "And back propagation is really, really good at packing huge amounts of knowledge into not many connections." "But that's not the problem we're solving. We've got huge numbers of connections, not much experience. We need to sort of extract the most we can from each experience." Two to three billion seconds is the whole budget. Everything you know, you learned inside it. So evolution built you to squeeze a lot out of very little. Hinton's point is that a language model has the opposite problem and the opposite fix, and backprop turned out to be extremely good at that fix. Worth noticing what this predicts about failure. A system running on 1% of your wiring and thousands of times your experience is not going to fail the way you do. You fail from having seen too few examples. It fails from compressing too many into too little, and the compression is where the errors get made. That is a strange thing to be deploying into hospitals and courts with no way to inspect it. We test these systems by asking them questions, which tells you what came out. Nobody can yet look at a trillion connections and say what got packed in. - Geoffrey Hinton, Nobel laureate and Turing Award winner, on StarTalk (@StarTalkRadio) with Neil deGrasse Tyson.
271
560
79
3,071
663,117
AI will not make engineers more productive. It will make bad engineering faster. Here's the pattern I see: A junior engineer asks an AI to write the simulation code. The AI writes something plausible. The engineer doesn't fully understand it. The simulation runs. The results look reasonable. The engineer ships it. Nobody caught the edge case in the boundary conditions. Nobody questioned whether the model assumptions were valid. Nobody held the equations long enough to develop intuition. Speed without understanding is not productivity. It's technical debt with better syntax. The engineers who use AI well are the ones who already know enough to catch its mistakes. The ones who don't know enough use it as a crutch and call it skill. AI raises the floor for bad engineers. It raises the ceiling for great ones. The gap between them is getting wider, not smaller. Where are you on that spectrum? Be honest.
98
135
15
647
63,637
Demis Hassabis: "In the near future, one person who knows AI will outperform an entire startup team" I've watched hundreds of AI talks, this 60-minute Cambridge lecture is the one I wish I had seen a year ago this is the Nobel Prize winner in Chemistry, CEO of Google DeepMind and the guy who made AI solve biology here's the part I can't stop thinking about: > the AI you're using today is the dumbest it will ever be > in 5 years the gap between people using AI and people who aren't will be impossible to hide > companies will run on 10 people doing what 200 used to do > the ones who get there first won't be the smartest, they'll be the ones who started right now right now the average person opens Claude, types something, gets an answer, closes the tab they think they're using AI, but they're using maybe 10% of it I turned his lecture into 18 steps to actually use Claude the way it was designed, copy-paste prompts included full guide in the post below.
Readers added context they thought people might want to know
Hassabis does not say "In the near future, one person who knows AI will outperform an entire startup team" or the other bulleted quotes about AI productivity gaps and company sizes in the Cambridge lecture video. youtube.com/watch?v=hHooQm…
92
672
28
3,627
921,517
Godfather of AI: "If you sleep well tonight, you may not have understood this lecture." This 47-minute lecture is the best thing I saw about AI in the last few months. It will definitely help you understand how it actually works and where it's going. Geoffrey Hinton built the neural networks behind every AI alive, then quit Google to warn the world about it. The part nobody wanted to hear: > AI is already developing abilities its creators didn't intend > in most cognitive tasks it's already ahead of us > the question is no longer if it surpasses us but when > the only decision left is which side of that line you're on Right now the average person opens Claude, types something, gets an answer, closes the tab. They think they're using AI. they're using maybe 10% of it. I went through his entire lecture, built a practical system from what he was describing. 18 steps to actually use Claude the right way, with copy-paste prompts that work today. Full guide in the post below.
171
1,861
45
8,988
1,894,999
Thomas Edison and an electric car in 1913.
24
133
4
847
36,865
Incorporate UCD into the design of situation awareness systems to create visualizations that augment rather than overload cognition. Here are a few thoughts on this ... pomiet.com/our-thoughts/visu…
1
2
90
Rob Keefer retweeted
Today we recognize our 5th annual #LouGehrigDay and the brave men and women who battle ALS.
115
734
43
3,348
948,236
Got an EpiPen in your bag (or your kid’s backpack)? Ever wish you had a little backup in those “is-this-an-allergic-reaction?” moments? We’re building an app for that—and we’d love your input! Take our quick survey: surveymonkey.com/r/Y2ZGZ56
50
AA meeting
70
197
10
2,543
190,899
AI-Powered Brain Implant Lets Paralyzed Man Control Robotic Arm A brain-computer interface (BCI) has allowed a paralyzed man to control a robotic arm by imagining movements. The AI-powered system adapts to natural shifts in brain activity, enabling it to function reliably for seven months—far longer than previous BCIs. Researchers found that while movement signals in the brain remained stable, their locations shifted slightly over time. By incorporating these changes, the AI model maintained accuracy and improved control. The participant successfully completed complex tasks like grasping objects, turning blocks, and using a water dispenser. This breakthrough brings researchers closer to developing assistive devices that restore movement for people with paralysis.
6
21
2
66
5,755
Wright State’s Master of Science in Industrial and Human Factors Engineering program was ranked second in Ohio and 34th nationally among online graduate engineering program by U.S. News webapp2.wright.edu/web1/news…
1
103
Rob Keefer retweeted
A deep satisfaction in dropping heavy objects from high up and watching the impact is hardcoded into male DNA
153
428
24
9,537
471,059
Adults With ADHD May Have Shorter Lives A study of over 30,000 UK adults with diagnosed ADHD found they had a reduced life expectancy of 4.5–9 years for men and 6.5–11 years for women compared to their peers without ADHD. This reduction may be overestimated due to underdiagnosis and the inclusion of individuals with additional health problems. ADHD is under-treated in UK adults, with limited specialist services and many people unable to access necessary care. Proper treatment is linked to better outcomes, including improved mental health and reduced substance use, but current systems fall short in addressing these needs. Researchers emphasize the importance of understanding the reasons behind premature deaths in ADHD populations to develop prevention strategies. The study highlights the critical need for better diagnostic and support services for adults with ADHD.
16
48
16
161
25,077
The most accurate pie chart ever.
36
316
25
3,898
323,901
Thank you to @RbKeefer for sharing his thought leadership on “Design for Peace of Mind” last evening. If you’d like to learn more on how to design for flow, Rob provided the site harmonicsway.com/ as a resource
2
67