Josh Starner (@Ralkarin) header
Josh Starner (@Ralkarin) profile picture

Game Dev, Programmer, Husband, Dad, C#, Unity3D, Blender https://xitter.cf/t.co/WYqE3aOb5l https://xitter.cf/t.co/6Fb8WJGfPy

York, PA
Joined December 2010
Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)Photo by Josh Starner (@Ralkarin)
New #gamedev project! "Dig Dig" Many inspirations. Playing with high level gameplay modes, but thinking either split-screen round-based combat arena or Tetris style arcade+platforming or both? Would love suggestions. :) Graphics are all open source, most of them by @TodayLand95
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Made another gameplay prototype from an artist's design! This one is from a game manual concept from @stepsoversnails Follow this guy! His art is pretty rad! #gamedev xitter.cf/stepsoversnails/status…
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Josh Starner retweeted
01/08 Hey all! As promised, here is a rough breakdown of how I created this piece of concept art for @valleysbetween.
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Who wants #gamedev advice? ------------------------------------------------ ask me a question and I shall sincerely give it a thoughtful reply
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Also made some buildings for a Tower Island game, that I don't know what you do with yet? #gamedev
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Bored and making #Unity #gamedev prototypes again. Here's the base for a soccer project before I morph it into Mario Strikers or Mega Man Soccer.
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First look at the framework for proc-gen aquariums in Physics Fish. LOTS of work to do. Hardest challenge could be creating interesting gameplay inside of such an open space without imposing walls and paths. Maybe reward "islands" with open "challenge" rooms between? #gamedev
Adding multiple aquariums and fish out of water mechanics to Physics Fish. :D #gamedev
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So here's a ridiculous game idea! Physics Fish. :D #gamedev
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Playing with the idea of being able to control citizens in our citybuilder rpg sim game. #gamedev
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Hey @eto2d! I put a little prototype together from your screenshots! Awesome art style! Would love to jam on this! xitter.cf/eto2d/status/921030055…
I made a mockup of a fake game with Yoshi's Island style.
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Adding some town-like building elements to our game world. Let my kids use the tools to build some roads and villages. #gamedev
Alright, back to #gamedev! Humble beginnings of an RPG / city builder sim game. Let's start with some Perlin noise for a backdrop. :)
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#CastleCrashers turns 9 today! In celebration, we're giving away mini-figurines of the knights. Follow + RT by 8/29/17 for a chance to win!
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Working out some gameplay for a new minimalist puzzle game idea. Not entirely sure of all mechanics yet, but here's how the "board" works.
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Any artists/designers with game ideas & sketches/sprites in need of a coder for a prototype out there? Just for fun. #gamedev #gamedesign
More birthday cakes!
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Trust is falling. Why? And how can we fix it? My interactive guide to the game theory of trust is now OUT! 👉 ncase.me/trust/ 👈
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Made some programmer art on my son's birthday cakes. :D
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So, I started prototyping this RPG thing again... Dungeon Keeper, Minecraft, D&D, MUD, EverQuest inspired? cdn.discordapp.com/attachmen… #gamedev
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