So annoyed at @IKEA they stopped doing the finish my whole lounge is, now I can only get lighter colours on the right, I picked this colour coz it matched everything else I had, so went and found some vynal to wrap the light oak one so it's almost matches my other oak stuff
When AI is used as a TOOL it's great, it's found me issues I didn't even know about with some things, use it as an ASSISTANT not a replacement, don't get it to do the work for you, have it help you
Okay I am releasing a version for people to play with, It supports VRChat and Resonite, the platform is selectable in the Settings - cytrax.net/faketrack - Just throw it where you want it and run - Settings are stored in AppData\Local\FakeDilation
Signal Haunting The Phantom Protocol arrives
store.steampowered.com/news/…
So I had someone asking why I used LilToon over Poi and they said it should just use Poi because its "better" and they couldn't give me one proper reason why - ITS THE FUCKING FIRESTORM PROBLEM ALL OVER AGAIN - If you used SL you know
Raith (bsky - raith.one) retweeted
Steam Frameのアイトラに関して確定している情報
・公式からVRSNS用のパラメーター(まばたき、見開きなど)に関する言及無し
・基本的にDFR、DFEなどの視線追跡専用
・baballoniaがframe用アイトラアルゴリズムを開発中
結論:
現状Quest Proのような視線追跡+まぶた表現はできません
内部映像↓
Raith (bsky - raith.one) retweeted
VRChat PSA!
If you're recently having issues with connection issues, crashing, black screen, etc then take a look at this.
Screenshot taken from the Official VRChat Server.
A good chunk of my friends had issues logging into VRChat while in VR recently and I've noticed a pattern of more than one person having issues crashing when joining others and black screening.
Hope this helps🙏🏻
Raith (bsky - raith.one) retweeted
#Paper_Tracker
We’ve been busy with the final rounds of sample iteration and validation before mass production, but took a little time to record the current tracking performance.
This clip mainly shows the stability and accuracy of mouth tracking. In the next few days, we’ll also share a separate demo for eye and eyebrow tracking, including wide eyes, surprise, single-eyebrow raises, and frowning.
Paper_Tracker uses a fully in-house workflow across hardware, algorithms, and software, allowing us to optimize the entire system together while keeping setup as simple as possible.
No manually drawing ROIs.
No tracking-region setup.
No repeated calibration or parameter tweaking.
Install it, put it on, and start using it.
We’re still refining the production version and will continue sharing more real-world demos and development updates.
Avatar addon used in this demo:
「しなの」(Shinano) Face Tracking Addon by Triturbo
triturbo.booth.pm/items/6142…
Raith (bsky - raith.one) retweeted
Tongue tracking and eye convergence is FINALLY on Quest Pro!!! (rooted headsets only)
It's not the greatest and is currently wired only, but I did make sure everything is open source so feel free to do what ya want with it!
github.com/n0tmast3r/Qpro-En…
Raith (bsky - raith.one) retweeted
Fuck you. Whoever made this site. You win.
I’ve never had a site get my blood boiling like this before
This is so messed up.
opusfived.dev
it's annoying i used to use emdash in my patch notes for things and i stopped now thanks to people who see one and just go "OH AI WROTE THAT"
Well it's been released now on steam
store.steampowered.com/app/5…
another tool I recommend is this docs.hai-vr.dev/docs/product… - This is very powerful, helps with testing how your materials react in other lighting and stuff


















