
Technical Director @ Phoenix Labs building something new. Co-founder @SpiritwalkGames. Previously: Dauntless, Shardbound, Dawngate, Sims 2/3/4, Tiger Woods...
California
Joined April 2008
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Replying to @PlayDauntless
@PlayDauntless has been out on Switch for a few weeks, and we're well over 16 million (!!) accounts. Four platforms with full cross-play and cross-progression, and full feature parity every patch. Super proud of my team and hyped for what's coming next year!
RSFlux retweeted
Let me explain why #AlanWake2 is a masterpiece, in which marriage troubles as seen through the lens of Jungian psychology are sold as a weird fiction horror.
First, let's talk the mundane. Yes, I platinumed the game. I played it on Story mode because combat is not why you play Alan Wake. Although if you want a bit more of that survival horror vibe, I suggest going a step higher, as the Story mode is very easy. Which is great, because if I choose such a mode I want it to deliver what it promises.
Visually, the game blew my mind and I am no stranger to great visuals. But one small feature impressed me more than even the moodiest forests. All major NPCs have entire conversations captured with motion and facial expressions. It's adds an incredible layer of immersion and believability to the world.
Ok, the tech is great and the visuals are out of this world, but is Alan Wake 2 a great game?
It is. But not because if offers the most engaging gameplay loop known to mankind. It doesn't, and never tried. Its strength is the totality of the experience that makes it a stand out title in what is one of the best years for video games ever.
To me, it's actually one of the most important titles this medium has ever seen. For more reasons than one.
Let's start with how the game is the game, the book, the movie, the musical and a therapy session and more at once.
Previously, @remedygames tried to sell the Alan Wake universe through transmedia, a hot topic at the time. We got the book, we got the comics, we even got a web video series. With the sequel, the game integrates all of that into one coherent experience. It seamlessly merges various forms of art to offer an unforgettable experience.
You know how art is sometimes defined as something that makes us feel blessed by the presence of better, more noble side of the human nature? This is what playing Alan Wake 2 feels like. You know this is not your good old regular video game. You feel it elevates the art form, and is a lighthouse for one of its futures.
The other impressive aspect of it is that we all know this a dream chased and caught. The original Alan Wake didn't sell all that well initially, and we got @SamLakeRMD himself telling us in a famous 2013 video that even though ultimately the sales were fine, the sequel is not happening any time soon.
For 99% of the games out there, this is the end. Like it was for my Bulletstorm. The sequel to a game the sales of which are average or worse usually never happens.
But not this time.
And not only Remedy brought Alan back, but they took it all one step higher, with their vision of the connected universe, and seeds for it planted in all of their games.
Do you know how much work that is? Do you understand how many sleepless nights and how much stress it must have cost? Running a big studio on risky IPs?
It's a Herculean effort. It's inspiring to any creator that believes in their vision despite the cost. But to be clear, believing in yourself in just the beginning. Remedy not only did not give up, they also did not take offence. They realized they just must do better. And with Alan Wake 2, they did.
What about the story, then? Is it really marriage, Jung, horror?
Well, as with many pieces of art, that's up for interpretation.
The Jung's influence is beyond obvious, though. Even elements of Jung's personal life are fundamental to Alan Wake mythos. But of course it's his psychology work that shines in the game. As it was e.g. the case with Lynch's Blue Velvet, the story of Alan Wake is the story of the individuation process, in which a person becomes whole, integrating its Persona (Wake), Ego (Zane) and Shadow (Scratch).
We're not there yet with the story, the process will reach its conclusion in Alan Wake 3 -- but we see it reaching an important milestone in Alan Wake 2. The game resonates with so many people because Sam Lake et consortes throw the most powerful story-telling spells at us: Jungian psychology, Jungian archetypes (Wake as the hero, Scratch as the trickster, Thor as the wise old man, etc.) and, most importantly, the monomyth, aka hero's journey. In which we have finished its second stage.
I mean, that's not even up for debate. The stages of monomyth are Departure, Initiation and Return, and that's literally how the books that Wake writes are titled.
But these are just story-telling devices. What is the story?
You can, of course, look at the story without assuming any deeper layers. Hey, maybe it's just a fun weird fiction horror about a lake that's a portal to a dimension full of eldritch beings. There's this writer trapped in that portal, and since what he writes can come true, he needs to figure out the proper story for his escape. Cool!
Or maybe the whole things is a metaphor for the struggles of marriage in which both sides do not feel individually happy. Alan does not want to be known only for his crime pulps, Alice has bigger dreams than making covers to Alan's books. This casts shadow on their marriage, especially considering Alan's Shadow. In the first game, this meant the disintegration of their relationship, making Alan realize what was his true key to happiness. The sequel deals with the attempts to reconnect ...and that is all I will say about it.
Is it all perfect?
It's not. There's many things I don't quite buy in the game, starting with the leitmotif of "in horror, there are only monsters and victims" and "the hero must always pay the price". I watched The Exorcist, have no doubt it's a horror movie with monsters and victims, and yet we have survivors and winners in it, too. Would you call Ripley a victim in Alien?
Horror has many faces. Sure, sometimes everyone dies and that's it, like in The Blair Witch Project, but sometimes they all live and all ends well, like in The Conjuring.
Anyway, I digress. And could probably for the next five hours, because Alan Wake 2 is this inspiring.
Look, it is of utmost importance that you buy and play this game. It is really that good, unless you hate stories being an important part of the experience.
Keep the dream alive.
Using Braid as the example game for using AI art makes me chuckle. Of all possibilities, thinking that Jonathan Blow would be happy with whatever result AI returned is silly. The art of Braid is a designed part of that experience, just like the game mechanics.
hackernews guy thinks Braid could have just had its art be AI generated and that it would have been just as good as having real art made for it
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Gameheads is still looking for mentors. Interested? Reach out ASAP!
(Sign up link is in the tweet below)
Gameheads is officially accepting applications for our Summer Mentoring Program! If you're interested in joining the Gameheads community and shaping the next generation of industry talent sign up here: tinyurl.com/mtx6ey3c
Couldn't happen to a nicer guy.
On 2023/05/20 at 07:25:11 UTC, Tornado Cash governance effectively ceased to exist. Through a malicious proposal, an attacker granted themselves 1,200,000 votes. As this is more than the ~700,000 legitimate votes, they now have full control.
openchain.xyz/trace/ethereum…
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Revamping IBM's web presence to streamline _years_ of bloat is the sort of story I'd invent as a "working in big business is hard" anecdote.
Hat off to Bryan for finding a way to get that done in a matter of months.
Over the last 9 months we’ve deleted close to 80% of the marketing footprint off ibm.com.
Tens of thousands of pages.
The result is that traffic, conversion and all our experience and NPS metrics are up.
It was a gross project but I’ll tell you about it.
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An unintentional opportunity created by the AI boom: With so much competition towards "cheap" and "automate-able", there will be an opening for quality.
Worried AI is going to take your job? This is your advantage. Be the boutique; don't compete directly with the Walmart.
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Alternative take on whether AI models are in breach of GDPR:
At what point would lossy compression on data covered by GDPR render it no longer applicable? The answer to that is likely also the answer to whether a trained model is in breach.
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What is the best resource for learning LLMs and the current state of transformer models?
Bonus points for hands-on exercises and low cost/free.
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There is a deep conversation to be had about AI risks. Instead, Twitter trends the superficial.
Example: a fear mongering clickbait headline, with admittedly no evidence.
Define takeover! Identify the risks, not buzzwords! Show trends that enable those risks? Let's do better!
I don't think GPT-4 poses a significant risk of takeover. I think by default GPT-5 probably poses only a small risk but I am not confident about that. Imagining GPT-6 starts to feel like a significant takeover risk
I can't predict how capabilities will scale but that's my guess
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GPT-6 will take over the world? Why not GPT-7?
Six is the key number! Not seven!
youtu.be/JB2di69FmhE
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I am excited to see the cheat/anti-cheat cat and mouse game that comes from this design.
While anti-cheat has been well funded at eSports companies (Riot, etc), this really ups the economic incentive for bad actors. And likely to be assets that are easily laundered!
Imagine trying to ‘extract’ with an item you discovered worth $100,000 on the chain.
Think about entertainment value as a viewer let alone player.
A new pvp experience is upon us…
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The most understated take on copilot and AI code that I've seen yet.
While I benefit economically from requiring programmers to constantly reinvent the wheel, it's neither an effective use of business resources nor fulfilling work.
Glue code as an automated commodity is 👍
One of the things AI coding assistants are showing us is how much duplication there is in the code that's out there. Most people just write the same stuff over and over.
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Those moments where technology actually provides an experience that wasn't possible before are rare, but their possibility is the most motivating reason I love working in the field.
It's easy to get consumed in the business of making games and forget that.
ICYMI over on tiktok AI is hitting hard on genx.
I've always said wrt AI, expect the unexpected, the future's gonna be weirder than anyone can imagine. Skynet is the last thing to be worried about.
This is the real #aiart #AIArtCommuity
The way Meta speaks about opportunities is so different from its competition. Apple tells a story of user benefits. Meta focuses on where they want market dominance.
The "build it and they will come" subtext doesn't work when competitors are building things people actually want.
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Another good example is the way Meta talks about workplace meetings in VR.
I've never heard someone say they want that. Most recoil at the thought!
Of course Meta wants to have platform control of where workplace communication happens! But where is the user-facing "why"?
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