Romel retweeted
It’s been 4 years. Still humbled by the fact that this exists at all. Big thanks to all of you that made it happen. If you have a spare 4 hours, go give it a watch on @StreamOnMax.
Romel retweeted
🌟 Perfect for crafting stylized scenes, Flora Paint is your go-to for vibrant, eye-catching environments! 🎨🌿Get Flora Paint !👉 bit.ly/47kqouO
#FloraPaint #Blendereevee #Blender3D #b3d #3dart #3DCG #BlenderMarket
Romel retweeted
Revamping my #stormeagle Wing Rig 🪽
It was a mess before (created it over 3 years ago).
Now with just one main controller, this feels soooooo goooood 🤤
Patrons will get the whole new model soon.
But for future episodes this also might come in handy 😉
#b3d #megaman
Romel retweeted
Made this thing using the new New Unreal Engine 5.5 Motion Design Cloner Physics. There is some crazy stuff under the hood here.
Romel retweeted
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
Romel retweeted
This version of Donatello innovatively incorporates a shell-ejecting mechanism into the sniper rifle. Additionally, it can be paired with a composite magnetic rail gun, utilizing various lighting effects to replicate various firing effects.
#TMNT
Romel retweeted
#ワンフェス2023Sおしながき です🙌
・モンスターX
36000円(レジンキャスト製)
・ワダツミ
20000円(3Dプリント製)
・シン 胸像
15000円(3Dプリント製)
・魔龍ガルグユ
展示のみ
卓版6-19-07で
@hiyocoman01 @avenger_ken
とご一緒させていただきます👶
#WF2023S #WF2023夏
Romel retweeted
Take a look at SwitchLight – a new relighting tool that allows you to upload HDRI for custom lighting or copy data from a reference portrait.
80.lv/articles/switchlight-n…
#AI #lighting #lookdev #gamedev #art #digitalart #photo #relighting @beeble_ai
Romel retweeted
来ましたー!#スト6 × パセラボタワー新宿店 コラボ
Romel retweeted
1/10 🧵 I drew and painted Joel and Ellie from the last of us. Here's a few notes on the process and what I learned👇




































