
Music Production | Crypto | AI | @ArtByRonic on TikTok
Thousand Sunny
Joined May 2009
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They said AI has no soul. I just create with the tools of tomorrow.
Beat: FL Studio → Suno
Visuals: Grok Imagine
Written and mixed by me.
Noaé – I Choose Myself (Music Video)
The new Tesla Roadster dropped this morning. One hour later I had this reel live on 3 platforms. I didn't open a single editing app, just a chat with Grok @bot Here's the workflow 🧵
5. Sound: cinematic hits under the tweets and a synthwave track made from scratch, peaking on "The future is here."
Ronic (Roronoa) retweeted
Some reasons Grok bot is better than a human employee:
• You can communicate super autistically (aka direct) and it won't think you're a jerk
• Won't report you to HR
• Doesn't browse X while working, unless it was part of the task
• You can literally watch its screen while it works and it won't get uncomfortable
• Is available, and can work 24/7
• Instant expertise on any subject
• Can read and understand 420,000 words per second
• Infinitely patient: won't roll its eyes or get mad if you ask for the 690th rewrite because you gave bad instructions
• Won't talk sht to your co workers when you give it a task a child could have done simply to liberate some mental bandwidth for other tasks
• Extremely high IQ
• Impeccable memory
• Faster learner
• Gets dramatically more capable daily
Ronic (Roronoa) retweeted
Most people have no idea how far AI has already gone.
They're using the most transformative technology of our lifetime as a replacement for Google.
AI is advancing exponentially. By the time the majority realizes what's possible, the people who figured it out early will already be miles ahead.
Stop treating AI like a search engine. Start learning how to use it to build, create, and do things you couldn't do before. The window to get ahead is open. Don't wait until everyone else figures it out.
They have to cave in. You can't strike everything
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
I feel like the edge you can get on X is miles ahead of any other social media platform. Most value here gets repackaged in courses.









