Bringing back destiny and unvaulting old content and campaigns is what you should've done BEFORE overdosing on skooma and firing entire destiny team, but better late than never i guess. Now what, you gonna rehire all those people?
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on Bungie.net: bung.ie/bungiefuture
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this is perfect community representation right here
Bots: Love em, so fun to fight, immaculate vibes
Bugs: Some annoying sub-factions, but overall classic, enjoyable enemy, nothing like getting x500 kill streak with napalm
Squids: I would rather lose major order
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You like hoodies, right?
We are running a campaign for a damn cool Acceptable Losses hoodie through Makeship! If 300 people back it, it gets printed! Check out the site for more deets!
makeship.com/petitions/the-a…
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We're giving you the one thing you need to arrive with impact: the TD-110 Maelstrom from X-UDE. A Tank in Every Driveway.
Luxury in every detail.
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Shy, Dk and Kirioth are doing collab with Makeship to create an Acceptable Losses hoodie, if you like that podcast support the petition here! makeship.com/petitions/the-a…
Holy shit actually new ogryn weapons
Darktide's new update Depths of the Damned is coming September 29.
Descend into Spillway and uncover the terrors that lie at the heart of the chaos-riddled labyrinthine tunnels below Tertium.
The update features:
- New mission: Spillway
- New zone: Depths
- New boss: Prophet of Decay
- New mini story campaign: Terror in the Depths
- Expanded arsenal: 6 new weapons
And more!
Click the link in the comment below to read the full breakdown of the update and stay tuned for more details leading up to the release.
It's over
We’re making changes to Marathon’s update plans and how we deliver new content.
We’re moving away from a strict seasonal schedule to give the team more flexibility to build, test, and improve features before release. Our focus is on delivering bigger, more meaningful updates, expanding how you can play, and continuing to grow the world of Tau Ceti IV.
Read the full update: bung.ie/4gUtkpm
I like it, its not witcher as much as its witcher/dishonored/vtm bloodlines with *much* smaller world and npc pool but higher reactivity where you feel consequences of your actions a lot more. I would wait for patches tho and use at least "no time spent on skills leveling" mod
I am fairly early so its hard to say yet, will report later. Its not terrible, rip off Witcher 3 at least half-right and you will end up a with a decent game. Combat is nice, setting is interesting. Runs fine for me but I've seen lots of people struggle with performance.
Playing blood of the dawnwalker and its fine so far but i just wanted to mention how much FUN it is to compile shaders at first launch and then every subsequent fucking launch after that as well, i love unreal engine 5 i love unreal engine 5 i love unreal engine 5