Unity3D Dev & Technical Artist @VRCoaster with a passion for any kind of realtime VFX. @olliqueck@mastodon.gamedev.place https://xitter.cf/t.co/DlzQ69oWZk

Kaiserslautern
Joined July 2016
Such a simple shader. Just used a close reflection probe for refraction #madewithunity #shaders #gamedev
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Replying to @guycalledfrank
@guycalledfrank do you have an idea why our lightprobes in direct light have such high contrast compared to those in shadows? Also the bright backside looks weird. we use only one "bakery direct light" (high intensity) + "bakery sky light" in this scene.
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only appears if the direct light has intensity > 1
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anyone knows a way to "emulate" single pass stereo VR inside the editor to test shaders? @slipster216 maybe?
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Olli Queck retweeted
Ever dreamed of working in the theme park industry? We're hiring / Wir stellen ein: Software Developer / Softwareentwickler monster.de/stellenangebot/so… #VR @europa_park @unity #madewithunity @MackNeXT
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preparing an advanced "Vertex Animation Texture"-Tool for #unity3d . That's a gif of the first test with 150 individual characters and only 8 draw calls #VAT #shader #madewithunity
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teaser #3 kids must be accompanied by an adult #gamedev #madewithunity
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teaser #2 of my physically accurate slide configurator #madewithunity #unity3d #gamedev
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teaser #1 of my "physical correct" slide configurator I've been working on. #madewithunity #unity3d #gamedev
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Unique project #madewithunity. Most of the 3d Meshes have been built in #VR with @oculus #quill thanks to perfect compability with #unity3d
If you have always dreamed of immersing yourself in the most famous paintings of #Klint, #Mondrian or #Kandinsky, don't miss our new #VR ARTiality experience at the @kunstmuseum #Stuttgart (July 2-4, 2021) and soon at @yullbe_official! @MackNeXT
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housify your stuff with this simple biplanar surface shader #madewithunity. Code in comments
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