
Unity3D Dev & Technical Artist @VRCoaster with a passion for any kind of realtime VFX. @olliqueck@mastodon.gamedev.place https://xitter.cf/t.co/DlzQ69oWZk
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Joined July 2016
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Such a simple shader. Just used a close reflection probe for refraction
#madewithunity #shaders #gamedev
Replying to @guycalledfrank
@guycalledfrank do you have an idea why our lightprobes in direct light have such high contrast compared to those in shadows? Also the bright backside looks weird. we use only one "bakery direct light" (high intensity) + "bakery sky light" in this scene.
anyone knows a way to "emulate" single pass stereo VR inside the editor to test shaders? @slipster216 maybe?
Olli Queck retweeted
Ever dreamed of working in the theme park industry? We're hiring / Wir stellen ein: Software Developer / Softwareentwickler monster.de/stellenangebot/so… #VR @europa_park @unity #madewithunity @MackNeXT
preparing an advanced "Vertex Animation Texture"-Tool for #unity3d . That's a gif of the first test with 150 individual characters and only 8 draw calls
#VAT #shader #madewithunity
teaser #3 kids must be accompanied by an adult
#gamedev #madewithunity
teaser #1 of my "physical correct" slide configurator I've been working on. #madewithunity #unity3d #gamedev
Unique project #madewithunity.
Most of the 3d Meshes have been built in #VR with @oculus #quill thanks to perfect compability with #unity3d
If you have always dreamed of immersing yourself in the most famous paintings of #Klint, #Mondrian or #Kandinsky, don't miss our new #VR ARTiality experience at the @kunstmuseum #Stuttgart (July 2-4, 2021) and soon at @yullbe_official! @MackNeXT
housify your stuff with this simple biplanar surface shader #madewithunity.
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