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Creating a Quake engine from scratch with C++/OpenGL Always looking for new challenges and opportunities #quake #quakereboot #quake1

Illinois
Joined December 2020
Photo by QuakeReboot (@QuakeReboot)Photo by QuakeReboot (@QuakeReboot)Photo by QuakeReboot (@QuakeReboot)Photo by QuakeReboot (@QuakeReboot)Photo by QuakeReboot (@QuakeReboot)Photo by QuakeReboot (@QuakeReboot)Photo by QuakeReboot (@QuakeReboot)
Sure, I could have OpenGL autogen the MIP layers, but that would be cheating (and almost imperceptibly different, probably). Might as well use the same ones as in the original game.
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