Sharing my creativity. Game Dev šŸ”Ø, Graphic/Product DesignšŸ’”

Joined September 2022
Its really been that long, damn.. #MyXAnniversary
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What do ya’ll think about my Arthur Morgan quick pen sketch? (Unfinished btw..) #RedDead2
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Escapism, my upcoming horror game which is releasing in demo we hope early next year, is now available for Wishlisting on itch.io. This has been a project me and my team at @VIVIDENDSS have had an extraordinary time making. Please, if you do come across this, at least check it out ā¤ļø: obfusqatev101.itch.io/escapi…
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I just realized why he said hello in lowercase.
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My AirPods 24/7 since the GTA 6 Extended Look:
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If you planted an avocado seed on the day @RockstarGames announced GTA 6 development was "well underway," you would have a fully grown tree by now. It has been exactly 4 years and 6 months, or 144,201,600 seconds. Do you think it's been worth the wait? #gtavı #rockstargames Source: Timeanddate.com
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There’s just something about the song choice, scenes and imagery that likes up perfectly to create this ending scene that literally gives you butterflies. Just goes to show how much potential Rockstar has to make us feel these emotions, this is real artistry. #gtavı
The ending of the GTA 6 Extended Look genuinely gave me chills man. Rockstar Games knew they were cooking up the greatest game of all time šŸŽ®. #gtavı
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Do you think this would have been a good mechanic to add to the game? Or did Rockstar make the right choice of adding unrealistic hunger instead, e.g Jason eating a bag of chips from the corner store in the trailer? #gtavı
GTA 6 was apparently getting so detailed that Rockstar had to cut some of its realism. Rockstar North co-studio head Rob Nelson revealed that the team experimented with a system where Jason and Lucia could buy groceries at supermarkets and bring them home to restock their fridge. The system included dedicated grocery stores, purchasable food and a fridge that would actually be replenished. ā€œAt one point during development, we were experimenting with a system that would allow you to buy groceries to restock the fridge.ā€ Rockstar eventually removed it because it made the mechanics too complicated. ā€œWe are always trying to find the right balance between realism and ease of play.ā€
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GTA 6 feels like a combination of Red Dead Redemption 2, Max Payne 3, Watch Dogs 2 and Cyberpunk 2077. It’s truly impressive, and the crazy part is this was all captured on a standard PS5.
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GTA 6 looking fucking amazing. That leaker was full of shit.
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Qatev retweeted
Reject AI.
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I made most of my success on Roblox through game acquisitions. I acquired and ran most of big wins that people talk about when you think of acquisitions. Here is my advice for developers if they are thinking of selling, or being approached by 10,000 different people asking to "buy" your game. YOU DONT HAVE TO SELL NEVER sign a contract with an option, right of first refusal or clauses to buy more of your game at a later date NEVER SELL MAJORITY THERE ARENT ANY SECRETS, most of these guys promise that they will help your game, like they are some secret keyholder to the algorithm... most of the people can't or won't help with your game. The business model is the following: buy a game, and wait for the algorithm to pick it up. If the algo picks it up, put a team on it. People offer big $$$ when they know your game is going to blow up, so if you are getting offers for millions of dollars, remember that your game is likely to earn that over its lifetime! There are a few times I suggest selling, if they are the right team, and are providing real value. For example, doing live ops, or only buying a small minority % so you can derisk incase the project performs badly. You can do it yourself and you will learn more in the process. So remember that!
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If you want to be a Roblox dev do it. My family said I needed a ā€œrealā€ job but offered me nothing but fast food and retail as options After I graduated HS I went 100% into Roblox I’ve lived on my own for 5 years off nothing but Roblox and I don’t regret it at all JUST DO IT
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We are proud to announce that the first real life handheld model of our Electric Spen S1 is complete. This is the first step in our plan to create the first lowest drag efficient vehicle ever, that is also efficient for the environment too. Introducing the Spen S1 Mojave.
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I also understand that the back cutoff is more efficient for drag, but I think Ive could have something more superior. Like a smoothened or more curved design. Overall, the price is a bit hefty considering its design and that it has zero engine. And that its Ferrari lol.
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Is anyone else just… tired of all the changes šŸ˜…
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Unveiling.. Project: Aulo. Our first ever physical product, built on Spen Power. Available Soon…
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