Welcome to Map-Center, your mapping resource for id-tech 2/3. Come learn, create, share and play custom content with us! Discord: https://xitter.cf/t.co/sbnlPJcK6z

Joined September 2023
In our second bi-weekly update for Profaned, we delve deeper into using models to project a skybox to create the illusion of more depth for the player to see. Read all about it right here: store.steampowered.com/news/…
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We’re working on the next Halloween patch It will include: New enemies New maps (Single Player & Deathmatch) New HUD connecting all current and future content A long list of fixes and improvements A full changelog will be published soon... look at what’s coming…
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Map-Center retweeted
As a certified gangster, I yearned for the mines. At last: Minecraft deathmatch in Kingpin
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Finished up a Kingpin (Quake 2 engine) map from May last year: 3DMark 2001 Made with Trenchbroom and compiled with ericw. Features destructible pillars, hi-res shadows, (fake) reflections, skybox reflection (winreflmap). Supports Bagman and CTF.
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Yooo! Recently finished my remake of DM-Rankin from UT04 and now we have a banging trailer courtesy of the amazing LeChumQc! With gameplay footage provided by @DenisTX1 🔥 Links to LeChums YT in repli3s 🤘 youtube.com/watch?v=gIYkQVlV… #leveldesign #quake #quake2 #trenchbroom #gamedev
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This Day in FPS History: 26 years ago today, @idSoftware called us "Trespasser!", dumping us on Stroggos, pea shooter in hand, to win a war. With an excellent remaster released this year, #Quake II is back on the scene big time. Answer me this: What is your favourite Q2 enemy?
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Just finished my map for the @Q2MapCenter N64 jam so thought I'd upload a lil playthrough. This my first map y'all and I'm well happy with how it's turned out. Check it! #Quake2 #Trenchbroom youtu.be/1GPpMepmceY?si=_V1E…
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Something comin' 👀 #quake2 #trenchbroom
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Looking for musicians who are happy to have their tunes featured in community maps for Quake 2. With full attribution obvs and non-commercial. DM me for chatzzzzz 🤘
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