Map-Center retweeted
In our second bi-weekly update for Profaned, we delve deeper into using models to project a skybox to create the illusion of more depth for the player to see. Read all about it right here: store.steampowered.com/news/…
Map-Center retweeted
We’re working on the next Halloween patch It will include:
New enemies
New maps (Single Player & Deathmatch)
New HUD connecting all current and future content
A long list of fixes and improvements
A full changelog will be published soon... look at what’s coming…
Map-Center retweeted
As a certified gangster, I yearned for the mines.
At last: Minecraft deathmatch in Kingpin
Map-Center retweeted
Finished up a Kingpin (Quake 2 engine) map from May last year:
3DMark 2001
Made with Trenchbroom and compiled with ericw.
Features destructible pillars, hi-res shadows, (fake) reflections, skybox reflection (winreflmap).
Supports Bagman and CTF.
Map-Center retweeted
Yooo! Recently finished my remake of DM-Rankin from UT04 and now we have a banging trailer courtesy of the amazing LeChumQc! With gameplay footage provided by @DenisTX1 🔥
Links to LeChums YT in repli3s 🤘
youtube.com/watch?v=gIYkQVlV…
#leveldesign #quake #quake2 #trenchbroom #gamedev
Map-Center retweeted
This Day in FPS History:
26 years ago today, @idSoftware called us "Trespasser!", dumping us on Stroggos, pea shooter in hand, to win a war. With an excellent remaster released this year, #Quake II is back on the scene big time.
Answer me this: What is your favourite Q2 enemy?
Map-Center retweeted
Just finished my map for the @Q2MapCenter N64 jam so thought I'd upload a lil playthrough. This my first map y'all and I'm well happy with how it's turned out.
Check it!
#Quake2 #Trenchbroom
youtu.be/1GPpMepmceY?si=_V1E…












