22 | SSBU Link | Free Agent | banner by @Homura_Li0n | @sunraeonmykuchi 🩵

Joined February 2022
Pyro 🔥 retweeted
erde 🇨🇱: "I wanna dedicate this win to my mom. She died two days before the EDG game. I couldn't believe it because I thought she was going really well with her treatment. I dedicate this tournament for her. I only play for her. That's it."
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Ness fr won a major before Link damn
This weekend, Sumaho wins SHIBUYA DAIRAN -Second Strike- This causes a chain reaction: RETIER | Sumabato SP 73 | B+ -> A RETIER | Impact Major#5 | B+ -> A RETIER | Vic-Seekers #1 | B+ -> A RETIER | UmeburaSP13 | S+ -> P Congratulations to this weekend's FOUR major winners!
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A US lawmaker has announced plans to introduce a new bill that would give gamers ownership of the games they buy 🎮 The Power To The Players Act would require publishers to make games playable offline before shutting down their servers
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Un legislador de EE. UU. presentará una ley para garantizar que las personas sean dueñas legítimas de los videojuegos que compran. ​Además, obligaría a los juegos a tener un modo sin conexión aunque cierren sus servidores.
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pretty sure this is only possible because of how tall Bowser is + DI in but it was still cool
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Pyro 🔥 retweeted
今日はとっても調子が良いです☺️
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Pyro 🔥 retweeted
"No offense to Zelda, but Call of Duty…”
"No offense to Zelda, but [GTA 6 and COD: Modern Warfare 4] are the two biggest games of the year" — Activision CMO Tyler Bahl (via @thegamebusiness)
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Pyro 🔥 retweeted
This anti Ai edit is really amazing
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Pyro 🔥 retweeted
We just lost a legendary animator today 😔 Some animators bring characters to life. Loyd Price helped shape entire worlds that generations grew up loving. 🕊️ Aardman animations has announced the passing of Loyd Price, a gifted animator, mentor and longtime creative force who dedicated more than 30 years to the studio. Over the decades, Price rose to become Aardman’s Head of Animation, helping guide both the performances audiences saw on screen and the generations of animators who followed him. His career stretched across some of stop-motion animation’s most beloved films, including: - Chicken Run — Supervising animator - Wallace & Gromit: The Curse of the Were-Rabbit — Supervising animator - The Nightmare Before Christmas — Animator - Wallace & Gromit: A Close Shave — Animator - Wallace & Gromit’s Cracking Contraptions — Co-director and writer - Shaun the Sheep Movie — Animation supervisor - A Shaun the Sheep Movie: Farmageddon — Animation supervisor - The Pirates! Band of Misfits — Animation supervisor - Early Man — Animation supervisor - Wallace & Gromit: A Matter of Loaf and Death — Animator - Chicken Run: Dawn of the Nugget — Animation supervisor On The Curse of the Were-Rabbit alone, Price led a team of 30 animators, helping bring Wallace, Gromit and an entire cast of characters to life frame by painstaking frame. His work as supervising animator also helped shape Chicken Run, while his career connected Aardman’s classic shorts to its modern feature-film era. Stop-motion is built one tiny movement at a time. Loyd Price spent decades making those movements feel alive, and teaching others how to do the same. The characters will keep moving. His influence will keep moving with them. Rest in paradise, Loyd Price. 🤍
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October 14th, 2016 I was 10 years old when I went to my first offline Smash tournament. I found my little Staten Island local through Facebook groups and SmashBoards. My parents were understandably hesitant about letting me spend Friday nights playing Smash at a TCG store with older strangers. I feel like I was the only one who knew what would happen next. My competitive drive started with wanting to beat my older cousin. He’d skill gap me at Brawl when I was 3 years old and he was 7. I was very upset one particular day after a loss and was practically begging him to just let me get my one. I won’t forget what he told me. “What’s the point of playing together if I’ll just let you win? It’s not fun that way and I wouldn’t want to play with you if that’s the case.” I couldn’t disagree. I wanted to become better than him. Brawl wasn’t my time yet, but Smash 4 changed everything. I started on a shitty DS, waiting for the Wii U version, then discovered the wider competitive scene. Using our shitty AOL computer that I played Roblox on, I started playing Anther’s Ladder with Gamepad Link. WiFi tournaments, crews, friendships, rivalries. Some of those relationships are still going strong today. 2016 was a shitty year for me. I was dealing with personal problems that would be hard for anyone, let alone a kid who wasn’t even a teenager yet. Smash gave me purpose when I needed it most. What I didn’t realize was that the community would become the biggest saving grace of all. It’s not crazy to say I wouldn’t know almost any of the people in my life today if I hadn’t joined this scene. Not my friends, my girlfriend, a found family. I’ve always struggled with thinking about the future. Whenever someone asked what I wanted to be when I grew up or what I’d major in, I had no answer. I couldn’t imagine pursuing something that didn’t feel real to me, but the thought of becoming another cog in a machine was just as intimidating. That fear followed me everywhere. Nothing in life is guaranteed, and sometimes the world plays a twisted joke on you. Even now, I think it connects to something deeply internalized in me: imposter syndrome. Through life’s ebbs and flows, I’ve struggled to understand who I am despite having only ever been myself. Sometimes it feels like I’ve lived a lifetime of lifetimes, even though it’s only been two decades. That’s what makes this journey so humbling. I couldn’t write a better storyline for myself. From SWT in 2021, to being so close at Glitch in 2022, to winning my first major at Crown in 2023, just a week before graduating high school and completing a goal I’d set for myself years earlier. Winning Genesis and everything that’s followed since. This was all me. The same kid who was scared walking into his first local learned that being scared isn’t a bad thing. Sometimes that nervous rush is exactly what pushes you past your limits. My first trip to Japan in 2023 brought some serious revelations about my place in the world. It’s crazy to think there was a time I wanted to stop playing. I had to dig deep into who I was because even imagining life without Smash scared me. Now, we are in present day on my way to work, I pass the venue where it all started. It hasn’t been a TCG store for years, but I can’t help but always get this emotional feeling passing something that shaped so much of my life and is now gone. But gone doesn’t mean forever. This community has grown far beyond that little local scene. I’m truly grateful for everyone and everything along the way. “Even if you never win, you can’t pretend, you’ll never be happy again.”
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Pyro 🔥 retweeted
long live the human art of stop motion!!!!!
The amount of love, attention to detail, and craft that goes into stop motion films will never cease to amaze me. These artists are true magicians of their craft.
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22 🥳 extremely grateful for the life i live, i’m grateful for this video game and for my friends, family and most of all my girlfriend who continues to be the light in the darkness for me and an inspiration for me to be a better person every single day make every day count
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Pyro 🔥 retweeted
Support this film. Don’t let creations like this die.
LAIKA's new stop-motion film ‘WILDWOOD’ was in production for 7 years. • Over 1,000 artists worked on the film • Over 132 practical sets were built • Over 140,000 individual faces were made for the 236 unique puppets in the film (Source: ew.com/laika-wildwood-filmma…)
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LAIKA's ‘WILDWOOD’ has the largest battle sequence ever for a stop-motion film. • Spans 12 minutes with over 400 shots • Contains approx 3,000 characters • 5 distinct sets were made — all combined were larger than the length of a building • One person was specifically hired to track scarring & scratching on the lead character throughout the battle to ensure maximum detail (Source: ew.com/wildwood-filmmakers-f…)
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Pyro 🔥 retweeted
Many challengers entered the colosseum, but only a handful remain. Here are the survivors: Utah Smash Q3 2026 PR!
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Pyro 🔥 retweeted
bryan cranston’s post :(
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Pyro 🔥 retweeted
ive always wanted to do this
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The people in this thread commenting things like "why waste your time doing this when ai can do it for you" truly do not understand the point of life.
The stop-motion animation work behind LAIKA’s WILDWOOD (2026) is absolutely insane. 136 handcrafted sets, over 200 practical puppets and 49 animators working across 231 weeks, with some shots producing just 1–4 seconds of animation per week. @LAIKAStudios #Wildwood, #LAIKA_partner
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genuinely what can Link do vs Bayo
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Pyro 🔥 retweeted
RE2 × RE3 × RE9
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