Design consultant. Building Tempo Mortis, a totally awesome rhythm game.

Joined June 2012
A little sneak peek...
6
This thing is slowly coming together... 😱🥰
10
Great write up about marketing your game
If you're an indie dev considering paid packages from ClemmyGames (Best Indie Games), here’s my take. This isn't an attack or a pile-on, just an honest breakdown of real pricing, data, and experiences shared by fellow indie devs
3
53
At the beginning of Blood of Dawnwaker there's a moment where you chop the wood. To do so, you press left stick up, then X. There's no skill needed, there's no transformation in you as a player when you do that, it's basically a cutscene that pauses when you watch it. Why so many games do that? Even if not transformational, it could at least be fun... in No Rest for the Wicked for example, cutting trees has short perfect timing that rewards you with more resources. I cut like million trees there, and still i like doing that. And it may be the only game in which I like doing that.
5
52
Camille Degas retweeted
The Endless Rails release date is approaching like monsters in the wasteland 🍂 #ScreenshotSaturday #indiegame #gamedev
10
70
4,119
Shaders for the win!
3
40
Outer Wilds may be the only game that gets you excited about getting up in the morning...
1
32
When it comes to weapons, the more, the better, right? 🤔
25
Camille Degas retweeted
And so.. The addiction begins
31
10
3
245
8,028
The Waste of Skin in Bloodborne is still the best origin I have ever chosen in gaming 😅
27
Added Waltzer enemies into the game, they only move on diagonal lines, and shot on 3rd beat. Nice part is how they orderly align themselves into a grid :)
33
Is there a better example of ludonarrative alignment than celeste?
1
25
A game about overcoming adversity and self-doubt forces you to climb the mountain using platforming difficult enough to make you doubt yourself again and again. it's absolutely perfect.
16
For some time now I've been wondering if it makes any sense to mix survivors game with rhythm mechanics... Well, I run the test, and it's far from terrible. Managing different weapon tempos while running away from the horde is pretty rewarding 😍
2
43
the strongest argument in any design meeting is a working prototype 🤷‍♂️
2
37
Higgsfield is a masterclass in how to erode user trust. I was genuinely excited to try it. Then I hit the landing page. Fine. It's busy, but maybe that's the cost of a powerful product. Then I saw the pricing, the fake urgency, the bullshit promo emails. Every interaction screamed: "We care more about this month's conversion than your goals or long-term relationship." I left. Not because of the product. Because all UX decisions made it very clear what I was to the company. It's amazing how quickly they can make someone walk away.
1
64
Every screen should answer or create a question.
1
24
trying kimi 3 today i think i have opus fatigue, it spits so much unnecessary bullshit and makes some questionable decisions kimi 3 made some really good decisions on the other hand, and proved to be much more precise with its answers for now I'm happy
1
1
39
Every default teaches users what we think our product is
2
1
19
"data-driven" often means someone went and found a number that agreed with them
17