Join me in attending the next episode of Research Forum, a series from Microsoft Research that explores bold ideas, new advances, and important discussions with the global research community in the era of general AI. Register: register.researchforum.micro…
MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs github.com/cocacola-lab/Mine…
Large Language Models as Minecraft Agents arxiv.org/abs/2402.08392
Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents openreview.net/pdf?id=KtvPdG…
Project Malmo retweeted
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models
paper page: huggingface.co/papers/2311.0…
Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduce JARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we develop JARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfit JARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences. In our experiments, JARVIS-1 exhibits nearly perfect performances across over 200 varying tasks from the Minecraft Universe Benchmark, ranging from entry to intermediate levels. JARVIS-1 has achieved a completion rate of 12.5% in the long-horizon diamond pickaxe task. This represents a significant increase up to 5 times compared to previous records. Furthermore, we show that JARVIS-1 is able to self-improve following a life-long learning paradigm thanks to multimodal memory, sparking a more general intelligence and improved autonomy.
The ToMCAT Dataset, a rich, multimodal dataset consisting of data from 40 teams of three humans conducting simulated urban search-and-rescue (SAR) missions in a Minecraft based testbed, collected for the ToMCAT project. openreview.net/pdf?id=ZJWQfg…
Project Malmo retweeted
The #greenlands platform is now live! 🤖🧑🤝🧑 With the ability to test #AI agents with real humans and receive invaluable feedback, this could be a game-changer for evaluation methods! Don't miss out, check it out now! #artificialintelligence #gaming #evaluation #Minecraft
📣BIG NEWS📣 #greenlands has arrived! 🤖🎮🧑🤝🧑 This cutting-edge platform enables games between #AI agents and human players in #Minecraft while collecting key metrics 📈 Check out the GitHub link below to learn more! github.com/microsoft/greenla…
#NeurIPS2023 #NLProc #nlp2023
Project Malmo retweeted
Students can learn Azure via server creation, dive into #AI using Minecraft & GPT3 OpenAI or learn with Minecraft using Microsoft Research Project Malmo. @wongcyrus shares how to set up a free private Minecraft server in Azure via #EDU yearly credit. bit.ly/3Fh3CHC
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Nvidia AI plays Minecraft, wins machine&learning conference award: NeurIPS 2022 honors MineDojo for playing Minecraft when instructed by written prompts. dlvr.it/SdYpHf #technews #ev #tesla
Project Malmo retweeted
📢📢We are happy to announce the winners IGLU NLP track at @NeurIPSConf:
🥇First place – Craftsmanfly team: zubingou, wxl1999, guo_qingyan, jason_zhang
🥈Second place – try1try team
🥉Third place – felipe_b team: Felipe Bivort Haiek
aicrowd.com/challenges/neuri…
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Happy to share our job post for *in person* summer internships!
careers.microsoft.com/us/en/…
Project Malmo retweeted
📢It's never too late!
There is still one month left to the IGLU 2022
@NeurIPSConf
NLP task deadline.
Get your hands dirty by playing with our baseline.
"What to ask as Clarifying questions?"
🎁 $9,000 cash prize + Co-authorship
#NeurIPS2022 #NLP #AI
bit.ly/3y5uYgS
Project Malmo retweeted
Heading to London (for the first time in over 2 years🤯) to talk @ic_arl @ICComputing about Human-AI collaboration for improved player experience today at 5pm (BST).
Free registration for in-person or remote is still open at: eventbrite.com/e/imperial-co…
Project Malmo retweeted
You can register now for our next seminar with
@smdvln from @MSFTResearch who will be talking about human-AI team-work collaboration!🤾🤖
Sign up here eventbrite.com/e/imperial-co…
📍@imperialcollege Huxley 308
@ICComputing #AI
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There’s still time to apply! ✍️
Excited to announce that the MineRL BASALT compute grant applications are now open! We're especially interested in funding those who lack access to compute or are underrepresented in machine learning. Applications reviewed on a rolling basis. Apply here: forms.gle/WSLpoEyF2a69YP8R6
Project Malmo retweeted
In this recently published article we explore why an AGI-ish Minecraft agent is valuable, what problems it uniquely solves, and why it is valuable for solving complex real-world problems. 👇
🔗 blog.singularitynet.io/towar…
#SNETCommunity #Minecraft #AI 🧵1/2 ⬇️
Project Malmo retweeted
Sam Devlin @smdvln taking about designing games for AI to play at #gameaischool2022 – at Platanias, Greece
Project Malmo retweeted
Designing Games for AI to Play at #GameAISchool2022 with @smdvln from @MSFTResearch – at Platanias, Greece
Project Malmo retweeted
Congratulations to Mike's Angels, the winners of the 2022 AI Settlement Generation Challenge in @Minecraft.
This is a thread about their entry and the GDCM competition.
Feel free to share. #pcg #Minecraft #GameAI
@UniLeidenNews @mike_preuss
Project Malmo retweeted
Missing the MineRL Diamond 💎 competition? Don’t worry: it is now the intro track for the BASALT competition… with a twist. You can develop reinforcement and imitation learning agents to get a diamond *shovel*, then move to the BASALT tasks! Start here: aicrowd.com/challenges/neuri…


















