Replying to @Jeapie_
Nice, you should try wave bounce charge shot right out of the initial slingshot jump momentum, the velocity stack is crazy, last 2 clips of my pre-release Gouie video show it
youtube.com/watch?v=YOyTVDoL…
If you want to support my content you can use code pkpk in the Rivals shop
Any new subs on the youtube would be really appreciated as I'm trying to reach 1000 subscribers🙏
Huge thanks to @wuffiee for the all the help editing!
Unfortunately not, Up B can boost/buffered boost though, sling shot is the real fun movement on Gouie
youtube.com/watch?v=OL4R-9tq…
Thanks to the Rivals team for the opportunity to create early content, got another informational Gouie video coming release day as well!
Gouie Zoomies - Pre-Release Gouie Combo Video
@LiquidHbox @danfornace @RivalsOfAether
How do we feel about Puff with charge shot?
All Characters Aerial Glide Toss Wall Stalls
There are some hilarious looking animations right now (Etalus, Lox, Orcane and CURSED RANNO are great)
Replying to @Res_Renzo
Getting comfortable with the spacing and timing of it and c stick input for the toss of course. It is quite tight and currently can not be buffered/inputted on the same frame if you're doing catch>instant glide toss, meaning airdodge>toss needs to be inputted in a 3 frame window
Replying to @Lone_RoA2 @Res_Renzo
I play on oem gamecube controller, so just using trigger for airdodge, but yes c stick throwing is a must for any off stage glide toss sequencing
youtube.com/watch?v=TNHizfXz…
This is my first large video since joining the Rivals of Aether 2 Creator Program (code pkpk if you feel like supporting)
Massive thanks to @RivalsOfAether for the opportunity to create some early content as well as @wuffiee for all the help on it!
Replying to @Hesho69165618
Moonwalk with the half circle input going upwards along the stick gate instead of downwards (must have tap jump off)
Transition quick and smoothly into the shield drop, you want to be at max velocity in the moonwalk and input shield before you accidentally cause a normal platdrop
Replying to @ShineArt_
Hey so as long as you have tap jump off you can input the moonwalk half circle upwards along the gate instead to avoid dropping through, the key to maintaining max speed with it is a smooth and well timed shield drop out of it once you’re at max velocity during the moonwalk
Replying to @ThisCatIsSoMe
Tap jump off, this allows you to half circle upwards instead of down for the moonwalk
You still need to time the shield drop input smoothly out of it to get the boost of maintained velocity, as moonwalking off the edge alone or moonwalking into plat drop does achieve this
