Testing out some new movement physics today… Arthur’s going for a dive!
Backgrounds and sprite art from two fantastic classics. computeremuzone.com/ficha/8/… spriters-resource.com/nes/gh…
#RetroGames #FanArt #GameDev #PixelArt #RetroGaming
Here I am again! I've been back to working intensively with @MSMakeCode Arcade and @TiledApp .
Backgrounds and sprite art from two fantastic classics.
computeremuzone.com/ficha/8/…
spriters-resource.com/nes/gh…
Here's a little glimpse of my progress!
#fangames #retrogames
I’ve started working on a utility to handle multiple layers of ZXP files (#ZXPaintBrush) with transparency support. It automatically calculates the tiles and the number of unique ones, so I can stay within the 255-tile limit.
#ZXspectrum #pixelart #retrogames #fanart
Last days working on ZX Spectrum screen design with #ZXPaintBrush. Optimizing the workflow to fit all TileSet tiles.
#ZXspectrum #pixelart #retrogames #fanart
Wrapping up the week with multi scroll movement tests. There are some sprite artifacts, but it’s already looking promising.
#gamedev #retrogaming #zxspectrum
In screens prepared with #ZXPaintbrush, color handling can be tricky. Especially when testing movement with #GuSprites and #ZXBorielBASIC. I used AI to generate a script that converts a ZXP into a visual 8×8 INK/PAPER + collision view, making it easier to spot what needs fixing.
This week ... experimenting with different ways to implement horizontal scrolling.
Compatibility with the #GuSprites (@gusmanb) Tile map methods and acceptable performance.
All powered by #ZXBorielBASIC (@boriel)🕹️✨



