- Web & Game Developer.🚀 - Building @aiira_co & @web_interverse #Angular #PHP #DotNet #ThreeJs #WebGPU

Ashanti, Ghana
Joined August 2009
#Devlog Web Game Engine Update! Testing Physics Abstraction v2 - Switch between Rapier, Jolt and CrashCat Physics Engine - Upgraded Engine to WebGPU - TSL, Box/Multi Select, Node SubGraphs, SkyMap etc #gamedev #threejs #javascript #rapier #joltjs #crashcat #angular
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Kofi Owusu-Afriyie retweeted
Three.js r186 released 🥐 threejs.org/changelog/?r186
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The new WebGPU & TSL course is live 🚀 ✅ 21 lessons ✅ 23+ hours of video ✅ Quizzes and certificate ✅ First lesson free $45, or $25 if you own the Three.js Journey course (September only) 👉 threejs-journey.com/webgpu-t…
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Kofi Owusu-Afriyie retweeted
I built an opensource fully procedural ivy & fig tree generator🌿that runs in your browser using @threejs . Every vine, leaf, and branch is generated in real time, with no pre-made models. WebGPU renderer, GPU instancing & BVH-accelerated raycasting ... Source code: github.com/achrefelouafi/Veg…
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looking good. click the spin to rotate it in a direction, click the spin again to rotate opposite mrdoob.github.io/toys/#W1tbM…
Made a toy maker with Fable this morning 🧸 Snap wooden pieces together, make parts spin, watch them come alive. Make your own: mrdoob.github.io/toys/ Remix mine: mrdoob.github.io/toys/#W1tbM… Made with box3d.js by @erin_catto and @isaac_mason_
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Kofi Owusu-Afriyie retweeted
okay! here is my SPOM/POM (silhouette parallax occlusion mapping) setup for @threejs as a standalone repo you can use now. i've also submitted a version as a contribution candidate to three itself. worked on this packaged presentation of it with Claude Fable, but I created the first implementation a while back. this is the same kind of POM you see in games like Crimson Dawn, fully working in browser webgpu with three! github.com/SkyeShark/threejs…
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Kofi Owusu-Afriyie retweeted
Three.js Sky Pro is finally launching this week! 🚀 I've packed an insane amount of features into this, here's some of the big ones: ✅ Volumetric, Ray-marched Clouds ✅ Physically-based Atmosphere ✅ Day/Night Cycle ✅ Customizable Cloud Profiles ✅ Wind Drift/Advection ✅ Crepuscular/God Rays ✅ Shadow Maps ✅ Reflections ✅ Auto-Exposure & Color Grading ✅ Four Quality Settings (or make your own) As a bonus, I'll also be including the procedural terrain and water you see here in the demo app so you can see how to apply shadows and reflections.
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Time to update the engine
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Kofi Owusu-Afriyie retweeted
I've spent the last 6 months and 200+ hours making the best looking water on the web. Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet 🚀 What's New ✅ Completely overhauled wave simulation and lighting ✅ Multiplayer-ready determinism ✅ Persistent wave-crest foam ✅ Sea spray emitters ✅ Wake generators ✅ Rain ...and much more! Learn more 👇🏻
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Kofi Owusu-Afriyie retweeted
Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
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Integrated GPU Compute compositor & upgraded LOD system. Engine now supports splines for roads and shapes for terrain pads Powered by the packages I released: -@interverse/three-terrain-lod - @interverse/three-layered-material npmjs.com/org/interverse #DevLog #Threejs #WebDev
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using foliage entity with the terrain/landscape. just parent the terrain to the foliage: then it uses the terrain as the y position.
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Kofi Owusu-Afriyie retweeted
Three.js r184 released ⛅️ threejs.org/changelog/?r184
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Kofi Owusu-Afriyie retweeted
Play zenFlorence directly in browser, no download. Thanks @threejs! I’ll implement the best 3 suggestions 🤟 didof.dev/en/games/florence-…
Experimenting with procedural generated words in @threejs
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Kofi Owusu-Afriyie retweeted
I asked Claude to make Forza Motorsport 8 in the web with threejs and here's what I got ! Listen to the sounds as well. Devlog below 👇 #threejs #gamedev #indiegamedev
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Kofi Owusu-Afriyie retweeted
Three.js Conf 2026 📅 September 10 & 11 📍 Maison de la Chimie, Paris 👉 threejs.paris
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#Devlog Web Game Engine Update! Testing terrain LOD & Collision Streaming #gamedev #threejs #javascript #rapier #joltjs #crashcat #angular #blender
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