Joined February 2015
#PAMLA2021 Come listen to innovative ways humanities instructors reach STEM students at their entry points.
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Forgot I even recorded this. It's on how games can help students better understand narrative structure.
It's National #TalkLikeShakespeareDay! What would Shakespeare think of video games? Assistant Professor of English John Misak weighs in.
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Check out this article on my research incorporating STEM principles in FYC courses: nyit.edu/box/features/mixed_…
#mla2021 #s165 Check out a digital showcase of cutting edge technologies for the digital humanities!
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7/7 We weighed in-game text’s effect on pedagogy and ‘steering’ interpretations, inadvertently imparting critical theory. Old or modern English? Voice or text narration? Future Research: student actions in-game as a form of writing. @KevinLaGrandeur
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6/7# NTRS20 We designed for ourselves (professors) instead of students. Need to consider THEIR entry point. Student feedback paramount in design. Grab interest of students first, then achieve learning outcomes. Can’t teach a class if no one comes. #RenSA20 @KevinLaGrandeur
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5/7 #NTRS20 Hamlet “follows a pattern seen most often in the modern form of the detective story,” (Richmond) We decided on a mystery game, letting students investigate text of Hamlet through gameplay. They become one of the traveling 'players' #NTRS20 #RenSA20 @KevinLaGrandeur
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4/7 #NTRS20 Students pushed back, didn't like using devices for schoolwork, it drained their batteries too fast,and inhibited game play (which is a big and effective element of technology). We wanted tech intervention to fix probs with reading. #RenSA20 @KevinLaGrandeur
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3/7 #NTRS20 Big takeaways from our research and Beta testing: VR/AR had too many drawbacks. VR too expensive and limiting to use in classrooms; AR cheaper and easier because most students have mobile devices. Find balance between tech and learning #RenSA20 @KevinLaGrandeur
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2/7 #NTRS20 We decided that the right type of in-class, immersive, active experience coupled with the right tech might help as an introduction to Shakespeare. We picked Hamlet because of its ubiquity of use. We started with VR. #RenSA20 @KevinLaGrandeur
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1/7 #NTRS20 #RenSA20 Reasons for our VR project: From our experience, dense prose, historical/cultural contexts discourages engagement with Shakespeare’s plays. Research supports this: EMCO Vol 7 “Perchance to Read” bit.ly/perchance-game @KevinLagrandeur
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Professor John Misak retweeted
#NTRS20 #ephemeralrenaissance Thanks to the organizers @RayS6, @randaelka, @ETCLatUVic FRIDA (Festivals in Renaissance Italy: Digital Atlas). A Three-level Model Digital Atlas to restore the multimediality and memorability of Renaissance festivals. Demo: youtube.com/watch?v=bCdx6tst…
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Professor John Misak retweeted
#NTRS20 FRIDA is divided into three fully-interactive sections: Event, Backstage, and Memory. Each section focuses on a specific aspect of the Festival
Professor John Misak retweeted
Icons from de’ Barbari’s map highlight the most important stages and venues in the itinerary of the festa, showing festive itinerary using a ‘realistic’ animated view, a timeline, and a geographical comparison.
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Professor John Misak retweeted
#NTRS20 FRIDA. Case study: Venice, CARNIVAL 1520, ASCENSION DAY Preliminary Cartographic visualizations on de’ Barbari's "View of Venice"(1500).
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We (@KevinLagrandeur) have a new trailer for Perchance, our AR Hamlet mystery game in development. What do you think? #shakespeare #videogames #literature #TuesdayMotivation #nyitdidthat gameplayershub.com/perchance…
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