3D Generalist, Game Developer, and YouTuber of Unreal Tutorials

Canada
Joined November 2024
With Epic announcing that their new launcher is vibe coded, I decided to go check out alternative launchers if you're primarily using it for #UnrealEngine. There's a lot of options that can fit basically anyone's needs, and I show off the ones I could find. youtu.be/v10fjK1ymVY
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Tiny indie games are going to start disappearing I fear. I've seen several small game ideas completely recreated with AI pop up in a day or two after the original showing. It's definitely always been a potential concern, but the speed at which it happens is what's different.
A game developer has canceled its public demo over fears people could use AI to copy the game before launch Alliance Arts will hold closed playtests instead, with rules banning participants from using AI to analyze or copy the game
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I've been wanting a new launcher for as long as I can remember, but doesn't this just admit that you couldn't fix your own launcher yourself and had to use AI to even come close?
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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Decided to test out an actual benchmark tool (CapFrameX) to see how my game performs in combat / dungeon setting. This is on an i9 14900k and RTX 4080 at 1440p with all max settings without any upscaling. Relatively pleased with it honestly considering I'm just a solo dev. Recently I pre loaded my Niagara systems and character animations so that has helped a lot to remove hitches. I might make a video on that at some point if people are interested in seeing how. #UnrealEngine #GameDev #IndieDev
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I use Data Tables a lot in #UnrealEngine 5 but their lack of support for sub structs I don't love. So I've made an external tool that can read an exported data table, allow you to modify it, and export the modified version out back for Unreal. Some of the things I added support for: - Splitting struct variables into separate columns so you can sort by each individual variable - Array support and ability to split an array into separate columns as well if you have an array of structs, cause yes that is also supported. - Filter row and columns - Highlight columns - Advanced sorting - Instanced struct support (It allows you to modify the variables inside the instanced struct.) - Raw cell text edit if needed - Valid check to make sure you have no duplicate map / set / row names. - And more! Now I'll break some of your hearts by saying I did make this with the help of AI. But assuming that doesn't scare you off I'll be making a video and making it available for my Patreon members on Sunday. So come check it out if you're interested: youtube.com/@Procedural_Mind…
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I know some people in the community that are definitely like this. Thankfully for me it's more of the opposite. I just work on different parts of my project so I never get bored, and when I do it's not for long.
The life of a game developer (specifically me)
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I've never really preferred working with Data Assets in #UnrealEngine, I've always been a Data Table person when possible. So now I've gone a head and made a simple tool to convert between data tables and data assets. Hopefully you guys find it useful! youtu.be/OF1eHOkgUxM
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Got my first job rejection yesterday. And so the cycle continues to repeat itself. How many will it take this time? Lets find out.
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I've been working on an #UnrealEngine tool to take a Data Table and create/update Data Assets with all the row info. I'm also going to try to take the info the other way around - from DA and populate back to the DT. Hopefully that's something that can be useful to some of you. Tutorial will be coming to the channel this Sunday if all goes well. Stay tuned! youtube.com/@Procedural_Mind…
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I don't want to use AI to create the art for me for my game, but man it is so nice for doing the backend calculations and planning. I've recently made a simple local tool for myself that allows me to keep better organized compared to the excel spreadsheet method I was using prior to that. I wanted to share its usefulness to me, and show how easy it is to make something similar that's catered to your specific needs. I use AI as just a tool to help me plan or do tedious tasks, not to make the game for me. And hopefully this video can show one of the ways you can do the same, entirely on basically any free plan. youtu.be/UJliIwovMWM
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What is going on with PlayStation lately? I think they're allergic to money or something. Go Xbox for picking up Kojima and helping push the game forward!
An update from PlayStation Studios: After careful consideration, we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT. We continue to have great admiration for Hideo Kojima's vision for the game. Our relationship remains strong after three decades of industry-leading, genre-defining creative cooperation, and we look forward to continued close collaboration with Hideo Kojima and his award-winning independent studio in the future.
Readers added context they thought people might want to know
PlayStation's statement presents the PHYSINT split as a mutual "step away" after careful consideration with future collaboration expected. Kojima stated PlayStation unexpectedly notified cancellation in mid-June 2026, forcing a 3-month search for a new partner (Xbox). kotaku.com/xbox-swoops-in… variety.com/2026/gaming/ne…
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This applies to everything. Just start doing something and you'll get better at it over time.
Making your first game? This might help #indiedev #gamedev
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Tim, the creator of #PCGEx, has been working on a new more advanced system that works with #UnrealEngine 5 PCG to be able to do things we haven't been able to previously, like assembling procedural dungeons. Now this is a paid plugin, and not a super cheap one. Would you guys still be interested in getting a demo of it? I want to get people's thoughts on it as it'd be the first time I cover anything paid on the channel if I do make the video.
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As a solo game developer it can be intimidating getting started. I've made a video going over the different game genres and types that someone come make by themselves without too much trouble. Hope it help or motivates someone to start. :) youtu.be/_yr8VY_hSDQ
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From the clips I've seen of it, it seems to be controlling the programs themselves, or at least appears to. The topology in Blender isn't bad either, and has me wondering if it could do UVs well enough. If it wasn't so expensive I'd test it out.
This is GPT-6 Astra. Anything you can do on a computer, Astra can do for you. Fast.
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There have been countless issues with #UnrealEngine 5's Fab and Epic Launcher. This time around the plugins just not showing up at all. The fix isn't difficult, and I show how to do it in this video, but we really shouldn't need to do it manually ourselves to begin with. youtu.be/Vw8vfHbZ8sc
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I took a look at the #UnrealEngine 5.8 PCG City demo to see if it's something we can easily gleam info from for our own use, or if it's just built for AI MCP use. It's primarily the latter if you're curious, but there's still a bit we can learn from it. youtu.be/i4Jz5bWIp1A
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