DASH::package v8.1.0 is full of utility VOPs and efforts to sustain the “in the zone” flow state while using the toolset, dealing with Data Types, Channels, Indices, Logic, and some retroactive completion.
Release: github.com/probiner/DASH/rel…
🎶: VCTRE:"Shells"
@sidefx #Houdini
probiner graphics retweeted
float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.6-vec2(.3,-.6),.5);for(q.zy--;i++<97.;){o.rgb+=hsv(.1,e,min(e*s,1.)/95.);s=5.;p=q+=d*e*R*.4;p=vec3(log(R=length(p))-t*.5,exp(-p.z/R)+sin(t)*.07+.2,atan(p.y,p.x));for(e=--p.y;s<1e3;s+=s)e+=dot(sin(p.zxx*s),.4-cos(p.yyz*s))/s*.3;}#つぶやきGLSL
DASH::package v7.1.0 continues the effort to promote ease of use of arrays in Houdini VOPs, providing several utilities to generate, modify, compose and compare them. Also included are some multidimensional data calculations.
Release: github.com/probiner/DASH/rel…
@sidefx #Houdini
"I don't always do particle simulations but when I do, it's to test DASH vop nodes in a sop solver and get subpar @mxsage looking results" :)
DASH::package v6.1.0 is a comprehensive release focusing on geometry VOPs. Continues the effort to support array operations (avoiding loops), comfy quick menus, and exploring alternative approaches.
Release: github.com/probiner/DASH/rel…
@sidefx #houdini
Music: "Rebirth" - Phole
Inspired by @SketchpunkLabs, I gave a calculation approach to some bend constrains a try. Yet for the 2nd one I still fallback to sampling from a cooked geometry, as I solved these before. Will figure it out.
linkedin.com/posts/p-sousa_m…
🔴Today at 9:30PM (GMT), on Think Procedural discord, I'll do a brief demo of DASH::package ideas and features, followed up by a clarification session.
If you fancy Houdini VOPS:
Get the package: github.com/probiner/DASH
and join in: discord.com/invite/723NGrShd…
See you there!
DASH::package returns with is an extensive rollout of fixes and new nodes that demonstrate composed applications of Dot and Cross Product operations: Linear Algebra, geometric relationships, rotation matrices. github.com/probiner/DASH/rel… Music: "Divine Intervention" - Supernatural
Calculating 2D cone-box intersection just based on geometric properties (box point positions, cone point position, radius and fov) was more challenging than I expected. Unless I'm missing some really obvious and easy method. Suffered in #houdini








