AI & Robotics Specialist | 2/3d animation UI/UX | Developer of AI & Robotics -focused publications | Aerospace Scholar | Intellectus Machinae, Lux Futuri

Pennsylvania
Joined August 2009
Kirk Greninger retweeted
Tesla's Roadster jump is really a spacecraft reaction-control problem in a car. Thrusters, ~80 kW of suction fans, and a controller deciding which force to use. The same stack runs across land, air, and space. uasnewsus.com/articles/tesla…
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Kirk Greninger retweeted
The models in @pixio_ai are getting so powerful!
Everything you are about to watch was generated on @pixio_ai . The dancers. The rain. The camera falling through a mirror floor and coming out underneath, where they are still dancing, upside down. Nobody filmed it. Nobody composited it. Learn How - pixio-dance-video.vercel.app…
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21st Century Fashion because 28th Century fashion wasn't working right.
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The NJ drone thing reminds me of someone testing flying cars. Aka 2 seat and 1 seat autonomous drones.
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Kirk Greninger retweeted
50 legendary internet rabbit holes you can spend hours exploring 👇🏼 1. zoom.earth — Watch the world via live satellite imagery 2. flightradar24.com — See every plane currently in the sky 3. marinetraffic.com — Track all ships at sea in real time 4. windy.com — Live map of winds and storms 5. lightningmaps.org — Watch lightning strikes hitting Earth in real time 6. earthquake.usgs.gov — Live list of recent earthquakes 7. submarinecablemap.com — Ocean cables carrying the internet 8. globalforestwatch.org — Watch forests disappear from space 9. worldometers.info — The world's statistics, second by second 10. internetlivestats.com — Current number of tweets and searches being posted 11. thetruesize.com — Compare the true sizes of countries 12. oldmapsonline.org — Maps from centuries ago 13. davidrumsey.com — Archive of 150,000 historical maps 14. openstreetmap.org — World map drawn by volunteers 15. window-swap.com — Look out the window of a random person around the world 16. virtualvacation.us — Virtual walks through cities 17. mapcrunch.com — Teleport to a random spot on Earth 18. atlasobscura.com — Catalog of the world's strangest places 19. neal.fun — Interactive knowledge experiences 20. htwins.net/scale2 — Scale journey from atom to universe (Updated HTML5 link) 21. eyes.nasa.gov — Explore the solar system in 3D 22. stellarium-web.org — Real sky map in your browser 23. apod.nasa.gov — NASA's astronomy picture of the day 24. images.nasa.gov — NASA's entire visual archive, free 25. pudding.cool — Visual articles told through data 26. ourworldindata.org — The state of the world with real data 27. gapminder.org — What we mistakenly think we know about the world 28. informationisbeautiful.net — Visualizing complex data 29. data.worldbank.org — World Bank's open data 30. data.tuik.gov.tr — Turkey's official statistics database 31. archive.org — Archive of millions of books, films, and software 32. gutenberg.org — 70,000 free books whose copyrights have expired 33. openlibrary.org — Record of every book in the world 34. loc.gov — U.S. Library of Congress digital archive 35. europeana.eu — Europe's cultural heritage archive 36. dp.la — America's digital library collection 37. artsandculture.google.com — Tour museums from home 38. rijksmuseum.nl — Download artworks in high resolution 39. wikiart.org — Archive of 250,000 artworks 40. publicdomainreview.org — Forgotten visual treasures of history 41. openculture.com — Free archive of culture and education 42. metmuseum.org — Met Museum's open collection 43. musicmap.info — Family tree of music genres 44. radiooooo.com — Pick a country and decade to listen to that era 45. listen.hatnote.com — Turn Wikipedia edits into audio 46. wikipedia.org — Random knowledge well 47. timeanddate.com — Time, sunrises, and sky events 48. sciencedaily.com — Live stream of science news 49. arxiv.org — Free preprints of scientific papers 50. observablehq.com — Visualize data with live code Save this list. You’ll probably come back to a few of these later. 🔖 Follow @Xaviercoderx for more useful websites, AI tools & tech resources.
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Kirk Greninger retweeted
Our first aerospike rocket thruster. 5 kN (1,125 lbf) kerolox. Aerospikes are among the hardest rocket engines to develop. Few teams have successfully hot-fired liquid-propellant versions, and none has yet flown to space. Although the geometry is radically different from a conventional bell nozzle, the governing physics are the same. That makes aerospikes an ideal fit for Noyron, which generates engines from underlying physical principles rather than from CAD drawings. An aerospike turns the conventional nozzle inside out. Its toroidal geometry eliminates the fixed outer bell wall, which forces a conventional thruster to choose one atmospheric regime. A sea-level bell nozzle sacrifices performance at high altitude. A vacuum-optimized nozzle cannot be operated safely at sea level. Aerospikes are efficient under all atmospheric conditions, making them highly relevant for reusable upper stages that fly back from space to the launch site. Cooling them is the biggest challenge. Our engine uses liquid oxygen to regeneratively cool the inner spike and kerosene fuel to cool the outer shroud. The resulting warm LOX gives the engine a nice Isp boost. We hot-fired this engine in December 2024. Its early success encouraged us to pursue aerospikes as a parallel track across our engine programs.
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Kirk Greninger retweeted
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Classic Stargate concept art by James Robbins - Grounded wraith mothership
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Kirk Greninger retweeted
Will the $12 million in @FAANews  research welfare be enough to pull ChurroDrone IOs batter out of the fryer? ChurroDrone IO CEO BJ Hipster is ready to cash in on his VC-funded, industry butt-smooching unicorn. Hes got his cut-and-paste waiver, paid for his hypothetical safety case, and an ex-administrator-blessed community-standard parachute. Will BJ come in for the big cinnamon-flavored score? @YouTube youtu.be/9Q7_XT6xPJE?si=x3Z_…
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Kirk Greninger retweeted
Every time I start doing research for a story I dig up more nuggets lost to time. There are some pragmatic and viable solutions for safe airspace integration for the community and the regulator that went ignored. I guess everyone was happy with the junkets and letting the CCP take down our lunch counter and move it to China? dcabr.org.br/download/cursos…
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There's a way I've been working with AI that I call generative engineering. It's a little different from simply asking an AI to write code. I might start with an idea for a software system, an interface, a scientific simulation, or even a physical engineering problem. I'll work through the architecture with AI, establish what already exists, what needs to happen, and what constraints the solution has to satisfy. Then things get interesting. I use different AI models and agents for different parts of the engineering process. One might help develop an architecture, another look for problems with it, another implement components, and another independently evaluate the results. Sometimes several agents work on different parts of a system in parallel. Sometimes I have AI systems review and improve the engineering instructions that other AI systems will execute. The prompts themselves become engineering artifacts, with defined objectives, constraints, dependencies, acceptance criteria, and boundaries around what can be changed. I don't have to personally write every line of code, but I do need to understand what's being built, how the pieces interact, and what the results actually demonstrate. And things don't always work. We've had seemingly successful improvements introduce regressions elsewhere. We've had simulations produce conflicting results because the underlying experimental inputs weren't actually equivalent. We've had designs that looked promising until verification exposed a fundamental architectural problem. When that happens, we don't just keep generating until something looks right. We investigate, measure, preserve what we've learned, revise the approach, and test again. Sometimes that means changing a component. Sometimes it means reconsidering the entire architecture. We maintain the history of decisions, experiments, failures, and verified results so that the next stage of work builds on what we've actually established, rather than whatever an AI happens to remember or claim. That's an important part of it. The engineering process itself becomes cumulative. What's remarkable to me is how this changes the scale of what an individual engineer can work on. I can move between software development, electronics, simulations, mathematical models, and systems architecture, coordinating generative tools to explore and develop solutions that would otherwise require considerably more time or a multidisciplinary team. And the AI isn't limited to producing the final artifact. It can participate throughout the process, from exploring requirements and developing candidate architectures to implementation, testing, fault analysis, and optimization. The engineer remains responsible for the design intent, the constraints, and determining what evidence is sufficient to move forward. I think of it as moving from manually constructing every component toward orchestrating the engineering of entire systems. That's generative engineering as I practice it. The objective isn't to generate as much code as possible. It's to expand what we can design, construct, understand, verify, and ultimately accomplish through engineering.
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Never push a mower again… this thing is FULLY remote-controlled
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Kirk Greninger retweeted
Rope Knot
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Kirk Greninger retweeted
Some artists resent AI because anyone can create now. Some spectators resent it because they are still spectators. Calling it "not art" makes both feel better.
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Kirk Greninger retweeted
Next Starship flight on 9/22
Starship is preparing to go to orbit. Flight 14 is targeting to launch as early as Tuesday, September 22, pending regulatory approval → spacex.com/launches/starship…
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Kirk Greninger retweeted
Whoever wins AI, wins! - Donald Trump
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Mission Launch: Monday, September 21st
What is the Amalgaverse? The Amalgaverse is a fictional shared universe of fictional SF universes that will serve as the setting for a series of missions that will play out as episodic adventures in the style of the beloved ship-based sci-fi shows of the 90's. How will these missions play out? The missions will play out in the form of an online choose-your-own-adventure format with fan voting driving the narrative.  YOU choose the missions.  YOU select the away teams.  YOU make the decisions that shape each adventure. How elaborate is each mission? Each mission has been designed like an episode of sci-fi television complete with twists, turns, shocks, and surprises.  Five acts.  At least five beats per act.  A beginning, middle, and ending.  Just like the old days! How many missions have you designed? Since these missions will play out like episodes from those beloved ship-based sci-fi shows of the 90's, I've structured a similar rollout.  Ten missions to start followed by a brief hiatus after which the back half ten episodes will unfold.  20 missions/episodes in total.  That will be our first season.  And depending on fan response, a second season could be in the cards. This seems like a lot of work.  Why are you doing this? I'm tired of crafting stories (pitches, pilots scripts, series bibles) that never see the light of day, always subject to the whims of gormless executives.  Science fiction is a tough sell.  Far future sci-fi, tougher still.  Far future ship-based sci-fi, toughest of all.  But that's my jam.  And I've missed it.  So this allows me to do what I do best, exercise those creative muscles, and hopefully give SF fans something to look forward to with every mission.  For entertainment purposes only of course. But, characters aside, couldn't you just turn these stories into a script you can try selling or a book you could publish?  Wouldn't that be more lucrative? Yes, absolutely, but, as I said, the prospect of selling a far future ship-based sci-fi series is so remote that I'd prefer the fun and the satisfaction of this exercise over the prospect of writing yet another script that will just end up on a digital shelf.  And, yes, I could write a book - but that would require more time and effort than I am willing to commit at this time. Okay, enough questions.  When do we get started? The adventures begin Monday, September 21st at 12:01 E.T., here on X.  Set a reminder and turn on notifications so you don't miss a beat!
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