
Filius Christi Game Dev 🎮 Programmer 🌌 Physics 🐦⬛♠️ Lead Dev @raven_illusion
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Joined May 2021
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Hi,
I'm a Nigerian game dev, and we made this at @Raven_illusion set in Lagos,
Adventurers: Mobile
Available on playstore and Appstore
Precious R. XII retweeted
🔥❄️ A glimpse behind the magic!
Take a look behind the scenes of Beyond: Fire & Ice. From bringing the world to life to crafting its details, every step gets us closer to the journey ahead. ⚔️🐉
Wishlist on Steam and join the adventure!
#BeyondFireAndIce #IndieGame #GameDev
Precious R. XII retweeted
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: rockstargames.com/VI/ps5
Grand Theft Auto VI Launch Trailer
Who uses Epic Games Launcher aside Unreal user?
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Precious R. XII retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
I know it's hard to accept. As a game dev myself with over a decade of experience, it's a big bruise to our egos as artists, engineers, and writers... But we just have to accept reality and the fact that Ai is here to stay. Instead of hating on it, we can use it as a companion to increase our productivity without replacing the creative process that makes game dev fun.
During the Industrial revolution, farm workers and small farmers initially rejected new agricultural machinery. Those who adapted early had an advantage, but eventually, everyone had to adapt.
Gaming is the single biggest opportunity in AI right now
2027 will be an absolute gold rush for anyone who dedicates the time to build a game with AI
Gaming is BY FAR the biggest entertainment industry on Earth
Double the size of the ENTIRE movie, music, and U.S. sports industry combined (NFL, NBA, NHL, MLB)
Over the past year the economics of gaming has completely collapsed. Despite the industry making over $200 billion a year, it has become completely unaffordable to make good games anymore
The work needed to make a detailed game that keeps up with today's tech is beyond comprehension
This is where AI comes in. AI fixes those economics
AI allows solo devs to build the AAA games of their dreams with very little resources.
The thing is the gaming industry up to this point has completely rejected AI. This won't last much longer though. Disruption is coming and quite literally nothing is going to stop it
The first domino fell today. Asha the CEO of Xbox announced Xbox Labs today. This appears to be one of the first times a major gaming brand is embracing the disruption (for the record Asha has done an INCREDIBLE job being the shepherd of the Xbox brand)
It is so painfully obvious where all of this is going. In the next 12 months every digital game store will be filled with AAA quality, incredibly fun games built entirely with AI by a single developer
The $200 billion flowing through the gaming industry will be redirected from massive studios with thousands of devs to solo developers/small teams embracing the latest tech
The largest entertainment industry in the world will be 100% owned by indie AI developers. Hundreds of billions of dollars up for grabs
And unlike other sectors of software, gaming has built in moats.
One of the last moats in software will be network effects
If I build a community based piece of software that has a million users and you build the exact same piece of software and it has 0 users, everyone will buy my software instead
Gaming encapsulates this perfectly. If you build a banger multiplayer game that has millions of players, even if someone copies you and builds the exact same game, you're going to win because of network effects
This is one of those moments. One of those moments where the future is so obvious and so clear.
AI is about to disrupt a multi hundred billion dollar industry and every penny of that will be up for grabs.
There is absolutely no reason why you can't be one of the people who capitalizes on this
Download Claude Code. Download Codex. Whatever your choice is, just get it. Then start building the game of your dreams
GTA 6 will be a landmark game for many reasons. One of those reasons is it will be the one of the last AAA games from a massive developer studio. That model doesn't work anymore.
The new model is you. A person with an idea and access to the most powerful technology ever created.
Don't screw this opportunity up.
it's f*cking gold
Unity just opened their game engines to Claude Code
15 github repos that turn Opus 5.5 into a full game studio:
RUN THE WHOLE STUDIO
01. Claude-Code-Game-Studios:
github.com/Donchitos/Claude-…
-> 49 agents from creative director to QA tester, all in one Claude Code session
BUILD IN UNREAL ENGINE
02. UnrealClaude:
github.com/Natfii/UnrealClau…
-> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels
03. Unreal_mcp:
github.com/ChiR24/Unreal_mcp
-> your agent spawns actors, imports assets and launches play sessions in Unreal
04. VibeUE:
github.com/kevinpbuckley/Vib…
-> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes
05. unreal-engine-skills:
github.com/quodsoler/unreal-…
-> 31 skills for Unreal C++, every API checked against the 5.8 source
06. UnrealGenAISupport:
github.com/prajwalshettydev/…
-> Claude, GPT and Gemini inside your game, even NPCs that run as agents
07. Audio2Face-3D by NVIDIA:
github.com/NVIDIA/Audio2Face…
-> a voice line in, lip-sync and facial animation out, with a UE5 plugin
UNITY AND GODOT
08. Unity-MCP:
github.com/IvanMurzak/Unity-…
-> debugs your project, builds mechanics, and keeps working inside your compiled game
09. ml-agents by Unity:
github.com/Unity-Technologie…
-> train NPCs that learn by playing, with reinforcement learning and self-play
10. godot-mcp:
github.com/Coding-Solo/godot…
-> builds scenes, runs your game in debug mode and reads the errors back
ART AND SOUND
11. CHORD by Ubisoft:
github.com/ubisoft/ubisoft-l…
-> one texture image in, base color, normal, height, roughness and metalness maps out
12. ACE-Step 1.5:
github.com/ace-step/ACE-Step…
-> a soundtrack for your game, under 10 seconds a song on an RTX 3090
13. HunyuanVideo-Foley by Tencent:
github.com/Tencent-Hunyuan/H…
-> drop in a gameplay clip, get sound effects synced to what's on screen
WORLDS THAT GENERATE AS YOU PLAY
14. Hunyuan-GameCraft by Tencent:
github.com/Tencent-Hunyuan/H…
-> one image plus WASD in, playable game video out, trained on 100+ AAA games
15. Matrix-Game by Skywork:
github.com/SkyworkAI/Matrix-…
-> a real-time world you can walk through, and it remembers where you've been
every department of a game studio, one link each.
should i write the full guide to building an Unreal game with Claude?
is it legal?
NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5
15 github repos, sorted by what you want to make:
GENERATE 3D ASSETS
01. TRELLIS.2 by Microsoft:
github.com/microsoft/TRELLIS…
-> one image in, a fully textured 3D asset out, about 3 seconds on an H100
02. Hunyuan3D-2.1 by Tencent:
github.com/Tencent-Hunyuan/H…
-> production-ready 3D assets with PBR textures
03. stable-fast-3d by Stability AI:
github.com/Stability-AI/stab…
-> one photo to a clean UV-unwrapped mesh, built for speed
04. meshy-mcp-server by Meshy:
github.com/meshy-dev/meshy-m…
-> text or image to 3D, then remesh, retexture, rig and animate from your agent
BUILD SCENES AND WORLDS
05. mcp-for-blender:
github.com/ahujasid/mcp-for-…
-> prompt-driven modeling, scene building and edits in a live Blender
06. HY-World-2.0 by Tencent:
github.com/Tencent-Hunyuan/H…
-> text or a single image to a navigable 3D world
07. supersplat by PlayCanvas:
github.com/playcanvas/supers…
-> inspect, edit, optimize and publish 3D Gaussian splats in the browser
08. kit-usd-agents by NVIDIA:
github.com/NVIDIA-Omniverse/…
-> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim
MAKE A GAME
09. unity-mcp:
github.com/CoplayDev/unity-m…
-> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds
10. godot-ai:
github.com/hi-godot/godot-ai
-> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles
11. unreal-engine-mcp:
github.com/flopperam/unreal-…
-> drive a live Unreal Editor: actors, world building, Blueprints
3D ON THE WEB
12. editor-mcp-server by PlayCanvas:
github.com/playcanvas/editor…
-> your agent builds PlayCanvas scenes and checks they actually run
13. three.js:
github.com/mrdoob/three.js
-> the JavaScript 3D library itself, 115k stars on GitHub
14. react-three-fiber:
github.com/pmndrs/react-thre…
-> build three.js scenes as reusable React components
15. threejs-skills:
github.com/CloudAI-X/threejs…
-> 10 three.js skills for Claude Code, from shaders to post-processing
a full 3D pipeline, and every piece of it lives on github
Precious R. XII retweeted
#TribalKombat now has 5 legends, full reveal here. Play on this link akofena.reluspatial.com/
Guys Osei Tutu and Tohazie is coming soon. My fante brothers I have not forgotten you the 3 fante warriors will be in soon too
What a time to be alive 💀
Epic Games has internally delayed the release of a shooter game they’ve been developing featuring Star Wars & Marvel characters.
• Developers on the game have now been told to only use AI to write the code — “No more hand-written code”
• All art for the game would be “generated with full AI workflows”
(Source: bloomberg.com/news/articles/…)
Precious R. XII retweeted
One minute of real AKOFENA: Tribal Kombat gameplay ⚔️
Yaa Asantewaa's musket. Kwaku Ananse's silk. Togbe Tsali's sleeping drums.
Free in your browser, on phone or PC.
Play with keyboard, controller or touch on phone.
akofena.reluspatial.com/
#gamedev #TribalKombat #Lagoslife
Precious R. XII retweeted
Oh yes. Meshes are useless when i can render the entire metropolis of tokyo in a shader compiled into a single HTML file
Precious R. XII retweeted
Devs, we’ll be releasing our APIs so you can bring your games into Lagos Life! 🎮
Players join with their existing accounts and spend their in-game money in your games.
Precious R. XII retweeted
Make we observe the area well for #Unbroken
Set your reminder for today at 7PM. @Raven_illusion home to games like Unbroken, Adventurers and more will be joining us.
RSVP: xitter.cf/i/spaces/1PKqrNLrBRMGb
This Friday, SyncAll is bringing together voices from Nigeria’s gaming ecosystem to explore:
“From Danfo to Digital Worlds: The Rise of Nigerian Games & Digital Culture” 🎮🇳🇬
Joining the conversation:
🎮 Nosa Okhuelegbe — Founder, @emediainteractive
🎮 Precious Rhogho — Lead Developer, @Raven_illusion
🎮 Samuel Segbenu — Founder & Game Programmer @hfrogames
Precious R. XII retweeted
A whole city , one Danfo!
After months of intense work , Danfo simulator open world trailer is here .
Powered by @unity Engine
Precious R. XII retweeted
Lagos Life launched on October 1st. Just 9 days later, over 4.7 million people have played the game.
Today, I’m excited to announce that Vatar, the parent company behind Lagos Life, has closed a $500K angel round led by AB Hassan (@ijbguy), Nathan Nwachuku (@_KingNath), and GB Agboola (@TechProd_Arch).
Lagos is just the beginning. We’re building entire worlds, and there’s so much more to come. 🌍
vatar.com
Precious R. XII retweeted
This Friday, SyncAll is bringing together voices from Nigeria’s gaming ecosystem to explore:
“From Danfo to Digital Worlds: The Rise of Nigerian Games & Digital Culture” 🎮🇳🇬
Joining the conversation:
🎮 Nosa Okhuelegbe — Founder, @emediainteractive
🎮 Precious Rhogho — Lead Developer, @Raven_illusion
🎮 Samuel Segbenu — Founder & Game Programmer @hfrogames
Nigerian games are getting bigger and the culture around them is evolving.
We’re taking this conversation to Space this Friday at 7PM. Speakers & details dropping soon.
RSVP: xitter.cf/i/spaces/1PKqrNLrBRMGb
Set your reminders. You don’t want to miss this one!
Precious R. XII retweeted
Hi,
I'm a Nigerian game dev, and we made this at @Raven_illusion set in Lagos,
Adventurers: Mobile
Available on playstore and Appstore
Precious R. XII retweeted
🏚️ Every survivor needs a place to regroup.
Take a look behind the scenes at the S.E.R.A Camp in UNBROKEN and see a little more BEHIND the world we’ve built. 🎮🔥
UNBROKEN is still FREE for a limited time🎉.
#UnbrokenSurvival #bts.
Precious R. XII retweeted
Time to make all those hours you spend playing Danfo Run count! 🚀
Soon, you’ll be able to play as a Chowdeck rider, collect vouchers on the road, grab Chowdeck power-ups and convert your coins to Chowscore.
You'll also be able to play the Danfo Run game while waiting for your order!
Exciting things are coming to the road.
Stayyyy tuned! 🤭💚
🙌
Replying to @PreciousJakeR @Raven_illusion
This guy is the real deal. I have been following your studio for sometime now and bro you are doing amazing with. Your studio and dimension 11 legends of orisha































