Team behind #MadVirusAttack, a FNF fangame featuring 8-bit and Virus from @BrawlStars | Directed by @Rusron1, @AguaCrunch and @ZackDroidCoder

Starrcade
Joined January 2022
We made a music sampler. Just a little taste of what you can expect... :] #MadVirusAttack #fnfmod
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I know it's not pride anymore but we're just gay forever now
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Check this out, 8-bit is part of it :]
== FNF: VS EVERYONE IS HERE! == After a nearly 2 YEAR hiatus, it's finally (mostly) complete! 170+ foes stand in your way. Enjoy a random selection of characters in standard play, or take on the 170+ section GAUNTLET MODE! By the community, for the community. #fridaynightfunkin
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🏳️‍🌈Happy Pride Month! 🏳️‍🌈 Things may be tough now, but please remember someone out there loves you dearly.
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MAD VIRUS ATTACK (IN DEV) retweeted
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Give this thread a read, it's worth your time! MVA will be entirely in Moon Engine!
Since so many people got hyped about Moon Engine, I'll explain what are our main goals with it, you can read this lil thread I wrote if you'd like to know a bit more about it. 🧵 (All concepts and UI Designs are made by @LunaMyriaVTuber !)
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would yall believe me if I said I legit got locked off this account for months 🥀
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Could someone please hold him while we wait? Thanks
In less than 10 hours from this tweet we'll show something off 👀
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In less than 10 hours from this tweet we'll show something off 👀
A lot of cool mods in development lately, show us yours! 👀
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While we don't have anything new to show at the moment, we figured we'd give you something for Halloween... even if it's not related to the date. (Full track link in thread!) INTOXIC8 - by @AguaCrunch and @MegaloPaleWhite Art by @Rusron1 and @SERIZYU #MadVirusAttack #fnfmod
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Friendly reminder that we're alive! Can't share any specific news yet, but the project is still going strong and on a good pace! 🎉 #fnf #fnfmod #papermario #FNFTOK
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Here's an update. Development is still going. We're super slow as always, but surprisingly even to us, we haven't given up on the project. To make up for it, our scope has shifted. The final game won't have as much content as we initially conceptualized, but it's for the best.
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Really the biggest roadblock is art. Once I get a bit more free time I might go looking for artists who could help speed things up. In the meantime, if you'd like to help, feel free to send examples in DMs. I'll check in later this week. No guarantees, but it'd be nice. - Agua
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